lumiera_/tests/core/steam/engine/node-feed-test.cpp
Ichthyostega 7d8c0c5753 Invocation: plan for extended parameter computations
Based on ''theoretical reasoning,'' I draw the conclusion that some advanced usages
of processing parameters can not be satisfied by the simple direct integration of a
parameter-functor...

Thus the concept for an extension point, which relies on a dedicated ''Param (Agent) Node''
and a specifically tailored ''Param Weaving Pattern'' to evaluate several parameter functors
and place the results into an extension data block in the invocation stack frame.
2024-12-28 21:48:31 +01:00

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/*
NodeFeed(Test) - verify render node data feeds
Copyright (C)
2025, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file node-feed-test.cpp
** Feeding into and retrieving data from render nodes is covered by \ref NodeFeed_test.
*/
#include "lib/test/run.hpp"
#include "steam/engine/proc-node.hpp"
#include "steam/engine/node-builder.hpp"
#include "steam/engine/media-weaving-pattern.hpp"
#include "steam/engine/turnout-system.hpp"
#include "steam/engine/turnout.hpp"
#include "steam/engine/diagnostic-buffer-provider.hpp"
#include "lib/several-builder.hpp"
#include "lib/test/diagnostic-output.hpp"/////////////////////TODO
//#include "lib/util.hpp"
//using std::string;
using lib::Several;
using lib::makeSeveral;
namespace steam {
namespace engine{
namespace test {
/************************************************************************//**
* @test demonstrate how to feed data into, through and out of render nodes.
*/
class NodeFeed_test : public Test
{
virtual void
run (Arg)
{
feedParam();
feedParamNode();
UNIMPLEMENTED ("render node pulling source data from vault");
}
/** @test demonstrate internal setup to invoke a simple output-only function,
* passing an additional invocation parameter generated from a parameter-functor
* - embed the processing-functor and parameter-functor into a FeedPrototype
* - construct the type of the »Weaving Pattern« to use for invocation
* - setup an empty wiring (output-only, thus no predecessor ports)
* - setup a single BuffDesrc for a result puffer to pass to the processing-functor
* - create a Turnout, which implements the Port interface, using the Weaving-Pattern
* - for the actual invocation, setup a TurnoutSystem, initialised with a nominal time
* - invoke the Port::weave() function and retrieve the result from the buffer.
* @remark this is a semi-integrated setup to demonstrate the interplay of the
* internal components within a Render Node, without the _outer shell_
* provided by the NodeBuilder and the ProcNode itself
*/
void
feedParam()
{
auto procFun = [](ushort param, uint* buff){ *buff = param; };
auto paramFun = [](TurnoutSystem&){ return LIFE_AND_UNIVERSE_4EVER; };
auto feedPrototype = FeedPrototype{move(procFun), move(paramFun)};
using Prototype = decltype(feedPrototype);
using WeavingPattern = MediaWeavingPattern<Prototype>;
using TurnoutWeaving = Turnout<WeavingPattern>;
BufferProvider& provider = DiagnosticBufferProvider::build();
Several<PortRef> noLeadPorts; // ◁————————— empty predecessor-port-sequence
Several<BuffDescr> outBuffDescr = makeSeveral({provider.getDescriptor<uint>()})
.build(); // ◁————————— a single output buffer to hold an `uint`
uint resultSlot{0};
TurnoutWeaving port{ProcID::describe ("SimpleNode","procFun()")
, move (noLeadPorts)
, move (outBuffDescr)
, resultSlot
, move (feedPrototype)
};
// setup for invocation...
Time nomTime =Time::ZERO;
TurnoutSystem turnoutSys{nomTime};
BuffHandle result = port.weave (turnoutSys); // ◁————————— paramFun invoked here, then procFun
CHECK (LIFE_AND_UNIVERSE_4EVER == result.accessAs<uint>());// and procFun wrote param-value into result buffer
result.release();
}
/** @test create extended parameter data for use in recursive Node invocation */
void
feedParamNode()
{
TODO ("implement the logic for the TurnoutSystem --> node-base-test.cpp");
TODO ("implement a simple Builder for ParamAgent-Node");
TODO ("then use both together to demonstrate a param data feed here");
}
};
/** Register this test class... */
LAUNCHER (NodeFeed_test, "unit node");
}}} // namespace steam::engine::test