152 lines
4.3 KiB
C++
152 lines
4.3 KiB
C++
/*
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COMMAND-MUTATION.hpp - functor encapsulating the actual operation of steam-Command
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Copyright (C) Lumiera.org
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2009, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file command-mutation.hpp
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** Core of a Steam-Layer command: functor containing the operation to be executed.
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** Each command holds two of these functors: one representing the actual operation
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** and one to undo the effect of this operation. The latter involves the capturing
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** and storing of a "memento" value behind the scenes. But towards Command, the
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** Mutation acts as interface to conceal these details, as well as the actual
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** type and parameters of the functions to be invoked. Thus, Mutation's
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** public interface just consists of a function call operator.
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**
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** Mutation objects are based on lib::OpaqueHolder, which yields a fixed size storage,
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** allowing them e.g. to be embedded immediately within the CommandImpl frame.
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**
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**
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** @see Command
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** @see SteamDispatcher
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** @see MementoTie binding memento state
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**
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*/
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#ifndef CONTROL_COMMAND_MUTATION_H
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#define CONTROL_COMMAND_MUTATION_H
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#include "lib/error.hpp"
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#include "steam/control/command-closure.hpp"
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#include "steam/control/memento-tie.hpp"
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namespace steam {
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namespace control {
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/**
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* Unspecific command functor for implementing Steam-Layer Command.
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* To be created from an std::function object, which later on gets
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* any necessary arguments from a closure passed in on invocation.
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* The concrete type of the function and the arguments is
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* concealed (erased) on the interface.
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*/
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class Mutation
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{
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const CmdFunctor func_;
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public:
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template<typename SIG>
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Mutation (function<SIG> const& func)
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: func_(func)
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{ }
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void
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operator() (CmdClosure& clo)
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{
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if (!clo)
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throw lumiera::error::State ("Lifecycle error: function arguments not ready",
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LERR_(UNBOUND_ARGUMENTS));
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clo.invoke (func_);
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}
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/// Supporting equality comparisons...
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friend bool
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operator== (Mutation const& m1, Mutation const& m2)
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{
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return (m1.func_ == m2.func_);
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}
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friend bool
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operator!= (Mutation const& m1, Mutation const& m2)
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{
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return not (m1==m2);
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}
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};
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/**
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* Specialised version of the command Mutation functor,
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* used to implement the UNDO functionality. The operation
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* executed when invoking this functor is the UNDO operation
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* of the respective command; additionally we need another
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* functor to capture the state to be restored on UNDO.
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* Both functors are wired up internally to cooperate
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* and store the state (memento), which is implemented
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* by the specifically typed MementoTie object passed
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* in on construction. All these specific details
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* are concealed (erased) on the interface
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*/
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class UndoMutation
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: public Mutation
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{
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Mutation captureMemento_;
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public:
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template<typename SIG, typename MEM>
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UndoMutation (MementoTie<SIG,MEM> & mementoHolder)
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: Mutation (mementoHolder.tieUndoFunc())
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, captureMemento_(mementoHolder.tieCaptureFunc())
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{ }
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Mutation&
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captureState (CmdClosure& clo)
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{
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if (!clo)
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throw lumiera::error::State ("need additional function arguments to be able to capture UNDO state",
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LERR_(UNBOUND_ARGUMENTS));
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captureMemento_(clo);
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return *this;
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}
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};
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}} // namespace steam::control
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#endif
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