This is the first draft, implementing the invocation explicitly through a trampoline function. While it seems to work, the formulation can probably be simplified....
341 lines
10 KiB
C++
341 lines
10 KiB
C++
/*
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AllocationCluster - allocating and owning a pile of objects
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file allocation-cluster.cpp
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** Implementation of [memory management helper functions](\ref allocation-cluster.hpp)
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** for the render engine model. Here, in the actual translation unit, the generic part
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** of these functions is emitted, while the corresponding header provides a strictly
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** typed front-end, based on templates, which forward to the implementation eventually.
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** \par low-level trickery
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** The StorageManager implementation exploits object layout knowledge in order to
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** operate with the bare minimum of administrative overhead; notably the next allocation
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** is always located _within_ the current extent and by assuming that the remaining size
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** is tracked correctly, the start of the current extent can always be re-discovered;
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** the sequence of extents is managed as a linked list, where the `next*` resides in the
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** first »slot« within each Extent; this pointer is _dressed up_ (reinterpreted) as a
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** lib::LinkedElements with a heap allocator, which ends up performing the actual
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** allocation in blocks of EXTENT_SIZ.
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*/
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#include "lib/allocation-cluster.hpp"
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#include "lib/linked-elements.hpp"
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#include "lib/util.hpp"
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using util::unConst;
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using util::isnil;
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using std::byte;
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namespace lib {
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namespace {// Configuration constants
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const size_t EXTENT_SIZ = 256;
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const size_t OVERHEAD = 2 * sizeof(void*);
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const size_t STORAGE_SIZ = EXTENT_SIZ - OVERHEAD;
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using HeapAlloc = std::allocator<std::byte>;
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using Alloc = std::allocator_traits<HeapAlloc>;
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HeapAlloc heap;
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void*
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allocate (size_t bytes) ////////////////////////OOO obsolete ... find a way to relocate this as custom allocator within LinkedElements!!!
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{
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return Alloc::allocate (heap, bytes);
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}
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void
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destroy (void* storage)
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{
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Alloc::destroy (heap, static_cast<std::byte *> (storage));
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}
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/**
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* Special allocator-policy for lib::LinkedElements
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* - does not allow to allocate new elements
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* - can hook up elements allocated elsewhere
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* - ensure the destructor of all elements is invoked
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*/
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struct PolicyInvokeDtor
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: lib::linked_elements::NoOwnership
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{
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/**
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* while this policy doesn't take ownership,
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* it ensures the destructor is invoked
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*/
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template<class X>
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void
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destroy (X* elm)
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{
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REQUIRE (elm);
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elm->~X();
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}
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};
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}
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/**
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* An _overlay view_ for the AllocationCluster to add functionality
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* for adding / clearing extents and registering optional deleter functions.
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* @warning this is a tricky construct to operate each Allocation Cluster
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* with the absolute necessary minimum of organisational overhead.
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* The key point to note is that StorageManager is layout compatible
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* with AllocationCluster itself — achieved through use of the union
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* ManagementView, which holds a Storage descriptor member, but
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* also an alternate view to manage a chain of extents as
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* intrusive linked list (lib::LinkedElements).
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* @remark this trick relies on `std::align(pos,rest)` to manage the storage
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* coordinates coherently, allowing to re-establish the begin
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* of each storage block always, using pointer arithmetics.
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*/
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class AllocationCluster::StorageManager
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{
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struct Destructor
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{
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Destructor* next;
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DtorInvoker dtor;
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~Destructor()
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{
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if (dtor)
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(*dtor) (this);
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}
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};
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using Destructors = lib::LinkedElements<Destructor, PolicyInvokeDtor>;
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struct Extent
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: util::NonCopyable
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{
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Extent* next;
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Destructors dtors;
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std::byte storage[STORAGE_SIZ];
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};
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using Extents = lib::LinkedElements<Extent>;
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union ManagementView
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{
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Storage storage;
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Extents extents;
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};
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ManagementView view_;
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StorageManager() = delete; ///< @warning used as _overlay view_ only, never created
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public:
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static StorageManager&
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access (AllocationCluster& clu)
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{
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return reinterpret_cast<StorageManager&> (clu);
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}
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void
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addBlock()
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{
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closeCurrentBlock();
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prependNextBlock();
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}
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void
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discardAll()
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{
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closeCurrentBlock();
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view_.extents.clear();
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}
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void
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addDestructor (void* dtor)
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{
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auto& destructor = * static_cast<Destructor*> (dtor);
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getCurrentBlockStart()->dtors.push (destructor);
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}
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void
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discardLastDestructor()
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{
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getCurrentBlockStart()->dtors.pop();
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}
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size_t
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determineExtentCnt() ///< @warning finalises current block
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{
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closeCurrentBlock();
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return view_.extents.size();
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}
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size_t
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calcAllocInCurrentBlock() const
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{
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ENSURE (STORAGE_SIZ >= view_.storage.rest);
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return STORAGE_SIZ - view_.storage.rest;
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}
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static auto determineStorageSize (AllocationCluster const&);
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private:
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Extent*
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getCurrentBlockStart() const
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{
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void* pos = static_cast<byte*>(view_.storage.pos)
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+ view_.storage.rest
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- EXTENT_SIZ;
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return static_cast<Extent*> (pos);
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}
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void
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closeCurrentBlock()
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{
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if (not view_.storage.pos) return;
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// relocate the pos-pointer to the start of the block
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view_.storage.pos = getCurrentBlockStart();
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view_.storage.rest = 0;
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}
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void
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prependNextBlock()
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{
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view_.extents.emplace();
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view_.storage.pos = & view_.extents.top().storage;
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view_.storage.rest = STORAGE_SIZ;
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}
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};
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/**
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* Prepare a new clustered allocation to be expanded by extents of size
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* EXTENT_SIZ, yet discarded all at once when the dtor is called.
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* The constructor does not allocate anything immediately.
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*/
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AllocationCluster::AllocationCluster()
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: storage_{}
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{
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TRACE (memory, "new AllocationCluster");
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}
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/**
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* On shutdown of the AllocationCluster walks all extents and invokes all
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* registered deleter functions and then discards the complete storage.
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* @note it is possible to allocate objects as _disposable_ — meaning
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* that no destructors will be enrolled and called for such objects.
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*/
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AllocationCluster::~AllocationCluster() noexcept
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try
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{
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TRACE (memory, "shutting down AllocationCluster");
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StorageManager::access(*this).discardAll();
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}
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ERROR_LOG_AND_IGNORE (progress, "discarding AllocationCluster")
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/**
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* Expand the alloted storage pool by a block,
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* suitable to accommodate at least the indicated request.
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* @remark Storage blocks are organised as linked list,
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* allowing to de-allocate all blocks together.
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*/
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void
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AllocationCluster::expandStorage (size_t allocRequest)
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{
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ENSURE (allocRequest + OVERHEAD <= EXTENT_SIZ);
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StorageManager::access(*this).addBlock();
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}
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void
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AllocationCluster::registerDestructor (void* dtor)
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{
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StorageManager::access(*this).addDestructor (dtor);
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}
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void
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AllocationCluster::discardLastDestructor()
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{
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StorageManager::access(*this).discardLastDestructor();
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}
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/* === diagnostics helpers === */
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bool
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AllocationCluster::_is_within_limits (size_t size, size_t align)
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{
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auto isPower2 = [](size_t n){ return !(n & (n-1)); };
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return 0 < size
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and 0 < align
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and size <= STORAGE_SIZ
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and align <= STORAGE_SIZ
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and isPower2 (align);
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}
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/** @internal diagnostics helper for unit testing.
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* Creates a shallow copy of the management data and then locates
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* the start of the current extent to determine the allocation size
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* @return a pair (extent-count, bytes-in-last-extent)
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*/
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inline auto
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AllocationCluster::StorageManager::determineStorageSize (AllocationCluster const& o)
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{
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size_t extents{0}, bytes{0};
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if (o.storage_.pos)
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{ // must manipulate pos pointer to find out count
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Storage shallowCopy{o.storage_};
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StorageManager& access = reinterpret_cast<StorageManager&> (shallowCopy);
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bytes = access.calcAllocInCurrentBlock();
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extents = access.determineExtentCnt();
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}
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return std::make_pair (extents, bytes);
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}
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size_t
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AllocationCluster::numExtents() const
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{
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return StorageManager::determineStorageSize(*this).first;
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}
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/**
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* @warning whenever there are more than one extent,
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* the returned byte count is guessed only (upper bound), since
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* actually allocated size is not tracked to save some overhead.
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*/
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size_t
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AllocationCluster::numBytes() const
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{
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auto [extents,bytes] = StorageManager::determineStorageSize(*this);
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return extents? bytes + (extents - 1) * STORAGE_SIZ
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: 0;
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}
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} // namespace lib
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