lumiera_/tests/core/steam/play/diagnostic-output-slot.hpp
Ichthyostega fc9ff9252a Invocation: clarify role of Buffer-Descriptor and Dependency-Injection
It became clear that a secondary system of connections must be added,
running top-down from a global model context, and thus contrary to the
regular orientation of the node network, which connects upwards from
predecessor to successor, in accordance with the pull principle.

If we accept this wiring as part of the primary structure, it can be
established immediately while building the nodes, thus adding a preconfigured
''pattern of Buffer Descriptors'' to each node, since there is no further
''moving part'' — beyond the wiring to the `BufferProvider`, which thus
becomes part of a global `ModelContext`

As an immediate consequence, the storage for this configuraion should
also be switched to `lib::Several` and handled similar to the primary
node wiring in the Builder...
2024-07-15 18:52:59 +02:00

440 lines
12 KiB
C++

/*
DIAGNOSTIC-OUTPUT-SLOT.hpp - helper for testing against the OutputSlot interface
Copyright (C) Lumiera.org
2011, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file diagnostic-output-slot.hpp
** An facility for writing unit-tests against the OutputSlot interface.
**
** @see output-slot-protocol-test.cpp
*/
#ifndef STEAM_PLAY_DIAGNOSTIC_OUTPUT_SLOT_H
#define STEAM_PLAY_DIAGNOSTIC_OUTPUT_SLOT_H
#include "lib/error.hpp"
#include "lib/nocopy.hpp"
#include "include/logging.h"
#include "steam/play/output-slot.hpp"
#include "steam/play/output-slot-connection.hpp"
#include "steam/asset/meta/time-grid.hpp"
#include "steam/engine/buffhandle.hpp"
#include "steam/engine/tracking-heap-block-provider.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/scoped-ptrvect.hpp"
#include "lib/iter-source.hpp"
#include "lib/symbol.hpp"
#include "lib/util.hpp"
#include "common/advice.hpp"
#include "steam/engine/testframe.hpp"
//#include "lib/sync.hpp"
//#include <string>
//#include <vector>
#include <unordered_set>
#include <memory>
namespace steam {
namespace play {
//using std::string;
using lib::Symbol;
using util::unConst;
using util::contains;
using lib::time::FrameRate;
using steam::asset::meta::PGrid;
using steam::asset::meta::TimeGrid;
using steam::engine::BuffDescr;
using steam::engine::test::TestFrame;
using steam::engine::TrackingHeapBlockProvider;
namespace diagn = steam::engine::diagn;
//using std::vector;
using std::shared_ptr;
namespace { // diagnostics & internals....
inline PGrid
getTestTimeGrid()
{
Symbol gridID("DiagnosticOutputSlot-buffer-grid");
lumiera::advice::Request<PGrid> query4grid(gridID) ;
PGrid testGrid25 = query4grid.getAdvice();
if (!testGrid25)
testGrid25 = TimeGrid::build (gridID, FrameRate::PAL);
ENSURE (testGrid25);
return testGrid25;
}
}
/**
* Diagnostic output connection for a single channel,
* allowing to track generated frames and verify
* the processing protocol for output buffers.
*/
class TrackingInMemoryBlockSequence
: public OutputSlot::Connection
, util::NonCopyable
{
typedef std::unordered_set<FrameID> FrameTrackingInfo;
TrackingHeapBlockProvider buffProvider_;
BuffDescr bufferType_;
FrameTrackingInfo frameTrackingIndex_;
PGrid frameGrid_;
bool closed_;
BuffHandle
trackFrame (FrameID frameNr, BuffHandle const& newBuffer)
{
TRACE (test, "Con=%p : track buffer %zu for frame-#%lu"
, this, newBuffer.entryID(), frameNr);
REQUIRE (!contains (frameTrackingIndex_,frameNr),
"attempt to lock already used frame %lu", frameNr);
frameTrackingIndex_.insert (frameNr);
return newBuffer;
}
TimeValue
deadlineFor (FrameID frameNr)
{
// a real world implementation
// would offset by a latency here
return frameGrid_->timeOf (frameNr);
}
/* === Connection API === */
BuffHandle
claimBufferFor(FrameID frameNr)
{
TRACE (test, "Con=%p : lock buffer for frame-#%lu", this, frameNr);
REQUIRE (!closed_);
return trackFrame (frameNr,
buffProvider_.lockBuffer (bufferType_));
}
bool
isTimely (FrameID frameNr, TimeValue currentTime)
{
TRACE (test, "Con=%p : timely? frame-#%lu"
, this, frameNr);
if (Time::ANYTIME == currentTime)
return true;
else
return currentTime < deadlineFor (frameNr);
}
void
transfer (BuffHandle const& filledBuffer)
{
TRACE (test, "Con=%p : transfer buffer %zu"
, this, filledBuffer.entryID());
REQUIRE (!closed_);
pushout (filledBuffer);
}
void
pushout (BuffHandle const& data4output)
{
REQUIRE (!closed_);
buffProvider_.emitBuffer (data4output);
buffProvider_.releaseBuffer(data4output);
}
void
discard (BuffHandle const& superseededData)
{
REQUIRE (!closed_);
buffProvider_.releaseBuffer (superseededData);
}
void
shutDown ()
{
closed_ = true;
}
public:
TrackingInMemoryBlockSequence()
: buffProvider_()
, bufferType_(buffProvider_.getDescriptor<TestFrame>())
, frameTrackingIndex_()
, frameGrid_(getTestTimeGrid()) /////////////TODO should rather pass that in as part of a "timings" definition
, closed_(false)
{
INFO (engine_dbg, "building in-memory diagnostic output sequence (at %p)", this);
}
virtual
~TrackingInMemoryBlockSequence()
{
INFO (engine_dbg, "releasing diagnostic output sequence (at %p)", this);
}
/* === Diagnostic API === */
TestFrame const *
accessEmittedFrame (uint frameNr) const
{
if (frameNr < buffProvider_.emittedCnt())
return & accessFrame(frameNr);
else
return 0; ////////////////////////////////TICKET #856
}
diagn::Block const *
accessEmittedBuffer (uint bufferNr) const
{
if (bufferNr < buffProvider_.emittedCnt())
return & accessBlock(bufferNr);
else
return 0;
}
bool
wasAllocated (uint frameNr) const
{
TRACE (test, "query wasAllocated. Con=%p", this);
return contains (frameTrackingIndex_, frameNr);
}
private:
TestFrame const&
accessFrame (uint frameNr) const
{
return unConst(this)->buffProvider_.accessAs<TestFrame> (frameNr);
}
diagn::Block const&
accessBlock (uint bufferNr) const
{
return unConst(this)->buffProvider_.access_emitted (bufferNr);
}
};
/****************************************************************//**
* Helper for unit tests: Mock output sink.
* Complete implementation of the OutputSlot interface, with some
* additional stipulations to support unit testing.
* - the implementation uses a special protocol output buffer,
* which stores each "frame" in memory for later investigation
* - the output data in the buffers handed over from client
* actually hold an TestFrame instance
* - the maximum number of channels and the maximum number
* of acceptable frames is limited to 5 and 100.
* @warning any Captured (test) data from all individual instances
* remains in memory until shutdown of the current executable
*/
class DiagnosticOutputSlot
: public OutputSlotImplBase
{
static const uint MAX_CHANNELS = 5;
/** @note a real OutputSlot implementation
* would rely on some kind of embedded
* configuration here */
uint
getOutputChannelCount()
{
return MAX_CHANNELS;
}
/**
* Special diagnostic connection state implementation,
* establishing diagnostic output connections for each channel,
* thus allowing to verify the handling of individual buffers
*/
class SimulatedOutputSequences
: public ConnectionManager<TrackingInMemoryBlockSequence>
{
typedef ConnectionManager<TrackingInMemoryBlockSequence> _Base;
void
buildConnection(ConnectionStorage storage)
{
storage.create<TrackingInMemoryBlockSequence>();
}
public:
SimulatedOutputSequences (uint numChannels)
: _Base(numChannels)
{
init();
}
};
/** hook into the OutputSlot frontend */
ConnectionState*
buildState()
{
return new SimulatedOutputSequences(
getOutputChannelCount());
}
/** @internal is self-managed and non-copyable.
* Clients use #build() to get an instance */
DiagnosticOutputSlot() { }
/** @internal access the implementation object
* representing a single stream connection
*/
TrackingInMemoryBlockSequence const&
accessSequence (uint channel)
{
REQUIRE (!isFree(), "diagnostic OutputSlot not (yet) connected");
REQUIRE (channel <= getOutputChannelCount());
return static_cast<TrackingInMemoryBlockSequence&> (state_->access (channel));
}
public:
/** build a new Diagnostic Output Slot instance,
* discard the existing one. Use the static query API
* for investigating collected data. */
static OutputSlot&
build()
{
static lib::ScopedPtrVect<OutputSlot> diagnosticSlots;
return diagnosticSlots.manage(new DiagnosticOutputSlot);
}
static DiagnosticOutputSlot&
access (OutputSlot& to_investigate)
{
return dynamic_cast<DiagnosticOutputSlot&> (to_investigate);
}
/* === diagnostics API === */
/**
* diagnostic facility to verify test data frames
* written to this Test/Dummy "output". It exposes
* the emitted Data as a sequence of TestFrame objects.
*/
class OutputFramesLog
: public lib::IterSource<const TestFrame>
, util::NonCopyable
{
TrackingInMemoryBlockSequence const& outSeq_;
uint currentFrame_;
virtual Pos //////////////////////////////////////////////TICKET #1125 : this API should use three control functions, similar to IterStateWrapper
firstResult () override
{
REQUIRE (0 == currentFrame_);
return outSeq_.accessEmittedFrame (currentFrame_);
}
virtual void
nextResult (Pos& pos) override
{
++currentFrame_;
pos = outSeq_.accessEmittedFrame(currentFrame_);
}
public:
OutputFramesLog (TrackingInMemoryBlockSequence const& bs)
: outSeq_(bs)
, currentFrame_(0)
{ }
};
typedef OutputFramesLog::iterator OutFrames;
OutFrames
getChannel (uint channel)
{
REQUIRE (channel < MAX_CHANNELS);
return OutputFramesLog::build(
new OutputFramesLog (
accessSequence(channel)));
}
bool
frame_was_allocated (uint channel, FrameID nominalFrame)
{
return accessSequence(channel)
.wasAllocated(nominalFrame);
}
bool
output_was_emitted (uint channel, FrameID outputFrame)
{
diagn::Block const *block = accessSequence(channel)
.accessEmittedBuffer(outputFrame);
return block
&& block->was_used();
}
bool
output_was_closed (uint channel, FrameID outputFrame)
{
diagn::Block const *block = accessSequence(channel)
.accessEmittedBuffer(outputFrame);
return block
&& block->was_closed();
}
};
}} // namespace steam::play
#endif