In the Lumiera code base, we use C-String constants as unique error-IDs. Basically this allows to create new unique error IDs anywhere in the code. However, definition of such IDs in arbitrary namespaces tends to create slight confusion and ambiguities, while maintaining the proper use statements requires some manual work. Thus I introduce a new **standard scheme** * Error-IDs for widespread use shall be defined _exclusively_ into `namespace lumiera::error` * The shorthand-Macro `LERR_()` can now be used to simplify inclusion and referral * (for local or single-usage errors, a local or even hidden definition is OK)
251 lines
9 KiB
C++
251 lines
9 KiB
C++
/*
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CreateAsset(Test) - constructing and registering Assets
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file create-asset-test.cpp
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** unit test \ref CreateAsset_test
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*/
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#include "include/logging.h"
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "steam/assetmanager.hpp"
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#include "steam/asset/media.hpp"
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#include "steam/asset/proc.hpp"
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#include "steam/asset/meta/time-grid.hpp"
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#include "steam/asset/meta/error-log.hpp"
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#include "steam/asset/asset-diagnostics.hpp"
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#include "vault/media-access-mock.hpp"
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#include "lib/time/timevalue.hpp"
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#include "lib/depend-inject.hpp"
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#include "lib/util.hpp"
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using util::isnil;
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using std::string;
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using lib::time::FrameRate;
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using lib::test::randStr;
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namespace steam {
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namespace asset{
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namespace test {
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using LERR_(UNKNOWN_ASSET_ID);
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using LERR_(WRONG_ASSET_KIND);
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using MediaAccessMock = lib::DependInject<vault::MediaAccessFacade>
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::Local<vault::test::MediaAccessMock>;
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/*******************************************************************//**
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* @test creating new Assets and registering them with the AssetManager.
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* @see proc_interface::AssetManager#reg
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*/
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class CreateAsset_test : public Test
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{
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virtual void run(Arg arg)
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{
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MediaAccessMock useMockMedia;
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createMedia();
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factoryVariants();
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createMetaAssets();
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if (!isnil (arg))
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dumpAssetManager();
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TRACE (asset_mem, "leaving CreateAsset_test::run()");
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}
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////////////////////////////////////TICKET #589
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using PM = lib::P<Media>;
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/** @test Creating and automatically registering Asset instances.
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* Re-Retrieving the newly created objects from AssetManager.
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* Checking AssetManager access functions, esp. getting
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* different kinds of Assets by ID, querying with the
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* wrong Category and querying unknown IDs.
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*/
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void
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createMedia()
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{
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Category cat(VIDEO,"bin1");
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Asset::Ident key("test-1", cat, "ichthyo", 5);
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PM mm1 = asset::Media::create(key,"testfile.mov");
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PM mm2 = asset::Media::create("test-1.mov", cat);
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PM mm3 = asset::Media::create("test-2.mov", VIDEO);
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// Assets have been registered and can be retrieved by ID
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AssetManager& aMang = AssetManager::instance();
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PM registered;
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registered = aMang.getAsset (mm1->getID());
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CHECK (registered == mm1);
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registered = aMang.getAsset (mm2->getID());
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CHECK (registered == mm2);
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registered = aMang.getAsset (mm3->getID());
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CHECK (registered == mm3);
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registered = aMang.getAsset (mm1->getID());
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CHECK (registered != mm2);
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/*
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* TODO: switch back to original version
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* once the transition to P<XX> is done...
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*
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CHECK (aMang.getAsset (mm1->getID()) == mm1);
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CHECK (aMang.getAsset (mm2->getID()) == mm2);
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CHECK (aMang.getAsset (mm3->getID()) == mm3);
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CHECK (aMang.getAsset (mm1->getID()) != mm2);
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*/
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PAsset aa1 = aMang.getAsset (ID<Asset>(mm1->getID())); // note we get an Asset ref
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CHECK (aa1 == mm1);
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PM mX1 = aMang.getAsset (mm1->getID()); // ..and now we get a Media ref
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CHECK (mX1 == mm1);
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CHECK (mX1 == aa1);
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CHECK (aMang.known (mm1->getID()));
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CHECK (aMang.known (mm2->getID()));
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CHECK (aMang.known (mm3->getID()));
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CHECK ( !aMang.known (mm3->getID(), Category(AUDIO))); // not found within AUDIO-Category
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// can't be found if specifying wrong Asset kind....
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VERIFY_ERROR (WRONG_ASSET_KIND, aMang.getAsset (ID<asset::Proc>(mm1->getID())) );
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// try accessing nonexistent ID
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VERIFY_ERROR (UNKNOWN_ASSET_ID, aMang.getAsset (ID<Asset> (1234567890)) );
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// checking the Ident-Fields
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CHECK (mm1->ident.name == "test-1");
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CHECK (mm2->ident.name == "test-1");
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CHECK (mm3->ident.name == "test-2");
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CHECK (cat == Category (VIDEO,"bin1"));
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CHECK (mm1->ident.category == Category (VIDEO,"bin1"));
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CHECK (mm2->ident.category == Category (VIDEO,"bin1"));
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CHECK (mm3->ident.category == Category (VIDEO ));
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CHECK (mm1->ident.org == "ichthyo");
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CHECK (mm2->ident.org == "lumi");
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CHECK (mm3->ident.org == "lumi");
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CHECK (mm1->ident.version == 5);
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CHECK (mm2->ident.version == 1);
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CHECK (mm3->ident.version == 1);
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CHECK (mm1->getFilename() == "testfile.mov");
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CHECK (mm2->getFilename() == "test-1.mov");
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CHECK (mm3->getFilename() == "test-2.mov");
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TRACE (asset_mem, "leaving test method scope");
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}
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/** @test different variants of calling the MediaFactory,
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* with focus on the behaviour of the basic Asset
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* creation machinery. Covers filling out Asset's
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* datafields, amending missing pieces of information.
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*/
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void
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factoryVariants()
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{
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PM candi;
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Asset::Ident key1("test-1", Category(AUDIO), "ichthyo", 5);
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candi = asset::Media::create(key1);
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CHECK ( checkProperties (candi, key1, ""));
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candi = asset::Media::create(key1, string("test-1.wav"));
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CHECK ( checkProperties (candi, key1, "test-1.wav"));
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Asset::Ident key2("", Category(AUDIO), "ichthyo", 5);
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candi = asset::Media::create(key2, string("test-2.wav"));
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CHECK ( checkProperties (candi, key2, "test-2.wav"));
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CHECK (key2.name == "test-2"); // name filled in automatically
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candi = asset::Media::create(string("test-3.wav"), Category(AUDIO));
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CHECK ( checkProperties (candi, Asset::Ident("test-3", Category(AUDIO), "lumi", 1)
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, "test-3.wav"));
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candi = asset::Media::create("some/path/test-4.wav", Category(AUDIO));
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CHECK ( checkProperties (candi, Asset::Ident("test-4", Category(AUDIO), "lumi", 1)
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, "some/path/test-4.wav"));
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candi = asset::Media::create("", Category(AUDIO,"sub/bin"));
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CHECK ( checkProperties (candi, Asset::Ident("nil", Category(AUDIO,"sub/bin"), "lumi", 1)
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, ""));
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candi = asset::Media::create("", AUDIO);
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CHECK ( checkProperties (candi, Asset::Ident("nil", Category(AUDIO), "lumi", 1)
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, ""));
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}
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bool checkProperties (PM object, Asset::Ident identity, string filename)
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{
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return identity == object->ident
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&& filename == object->getFilename();
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}
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void
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createMetaAssets()
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{
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using asset::meta::GridID;
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using asset::meta::PGrid;
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GridID myGrID (randStr(8));
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auto gridSpec = asset::Meta::create (myGrID);
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gridSpec.fps = FrameRate{23};
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PGrid myGrid = gridSpec.commit();
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CHECK (myGrid);
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CHECK (myGrid->ident.name == myGrID.getSym()); ////////////////////////////////TICKET #739 : assets should use EntryID instead of asset::ID
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CHECK (AssetManager::instance().known (myGrid->getID()));
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CHECK (myGrid == AssetManager::instance().getAsset (myGrid->getID()));
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// for the ErrorLog assert, as of 8/2018 there is just one single global placeholder entity available
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asset::meta::PLog globalLog = asset::meta::ErrorLog::global(); /////////////////////////////////TICKET #1157 : what's the purpose of this ErrorLog Asset after all??
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CHECK (globalLog->ident.name == meta::theErrorLog_ID.getSym());
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CHECK (AssetManager::instance().known (globalLog->getID()));
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CHECK (2 == globalLog.use_count()); // AssetManager also holds a reference
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PAsset furtherRef = asset::meta::ErrorLog::global();
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CHECK (3 == globalLog.use_count());
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CHECK (furtherRef == globalLog);
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}
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};
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/** Register this test class... */
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LAUNCHER (CreateAsset_test, "unit asset");
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}}} // namespace steam::asset::test
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