lumiera_/src/steam/engine/buffer-provider.cpp
Ichthyostega 7ed8486774 Library: rework detection of ''same object''
We use the memory address to detect reference to ''the same language object.''
While primarily a testing tool, this predicate is also used in the
core application at places, especially to prevent self-assignment
and to handle custom allocations.

It turns out that actually we need two flavours for convenient usage
 - `isSameObject` uses strict comparison of address and accepts only references
 - `isSameAdr` can also accept pointers and even void*, but will dereference pointers
This leads to some further improvements of helper utilities related to memory addresses...
2024-11-15 00:11:14 +01:00

342 lines
12 KiB
C++

/*
BufferProvider - Abstraction for Buffer management during playback/render
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file buffer-provider.cpp
** Implementation details related to buffer lifecycle management in the render engine.
*/
#include "lib/error.hpp"
#include "steam/engine/buffer-provider.hpp"
#include "steam/engine/buffer-metadata.hpp"
#include "lib/util.hpp"
using util::isSameAdr;
namespace steam {
namespace engine {
// storage for the default-marker constants
const TypeHandler TypeHandler::RAW{};
const LocalTag LocalTag::UNKNOWN{};
namespace { // impl. details and definitions
const uint DEFAULT_DESCRIPTOR = 0;
}
LUMIERA_ERROR_DEFINE (BUFFER_MANAGEMENT, "Problem providing working buffers");
/** build a new provider instance, managing a family of buffers.
* The metadata of these buffers is organised hierarchically based on
* chained hash values, using the #implementationID as a seed.
* @param implementationID symbolic ID setting these family of buffers apart.
*/
BufferProvider::BufferProvider (Literal implementationID)
: meta_(new BufferMetadata (implementationID))
{ }
BufferProvider::~BufferProvider() { }
/** @internal verify the given descriptor.
* @return true if it corresponds to a buffer
* currently locked and usable by client code
*/
bool
BufferProvider::verifyValidity (BuffDescr const& bufferID) const
{
return meta_->isLocked (bufferID);
}
BuffDescr
BufferProvider::getDescriptorFor (size_t storageSize)
{
return BuffDescr (*this, meta_->key (storageSize));
}
BuffDescr
BufferProvider::getDescriptorFor(size_t storageSize, TypeHandler specialTreatment)
{
return BuffDescr (*this, meta_->key (storageSize, specialTreatment));
}
size_t
BufferProvider::getBufferSize (HashVal typeID) const
{
metadata::Key& typeKey = meta_->get (typeID);
return typeKey.storageSize();
}
/** callback from implementation to build and enrol a BufferHandle,
* to be returned to the client as result of the #lockBuffer call.
* Performs the necessary metadata state transition leading from an
* abstract buffer type to a metadata::Entry corresponding to an
* actual buffer, which is locked for exclusive use by one client.
*/
BuffHandle
BufferProvider::buildHandle (HashVal typeID, Buff* storage, LocalTag const& localTag)
{
metadata::Key& typeKey = meta_->get (typeID);
metadata::Entry& entry = meta_->markLocked(typeKey, storage, localTag);
return BuffHandle (BuffDescr(*this, entry), storage);
}
/** BufferProvider API: declare in advance the need for working buffers.
* This optional call allows client code to ensure the availability of the
* necessary working space, prior to starting the actual operations. The
* client may reasonably assume to get the actual number of buffers, as
* indicated by the return value. A provider may be able to handle
* various kinds of buffers (e.g. of differing size), which are
* distinguished by _the type embodied into_ the BuffDescr.
* @return maximum number of simultaneously usable buffers of this type,
* to be retrieved later through calls to #lockBuffer.
* @throw error::State when no buffer of this kind can be provided
* @note the returned count may differ from the requested count.
*/
uint
BufferProvider::announce (uint count, BuffDescr const& type)
{
uint actually_possible = prepareBuffers (count, type);
if (!actually_possible)
throw error::State ("unable to fulfil request for buffers"
,LUMIERA_ERROR_BUFFER_MANAGEMENT);
return actually_possible;
}
/** BufferProvider API: retrieve a single buffer for exclusive use.
* This call actually claims a buffer of this type and marks it for
* use by client code. The returned handle allows for convenient access,
* but provides no automatic tracking or memory management. The client is
* explicitly responsible to invoke #releaseBuffer (which can be done directly
* on the BuffHandle).
* @return a copyable handle, representing this buffer and this usage transaction.
* @throw error::State when unable to provide this buffer
* @note this function may be used right away, without prior announcing, but then
* the client should be prepared for exceptions. The #announce operation allows
* to establish a reliably available baseline.
*/
BuffHandle
BufferProvider::lockBuffer (BuffDescr const& type)
{
REQUIRE (was_created_by_this_provider (type));
return provideLockedBuffer (type);
} // is expected to call buildHandle() --> state transition
/** BufferProvider API: state transition to \em emitted state.
* Client code may signal a state transition through this optional operation.
* The actual meaning of an "emitted" buffer is implementation defined; similarly,
* some back-ends may actually do something when emitting a buffer (e.g. commit data
* to cache), while others just set a flag or do nothing at all. This state transition
* may be invoked at most once per locked buffer.
* @throw error::Fatal in case of invalid state transition sequence. Only a locked buffer
* may be emitted, and at most once.
* @warning by convention, emitting a buffer implies that the contained data is ready and
* might be used by other parts of the application.
* While an emitted buffer should not be modified anymore, it can still be accessed.
*/
void
BufferProvider::emitBuffer (BuffHandle const& handle)
{
metadata::Entry& metaEntry = meta_->get (handle.entryID());
mark_emitted (metaEntry.parentKey(), metaEntry.localTag());
metaEntry.mark(EMITTED);
}
/** BufferProvider API: declare done and detach.
* Client code is required to release \em each previously locked buffer eventually.
* @warning invalidates the BuffHandle, clients mustn't access the buffer anymore.
* Right after releasing, an access through the handle will throw;
* yet the buffer might be re-used and the handle become valid
* later on accidentally.
* @note EX_FREE
*/
void
BufferProvider::releaseBuffer (BuffHandle const& handle)
try {
metadata::Entry& metaEntry = meta_->get (handle.entryID());
metaEntry.mark(FREE); // might invoke embedded dtor function
detachBuffer (metaEntry.parentKey(), metaEntry.localTag(), *handle);
meta_->release (metaEntry);
}
ERROR_LOG_AND_IGNORE (engine, "releasing a buffer from BufferProvider")
/** @warning this operation locally modifies the metadata entry of a single buffer
* to attach a TypeHandler taking ownership of an object embedded within the buffer.
* The client is responsible for actually placement-constructing the object; moreover
* the client is responsible for any damage done to already existing buffer content.
* @note the buffer must be in locked state and the underlying buffer type must not define
* an non-trivial TypeDescriptor, because there is no clean way of superseding an
* existing TypeDescriptor, which basically is just a functor and possibly
* could perform any operation on buffer clean-up.
* @note EX_STRONG
*/
void
BufferProvider::attachTypeHandler (BuffHandle const& target, BuffDescr const& reference)
{
metadata::Entry& metaEntry = meta_->get (target.entryID());
metadata::Entry& refEntry = meta_->get (reference);
REQUIRE (refEntry.isTypeKey());
REQUIRE (!metaEntry.isTypeKey());
if (!metaEntry.isLocked())
throw error::Logic{"unable to attach an object because buffer isn't locked for use"
, LERR_(LIFECYCLE)};
metaEntry.useTypeHandlerFrom (refEntry); // EX_STRONG
}
/** @internal abort normal lifecycle, reset the underlying buffer and detach from it.
* This allows to break out of normal usage and reset the handle to \em invalid state
* @param invokeDtor if possibly the clean-up function of an TypeHandler registered with
* the buffer metadata should be invoked prior to resetting the metadata state.
* Default is \em not to invoke anything
* @note EX_FREE
*/
void
BufferProvider::emergencyCleanup (BuffHandle const& target, bool invokeDtor)
try {
metadata::Entry& metaEntry = meta_->get (target.entryID());
metaEntry.invalidate (invokeDtor);
detachBuffer (metaEntry.parentKey(), metaEntry.localTag(), *target);
meta_->release (metaEntry);
}
ERROR_LOG_AND_IGNORE (engine, "cleanup of buffer metadata while handling an error")
bool
BufferProvider::was_created_by_this_provider (BuffDescr const& descr) const
{
return isSameAdr (this, descr.provider_);
}
/* === BuffDescr and BuffHandle === */
bool
BuffDescr::verifyValidity() const
{
ENSURE (provider_);
return provider_->verifyValidity(*this);
}
size_t
BuffDescr::determineBufferSize() const
{
ENSURE (provider_);
return provider_->getBufferSize (*this);
}
uint
BuffDescr::announce (uint count)
{
ENSURE (provider_);
return provider_->announce(count, *this);
}
BuffHandle
BuffDescr::lockBuffer()
{
ENSURE (provider_);
return provider_->lockBuffer(*this);
}
void
BuffHandle::emit()
{
REQUIRE (isValid());
descriptor_.provider_->emitBuffer(*this);
}
void
BuffHandle::release()
{
if (pBuffer_)
{
REQUIRE (isValid());
descriptor_.provider_->releaseBuffer(*this);
pBuffer_ = 0;
}
ENSURE (!isValid());
}
void
BuffHandle::emergencyCleanup()
{
descriptor_.provider_->emergencyCleanup(*this); // EX_FREE
pBuffer_ = 0;
}
/** Install a standard TypeHandler for an already locked buffer.
* This causes the dtor function to be invoked when releasing this buffer.
* The assumption is that client code will placement-construct an object
* into this buffer right away, and thus we're taking ownership on that object.
* @param type a reference BuffDescr defining an embedded TypeHandler to use
* A copy of this TypeHandler will be stored into the local metadata for
* this buffer only, not altering the basic buffer type in any way
* @throw lifecycle error when attempting to treat an buffer not in locked state
* @throw error::Logic in case of insufficient buffer space to hold the
* intended target object
* @note EX_STRONG
*/
void
BuffHandle::takeOwnershipFor(BuffDescr const& type)
{
if (!this->isValid())
throw error::Logic ("attaching an object requires an buffer in locked state", LERR_(LIFECYCLE));
if (this->size() < type.determineBufferSize())
throw error::Logic ("insufficient buffer size to hold an instance of that type");
descriptor_.provider_->attachTypeHandler(*this, type); // EX_STRONG
}
}} // namespace engine