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163 lines
4.5 KiB
C++
163 lines
4.5 KiB
C++
/*
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DB.hpp - registry holding known Asset instances.
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Copyright (C) CinelerraCV
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2007, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef ASSET_DB_H
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#define ASSET_DB_H
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#include "proc/asset.hpp"
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#include "common/error.hpp"
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#include <tr1/unordered_map>
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#include <boost/utility.hpp>
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namespace asset
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{
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using std::tr1::static_pointer_cast;
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using std::tr1::dynamic_pointer_cast;
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/* ===== hash implementations ===== */
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size_t
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hash_value (const Asset::Ident& idi)
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{
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size_t hash = 0;
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boost::hash_combine(hash, idi.org);
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boost::hash_combine(hash, idi.name);
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boost::hash_combine(hash, idi.category);
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return hash;
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}
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size_t
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hash_value (const Asset& asset)
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{
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return asset.getID();
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}
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/**
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* trivial hash functor.
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* returns any hash value unmodified.
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* For building a hashtable with keys
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* already containing valid hash values.
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*/
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struct IdentityHash
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: public std::unary_function<size_t, size_t>
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{
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size_t
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operator() (size_t val) const { return val; }
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};
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typedef std::tr1::unordered_map<size_t, PAsset, IdentityHash> IdHashtable;
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/**
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* Implementation of the registry holding all Asset
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* instances known to the Asset Manager subsystem.
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* As of 8/2007 implemented by a hashtable.
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*/
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class DB : private boost::noncopyable
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{
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IdHashtable table;
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DB () : table() { }
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~DB () {clear();}
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friend class cinelerra::singleton::StaticCreate<DB>;
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public:
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template<class KIND>
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void put (ID<KIND> hash, shared_ptr<KIND>& ptr) { table[hash] = static_pointer_cast (ptr); }
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void put (ID<Asset> hash, PAsset& ptr) { table[hash] = ptr; }
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bool del (ID<Asset> hash) { return table.erase (hash); }
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template<class KIND>
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shared_ptr<KIND>
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get (ID<KIND> hash) const
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{
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return dynamic_pointer_cast<KIND,Asset> (find (hash));
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}
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/** removes all registered assets and does something similar
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* to Asset::unlink() on each to break cyclic dependencies
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* (we can't use the real unlink()-function, because this
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* will propagate, including calls to the AssetManager.
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* As the destructor of DB needs to call clear(), this
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* could result in segfaults. This doesn't seem to be
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* a problem, though, because we register and process
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* \i all assets and the net effect is just breaking
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* any cyclic dependencies)
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*/
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void
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clear () throw()
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{
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try
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{
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IdHashtable::const_iterator i = table.begin();
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IdHashtable::const_iterator e = table.end();
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for ( ; i!=e ; ++i )
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i->second->dependants.clear();
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table.clear();
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}
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catch (cinelerra::Error& EX)
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{
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WARN (oper, "Problems while clearing Asset registry: %s", EX.what());
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}
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catch (...)
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{
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ERROR (oper, "Serious trouble while clearing Asset registry.");
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} }
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/** intended for diagnostics */
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void
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asList (list<PcAsset>& output) const
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{
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IdHashtable::const_iterator i = table.begin();
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IdHashtable::const_iterator e = table.end();
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for ( ; i!=e ; ++i )
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output.push_back (i->second);
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}
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private:
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const PAsset &
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find (size_t hash) const
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{
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static const PAsset NULLP;
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IdHashtable::const_iterator i = table.find (hash);
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if (i == table.end())
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return NULLP; // empty ptr signaling "not found"
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else
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return i->second;
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}
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};
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} // namespace asset
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#endif
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