lumiera_/src/steam/engine/buffer-provider.hpp
Ichthyostega 6d7a814495 Invocation: settle upon a way to mark the output buffer
...this is a surprisingly tricky issue, since it undercuts the
generic and recursive implementation of buffer handling;

fortunately I've foreseen such demands may arise down the road
and I've reserved an »Local Key« (now renamed into `LocalTag`),
whose meaning is implementation defined and interpreted by
the specific `BufferProvider`
2024-07-27 17:17:02 +02:00

173 lines
6.1 KiB
C++

/*
BUFFER-PROVIDER.hpp - Abstraction for Buffer management during playback/render
Copyright (C) Lumiera.org
2011, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file buffer-provider.hpp
** Abstraction to represent buffer management and lifecycle within the render engine.
** It turns out that -- throughout the render engine implementation -- we never need
** direct access to the buffers holding media data. Buffers are just some entity to be \em managed,
** i.e. "allocated", "locked" and "released"; the actual meaning of these operations is an implementation detail.
** The code within the render engine just pushes around BufferHandle objects, which act as a front-end,
** being created by and linked to a BufferProvider implementation. There is no need to manage the lifecycle
** of buffers automatically, because the use of buffers is embedded into the render calculation cycle,
** which follows a rather strict protocol anyway. Relying on the capabilities of the scheduler,
** the sequence of individual jobs in the engine ensures...
** - that the availability of a buffer was ensured prior to planning a job ("buffer allocation")
** - that a buffer handle was obtained ("locked") prior to any operation requiring a buffer
** - that buffers are marked as free ("released") after doing the actual calculations.
**
** @see state.hpp
** @see output-slot.hpp
*/
#ifndef STEAM_ENGINE_BUFFR_PROVIDER_H
#define STEAM_ENGINE_BUFFR_PROVIDER_H
#include "lib/error.hpp"
#include "lib/symbol.hpp"
#include "lib/hash-value.h"
#include "steam/engine/buffhandle.hpp"
#include "steam/engine/type-handler.hpp"
#include "steam/engine/buffer-local-key.hpp"
#include "lib/nocopy.hpp"
#include <utility>
#include <memory>
namespace steam {
namespace engine {
using lib::Literal;
using std::unique_ptr;
using std::forward;
class BufferMetadata;
LUMIERA_ERROR_DECLARE (BUFFER_MANAGEMENT); ///< Problem providing working buffers
/**
* Interface: a facility providing and managing working buffers for media calculations.
* The pointer to actual buffer storage can be retrieved by
* - optionally announcing the required buffer(s) beforehand
* - "locking" a buffer to yield a buffer handle
* - then dereferencing the obtained smart-handle
*
* @warning all of BufferProvider is assumed to run within a threadsafe environment.
*
* @todo as of 6/2011 buffer management within the engine is still a bit vague
* @todo as of 11/11 thread safety within the engine remains to be clarified ///////////////////////////TICKET #854
*/
class BufferProvider
: util::NonCopyable
{
unique_ptr<BufferMetadata> meta_;
protected: /* === for Implementation by concrete providers === */
BufferProvider (Literal implementationID);
virtual uint prepareBuffers (uint count, HashVal typeID) =0;
virtual BuffHandle provideLockedBuffer (HashVal typeID) =0;
virtual void mark_emitted (HashVal typeID, LocalTag const&) =0;
virtual void detachBuffer (HashVal typeID, LocalTag const&) =0;
public:
virtual ~BufferProvider(); ///< this is an ABC
uint announce (uint count, BuffDescr const&);
BuffHandle lockBuffer (BuffDescr const&);
void emitBuffer (BuffHandle const&);
void releaseBuffer (BuffHandle const&);
template<typename BU, typename...ARGS>
BuffHandle lockBufferFor (ARGS ...args);
/** allow for attaching and owing an object within an already created buffer */
void attachTypeHandler (BuffHandle const& target, BuffDescr const& reference);
void emergencyCleanup (BuffHandle const& target, bool invokeDtor =false);
/** describe the kind of buffer managed by this provider */
BuffDescr getDescriptorFor(size_t storageSize=0);
BuffDescr getDescriptorFor(size_t storageSize, TypeHandler specialTreatment);
template<typename BU, typename...ARGS>
BuffDescr getDescriptor (ARGS ...args);
/* === API for BuffHandle internal access === */
bool verifyValidity (BuffDescr const&) const;
size_t getBufferSize (HashVal typeID) const;
protected:
BuffHandle buildHandle (HashVal typeID, void* storage, LocalTag const& =LocalTag::UNKNOWN);
bool was_created_by_this_provider (BuffDescr const&) const;
};
/* === Implementation === */
/** convenience shortcut:
* prepare and claim ("lock") a buffer suitable
* to hold an object of the given type.
* @return a handle embedding a suitably configured
* buffer descriptor. The corresponding buffer
* has been allocated and marked for exclusive use
*/
template<typename BU, typename...ARGS>
BuffHandle
BufferProvider::lockBufferFor (ARGS ...args)
{
BuffDescr attach_object_automatically = getDescriptor<BU> (forward<ARGS> (args)...);
return lockBuffer (attach_object_automatically);
}
/** define a "buffer type" for automatically creating
* an instance of the template type embedded into the buffer
* and destroying that embedded object when releasing the buffer.
*/
template<typename BU, typename...ARGS>
BuffDescr
BufferProvider::getDescriptor (ARGS ...args)
{
return getDescriptorFor (sizeof(BU), TypeHandler::create<BU> (forward<ARGS> (args)...));
}
}} // namespace steam::engine
#endif