lumiera_/src/proc/engine/calc-plan-continuation.hpp
Ichthyostega 7be1b7d35d Switch from TR1 preveiw to the new standard headers
- functional
- memory
- unordered collections
2014-04-03 22:42:48 +02:00

121 lines
3.6 KiB
C++

/*
CALC-PLAN-CONTINUATION.hpp - closure for planning a chunk of jobs
Copyright (C) Lumiera.org
2013, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef PROC_ENGINE_CALC_PLAN_CONTINUATION_H
#define PROC_ENGINE_CALC_PLAN_CONTINUATION_H
#include "proc/common.hpp"
#include "proc/mobject/model-port.hpp"
#include "proc/engine/time-anchor.hpp"
#include "proc/engine/dispatcher.hpp"
#include "proc/play/timings.hpp"
#include "backend/engine/job.h"
#include <boost/noncopyable.hpp>
namespace proc {
namespace engine {
// using std::function;
using backend::engine::JobParameter;
using backend::engine::JobClosure;
using mobject::ModelPort;
// using lib::time::TimeSpan;
// using lib::time::FSecs;
// using lib::time::Time;
using lib::time::FrameCnt;
/**
* Special job to perform the job planning.
* This closure extends the existing planning of frame jobs to add a chunk
* of additional future jobs. Included with this chunk will be a recursive
* self re-invocation to trigger planning of the next chunk. Overall, this
* planning process is determined and controlled by the CalcStream owning
* this closure.
*
* @todo 5/13 still WIP -- write type comment
*/
class CalcPlanContinuation
: public JobClosure
{
play::Timings const& timings_;
Dispatcher& dispatcher_;
const ModelPort modelPort_;
const uint channel_;
/* === JobClosure Interface === */
JobKind
getJobKind() const
{
return META_JOB;
}
bool verify (Time, InvocationInstanceID) const;
size_t hashOfInstance (InvocationInstanceID) const;
void invokeJobOperation (JobParameter);
void signalFailure (JobParameter, JobFailureReason);
public:
/**
* @todo
*/
CalcPlanContinuation(play::Timings const& timings
,Dispatcher& dispatcher
,ModelPort modelPort
,uint channel)
: timings_(timings)
, dispatcher_(dispatcher)
, modelPort_(modelPort)
, channel_(channel)
{ }
/** create the "start trigger job"
* Scheduling this job will effectively get a calculation stream
* into active processing, since it causes the first chunk of job planning
* plus the automated scheduling of follow-up planning jobs. The relation
* to real (wall clock) time will be established when the returned job
* is actually invoked
* @param startFrame where to begin rendering, relative to the nominal
* time grid implicitly related to the ModelPort to be pulled
*/
Job prepareRenderPlanningFrom (FrameCnt startFrame);
private:
void performJobPlanningChunk(FrameCnt nextStartFrame);
Job buildFollowUpJobFrom (TimeAnchor const& refPoint);
};
}} // namespace proc::engine
#endif