We use the memory address to detect reference to ''the same language object.'' While primarily a testing tool, this predicate is also used in the core application at places, especially to prevent self-assignment and to handle custom allocations. It turns out that actually we need two flavours for convenient usage - `isSameObject` uses strict comparison of address and accepts only references - `isSameAdr` can also accept pointers and even void*, but will dereference pointers This leads to some further improvements of helper utilities related to memory addresses...
342 lines
12 KiB
C++
342 lines
12 KiB
C++
/*
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BufferProvider - Abstraction for Buffer management during playback/render
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file buffer-provider.cpp
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** Implementation details related to buffer lifecycle management in the render engine.
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*/
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#include "lib/error.hpp"
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#include "steam/engine/buffer-provider.hpp"
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#include "steam/engine/buffer-metadata.hpp"
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#include "lib/util.hpp"
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using util::isSameAdr;
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namespace steam {
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namespace engine {
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// storage for the default-marker constants
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const TypeHandler TypeHandler::RAW{};
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const LocalTag LocalTag::UNKNOWN{};
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namespace { // impl. details and definitions
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const uint DEFAULT_DESCRIPTOR = 0;
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}
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LUMIERA_ERROR_DEFINE (BUFFER_MANAGEMENT, "Problem providing working buffers");
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/** build a new provider instance, managing a family of buffers.
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* The metadata of these buffers is organised hierarchically based on
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* chained hash values, using the #implementationID as a seed.
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* @param implementationID symbolic ID setting these family of buffers apart.
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*/
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BufferProvider::BufferProvider (Literal implementationID)
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: meta_(new BufferMetadata (implementationID))
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{ }
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BufferProvider::~BufferProvider() { }
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/** @internal verify the given descriptor.
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* @return true if it corresponds to a buffer
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* currently locked and usable by client code
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*/
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bool
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BufferProvider::verifyValidity (BuffDescr const& bufferID) const
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{
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return meta_->isLocked (bufferID);
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}
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BuffDescr
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BufferProvider::getDescriptorFor (size_t storageSize)
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{
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return BuffDescr (*this, meta_->key (storageSize));
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}
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BuffDescr
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BufferProvider::getDescriptorFor(size_t storageSize, TypeHandler specialTreatment)
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{
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return BuffDescr (*this, meta_->key (storageSize, specialTreatment));
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}
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size_t
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BufferProvider::getBufferSize (HashVal typeID) const
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{
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metadata::Key& typeKey = meta_->get (typeID);
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return typeKey.storageSize();
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}
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/** callback from implementation to build and enrol a BufferHandle,
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* to be returned to the client as result of the #lockBuffer call.
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* Performs the necessary metadata state transition leading from an
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* abstract buffer type to a metadata::Entry corresponding to an
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* actual buffer, which is locked for exclusive use by one client.
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*/
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BuffHandle
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BufferProvider::buildHandle (HashVal typeID, Buff* storage, LocalTag const& localTag)
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{
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metadata::Key& typeKey = meta_->get (typeID);
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metadata::Entry& entry = meta_->markLocked(typeKey, storage, localTag);
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return BuffHandle (BuffDescr(*this, entry), storage);
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}
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/** BufferProvider API: declare in advance the need for working buffers.
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* This optional call allows client code to ensure the availability of the
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* necessary working space, prior to starting the actual operations. The
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* client may reasonably assume to get the actual number of buffers, as
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* indicated by the return value. A provider may be able to handle
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* various kinds of buffers (e.g. of differing size), which are
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* distinguished by _the type embodied into_ the BuffDescr.
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* @return maximum number of simultaneously usable buffers of this type,
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* to be retrieved later through calls to #lockBuffer.
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* @throw error::State when no buffer of this kind can be provided
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* @note the returned count may differ from the requested count.
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*/
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uint
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BufferProvider::announce (uint count, BuffDescr const& type)
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{
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uint actually_possible = prepareBuffers (count, type);
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if (!actually_possible)
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throw error::State ("unable to fulfil request for buffers"
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,LUMIERA_ERROR_BUFFER_MANAGEMENT);
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return actually_possible;
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}
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/** BufferProvider API: retrieve a single buffer for exclusive use.
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* This call actually claims a buffer of this type and marks it for
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* use by client code. The returned handle allows for convenient access,
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* but provides no automatic tracking or memory management. The client is
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* explicitly responsible to invoke #releaseBuffer (which can be done directly
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* on the BuffHandle).
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* @return a copyable handle, representing this buffer and this usage transaction.
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* @throw error::State when unable to provide this buffer
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* @note this function may be used right away, without prior announcing, but then
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* the client should be prepared for exceptions. The #announce operation allows
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* to establish a reliably available baseline.
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*/
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BuffHandle
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BufferProvider::lockBuffer (BuffDescr const& type)
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{
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REQUIRE (was_created_by_this_provider (type));
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return provideLockedBuffer (type);
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} // is expected to call buildHandle() --> state transition
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/** BufferProvider API: state transition to \em emitted state.
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* Client code may signal a state transition through this optional operation.
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* The actual meaning of an "emitted" buffer is implementation defined; similarly,
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* some back-ends may actually do something when emitting a buffer (e.g. commit data
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* to cache), while others just set a flag or do nothing at all. This state transition
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* may be invoked at most once per locked buffer.
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* @throw error::Fatal in case of invalid state transition sequence. Only a locked buffer
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* may be emitted, and at most once.
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* @warning by convention, emitting a buffer implies that the contained data is ready and
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* might be used by other parts of the application.
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* While an emitted buffer should not be modified anymore, it can still be accessed.
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*/
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void
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BufferProvider::emitBuffer (BuffHandle const& handle)
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{
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metadata::Entry& metaEntry = meta_->get (handle.entryID());
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mark_emitted (metaEntry.parentKey(), metaEntry.localTag());
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metaEntry.mark(EMITTED);
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}
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/** BufferProvider API: declare done and detach.
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* Client code is required to release \em each previously locked buffer eventually.
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* @warning invalidates the BuffHandle, clients mustn't access the buffer anymore.
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* Right after releasing, an access through the handle will throw;
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* yet the buffer might be re-used and the handle become valid
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* later on accidentally.
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* @note EX_FREE
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*/
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void
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BufferProvider::releaseBuffer (BuffHandle const& handle)
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try {
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metadata::Entry& metaEntry = meta_->get (handle.entryID());
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metaEntry.mark(FREE); // might invoke embedded dtor function
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detachBuffer (metaEntry.parentKey(), metaEntry.localTag(), *handle);
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meta_->release (metaEntry);
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}
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ERROR_LOG_AND_IGNORE (engine, "releasing a buffer from BufferProvider")
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/** @warning this operation locally modifies the metadata entry of a single buffer
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* to attach a TypeHandler taking ownership of an object embedded within the buffer.
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* The client is responsible for actually placement-constructing the object; moreover
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* the client is responsible for any damage done to already existing buffer content.
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* @note the buffer must be in locked state and the underlying buffer type must not define
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* an non-trivial TypeDescriptor, because there is no clean way of superseding an
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* existing TypeDescriptor, which basically is just a functor and possibly
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* could perform any operation on buffer clean-up.
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* @note EX_STRONG
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*/
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void
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BufferProvider::attachTypeHandler (BuffHandle const& target, BuffDescr const& reference)
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{
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metadata::Entry& metaEntry = meta_->get (target.entryID());
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metadata::Entry& refEntry = meta_->get (reference);
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REQUIRE (refEntry.isTypeKey());
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REQUIRE (!metaEntry.isTypeKey());
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if (!metaEntry.isLocked())
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throw error::Logic{"unable to attach an object because buffer isn't locked for use"
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, LERR_(LIFECYCLE)};
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metaEntry.useTypeHandlerFrom (refEntry); // EX_STRONG
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}
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/** @internal abort normal lifecycle, reset the underlying buffer and detach from it.
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* This allows to break out of normal usage and reset the handle to \em invalid state
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* @param invokeDtor if possibly the clean-up function of an TypeHandler registered with
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* the buffer metadata should be invoked prior to resetting the metadata state.
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* Default is \em not to invoke anything
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* @note EX_FREE
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*/
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void
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BufferProvider::emergencyCleanup (BuffHandle const& target, bool invokeDtor)
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try {
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metadata::Entry& metaEntry = meta_->get (target.entryID());
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metaEntry.invalidate (invokeDtor);
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detachBuffer (metaEntry.parentKey(), metaEntry.localTag(), *target);
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meta_->release (metaEntry);
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}
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ERROR_LOG_AND_IGNORE (engine, "cleanup of buffer metadata while handling an error")
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bool
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BufferProvider::was_created_by_this_provider (BuffDescr const& descr) const
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{
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return isSameAdr (this, descr.provider_);
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}
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/* === BuffDescr and BuffHandle === */
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bool
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BuffDescr::verifyValidity() const
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{
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ENSURE (provider_);
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return provider_->verifyValidity(*this);
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}
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size_t
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BuffDescr::determineBufferSize() const
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{
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ENSURE (provider_);
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return provider_->getBufferSize (*this);
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}
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uint
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BuffDescr::announce (uint count)
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{
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ENSURE (provider_);
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return provider_->announce(count, *this);
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}
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BuffHandle
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BuffDescr::lockBuffer()
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{
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ENSURE (provider_);
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return provider_->lockBuffer(*this);
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}
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void
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BuffHandle::emit()
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{
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REQUIRE (isValid());
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descriptor_.provider_->emitBuffer(*this);
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}
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void
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BuffHandle::release()
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{
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if (pBuffer_)
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{
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REQUIRE (isValid());
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descriptor_.provider_->releaseBuffer(*this);
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pBuffer_ = 0;
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}
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ENSURE (!isValid());
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}
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void
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BuffHandle::emergencyCleanup()
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{
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descriptor_.provider_->emergencyCleanup(*this); // EX_FREE
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pBuffer_ = 0;
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}
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/** Install a standard TypeHandler for an already locked buffer.
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* This causes the dtor function to be invoked when releasing this buffer.
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* The assumption is that client code will placement-construct an object
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* into this buffer right away, and thus we're taking ownership on that object.
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* @param type a reference BuffDescr defining an embedded TypeHandler to use
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* A copy of this TypeHandler will be stored into the local metadata for
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* this buffer only, not altering the basic buffer type in any way
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* @throw lifecycle error when attempting to treat an buffer not in locked state
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* @throw error::Logic in case of insufficient buffer space to hold the
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* intended target object
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* @note EX_STRONG
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*/
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void
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BuffHandle::takeOwnershipFor(BuffDescr const& type)
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{
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if (!this->isValid())
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throw error::Logic ("attaching an object requires an buffer in locked state", LERR_(LIFECYCLE));
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if (this->size() < type.determineBufferSize())
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throw error::Logic ("insufficient buffer size to hold an instance of that type");
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descriptor_.provider_->attachTypeHandler(*this, type); // EX_STRONG
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}
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}} // namespace engine
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