- the deadlock was caused by leaking error state through the C-style lumiera_error - but the reason for the deadlock lies in the »convenience shortcut« in the Object-Monitor scope guard for entering a wait state immediately. This function undermines the unlocking-guarantee, when an exception emanates from within the wait() function itself. |
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| .. | ||
| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||