61 lines
8.1 KiB
HTML
61 lines
8.1 KiB
HTML
<!-- Documentation produced by the Html generator of Bouml (http://bouml.free.fr) -->
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>P</title>
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<link rel="stylesheet" href="style.css" type="text/css" />
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</head>
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<body bgcolor="#ffffff">
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<div class = "title">P</div>
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<p></p>
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<!-- ============================================================= -->
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<table>
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<tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation137989" target = "projectFrame"><b>param</b></a></td><td>relation</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact134405" target = "projectFrame"><b>parameter</b></a></td><td>artifact</td><td>representation of an automatable effect/plugin parameter</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class134533.html#refclass134533" target = "projectFrame"><b>Parameter</b></a></td><td>class</td><td>Descriptor and access object for a plugin parameter. Parameters may be provided with values from the session, and this values may be automated.</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact134533" target = "projectFrame"><b>paramprovider</b></a></td><td>artifact</td><td>interface denoting a source for actual Parameter values</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class134661.html#refclass134661" target = "projectFrame"><b>ParamProvider</b></a></td><td>class</td><td>A facility to get the actual value of a plugin/effect parameter</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation137861" target = "projectFrame"><b>params</b></a></td><td>relation</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class130437.html#refclass130437" target = "projectFrame"><b>PathManager</b></a></td><td>class</td><td>While building a render engine, this Strategy class decides on the actual render strategy in accordance to the current controller settings (system state)</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact131717" target = "projectFrame"><b>pathmanager</b></a></td><td>artifact</td><td>Manager for deciding the actual render strategy</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129029" target = "projectFrame"><b>placement</b></a></td><td>artifact</td><td>Key Abstraction: a way to place and locate a Media Object</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class128645.html#refclass128645" target = "projectFrame"><b>Placement</b></a></td><td>class</td><td>used to specify the position of a MObject in the EDL. This can be done in various ways (absolute, relative). <br />Placement at the same time acts as (refcounting) smart pointer for accessing the MObject.</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation129413" target = "projectFrame"><b>play</b></a></td><td>operation</td><td>TODO: will probably be handled differently (see Cehteh)</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refnode128261" target = "projectFrame"><b>playlist</b></a></td><td>node</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute128901" target = "projectFrame"><b>plugID</b></a></td><td>attribute</td><td>Identifier of the Plugin to be used</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class132485.html#refclass132485" target = "projectFrame"><b>PluginAdapter</b></a></td><td>class</td><td>Adapter used to integrage an effects processor in the render pipeline</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact133125" target = "projectFrame"><b>pluginadapter</b></a></td><td>artifact</td><td>Adapter for integrating various Effect processors in the render pipeline</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refnode128517" target = "projectFrame"><b>pnode</b></a></td><td>node</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute131461" target = "projectFrame"><b>point</b></a></td><td>attribute</td><td>identifying the point where the nodes should be attached</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refclass view128138" target = "projectFrame"><b>Posix Threads Abstraction</b></a></td><td>class view</td><td>C++ wrapers for pthreads</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class129077.html#refclass129077" target = "projectFrame"><b>Prefetch</b></a></td><td>class</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class137605.html#refclass137605" target = "projectFrame"><b>Preview</b></a></td><td>class</td><td>alternative version of the media data, probably with lower resolution</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact136965" target = "projectFrame"><b>preview</b></a></td><td>artifact</td><td>alternative version of the media data, probably with lower resolution</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class136837.html#refclass136837" target = "projectFrame"><b>Proc</b></a></td><td>class</td><td>key abstraction: data processing asset</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129669" target = "projectFrame"><b>proc</b></a></td><td>package</td><td>sourcecode package<br /><br />All classes belonging to the (middle) processing layer</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refnode128389" target = "projectFrame"><b>proc</b></a></td><td>node</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact136581" target = "projectFrame"><b>proc</b></a></td><td>artifact</td><td>key abstraction: media-like assets</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute129797" target = "projectFrame"><b>proc</b></a></td><td>attribute</td><td>holds the Processor (Render Engine Element) to be built by the current build step</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram131077" target = "projectFrame"><b>Proc-Asset Relations</b></a></td><td>class diagram</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent diagram130053" target = "projectFrame"><b>proc-components</b></a></td><td>component diagram</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage129285" target = "projectFrame"><b>ProcessingLayer</b></a></td><td>package</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class131461.html#refclass131461" target = "projectFrame"><b>Processor</b></a></td><td>class</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact132101" target = "projectFrame"><b>processor</b></a></td><td>artifact</td><td>a single render pipeline for one segment of the timeline</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent130053" target = "projectFrame"><b>ProcNode</b></a></td><td>component</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class131717.html#refclass131717" target = "projectFrame"><b>ProcNode</b></a></td><td>class</td><td>Key abstraction of the Render Engine: A Data processing Node</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact132357" target = "projectFrame"><b>procnode</b></a></td><td>artifact</td><td>Key abstraction of the Render Engine: a Processing Node</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class138757.html#refclass138757" target = "projectFrame"><b>ProcPatt</b></a></td><td>class</td><td>special type of structural Asset representing information how to build some part of the render engine's processing nodes network.</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact137989" target = "projectFrame"><b>procpatt</b></a></td><td>artifact</td><td>template for building some render processing network</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class132229.html#refclass132229" target = "projectFrame"><b>Projector</b></a></td><td>class</td><td>Special video processing node used to scale and translate image data.</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact132869" target = "projectFrame"><b>projector</b></a></td><td>artifact</td><td>video ProcNode for scaling and translating image data</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation138629" target = "projectFrame"><b>provider</b></a></td><td>relation</td><td></td></tr>
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</table>
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</body>
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</html>
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