lumiera_/src/proc/engine/buffhandle-attach.hpp

130 lines
4.8 KiB
C++

/*
BUFFHANDLE-ATTACH.hpp - Buffer handle extension to attach objects into the buffer
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file buffhandle-attach.hpp
** Extension to allow placing objects right into the buffers, taking ownership.
** This extension is mostly helpful for writing unit-tests, and beyond that for the
** rather unusual case where we need to place an full-blown object into the buffer,
** instead of just plain data. A possible use case for this mechanism is to allow for
** state per calculation stream, feeding this local state to the individual render node
** embedded into a "state frame". Some effect processors indeed need to maintain state
** beyond the single frame (e.g. averaging, integrating, sound compression), which usually
** is handled by applying an "instance" of that processor to the frames to be calculated
** in a straight sequence.
**
** BuffHandle and the underlying BufferProvider standard implementation support that case
** by attaching an object managing functor to the metadata. This way, the state can live
** directly embedded into the frame and still be accessed like an object. To keep the
** header and compilation footprint low, the implementation of the functions supporting
** this special case was split out of the basic buffhandle.hpp
**
** @see BuffHandle
** @see BufferProviderProtocol_test usage demonstration
*/
#ifndef ENGINE_BUFFHANDLE_ATTACH_H
#define ENGINE_BUFFHANDLE_ATTACH_H
#include "lib/error.hpp"
#include "proc/engine/buffer-provider.hpp"
#include "proc/engine/buffhandle.hpp"
namespace proc {
namespace engine {
/* === BuffHandle Implementation === */
#define _EXCEPTION_SAFE_INVOKE(_CTOR_) \
try \
{ \
return *new(pBuffer_) _CTOR_; \
} \
catch(...) \
{ \
emergencyCleanup(); /* EX_FREE */ \
pBuffer_ = 0; \
throw; \
}
/** convenience shortcut: place and maintain an object within the buffer.
* This operation performs the necessary steps to attach an object;
* if the buffer isn't locked yet, it will do so. Moreover, the created
* object will be owned by the buffer management facilities, i.e. the
* destructor is registered as cleanup function.
* @throw error::Logic in case there is already another TypeHandler registered
* in charge of managing the buffer contents, or when the object to create
* would not fit into this buffer.
*/
template<typename BU>
inline BU&
BuffHandle::create()
{
takeOwnershipFor<BU>();
_EXCEPTION_SAFE_INVOKE (BU());
}
#undef _EXCEPTION_SAFE_INVOKE
/** @internal helper to attach an TypeHandler after-the fact.
* @note this prepares the buffer for placement-creating an embedded object.
* It doesn't actually create an object
* @throw error::Logic in case there is already another TypeHandler registered
* in charge of managing the buffer contents, or when the object to create
* would not fit into this buffer.
*/
template<typename BU>
inline void
BuffHandle::takeOwnershipFor()
{
BufferDescriptor howto_attach_object_automatically
= descriptor_.provider_->getDescriptor<BU>();
takeOwnershipFor (howto_attach_object_automatically); // EX_STRONG
}
/** convenience shortcut: access the buffer contents casted to a specific type.
* @warning this is a \em blind cast, there is no type safety.
* @note clients can utilise the metadata::LocalKey to keep track of some
* specific property of the buffer, like e.g. the type of object.
*/
template<typename BU>
inline BU&
BuffHandle::accessAs()
{
if (!pBuffer_)
throw error::Logic ("buffer not (yet) locked for access by clients"
, LERR_(LIFECYCLE));
return *reinterpret_cast<BU*> (pBuffer_);
}
}} // namespace proc::engine
#endif