* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
113 lines
2.7 KiB
C++
113 lines
2.7 KiB
C++
/*
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CALL-QUEUE.hpp - a queue to dispatch bound function invocations into another thread
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Copyright (C)
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2017, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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*/
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/** @file call-queue.hpp
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** A Queue for function invocations, allowing them to be dispatched on demand.
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** Typically this queue helper is used to forward lambdas into another thread, e.g.
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** the UI thread for execution.
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**
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** @todo simplistic braindead implementation with locking and heap based storage
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** based on std::function; should use a lock-fee queue and should have an eye
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** on the impact of managing argument storage
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**
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** @see stage::NotificationService usage example
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*/
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#ifndef LIB_CALL_QUEUE_H
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#define LIB_CALL_QUEUE_H
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#include "lib/error.hpp"
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#include "lib/sync.hpp"
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#include "lib/iter-stack.hpp"
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#include "lib/nocopy.hpp"
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#include <functional>
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namespace lib {
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namespace error = lumiera::error;
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/*********************************************************//**
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* A threadsafe queue for bound `void(void)` functors.
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* Typically used to dispatch function invocations together with
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* their concrete parameters into another thread for invocation.
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*/
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class CallQueue
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: util::NonCopyable
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, public Sync<>
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{
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public:
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using Operation = std::function<void(void)>;
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private:
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lib::IterQueue<Operation> queue_;
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public:
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CallQueue() { }
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CallQueue&
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feed (Operation&& op)
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{
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if (not op)
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throw error::Logic( "Unbound Functor fed to dispatcher CallQueue"
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, error::LUMIERA_ERROR_BOTTOM_VALUE);
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{
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Lock sync{this};
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queue_.feed (move(op));
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}
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return *this;
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}
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CallQueue&
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invoke()
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{
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if (not empty())
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{
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Operation operate;
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{
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Lock sync{this};
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operate = move (*queue_);
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++queue_;
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}
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ASSERT (operate);
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operate();
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}
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return *this;
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}
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/* == diagnostics == */
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size_t
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size() const
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{
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Lock sync{this};
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return queue_.size();
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}
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bool
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empty() const
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{
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return 0 == size();
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}
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};
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} // namespace lib
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#endif /*LIB_CALL_QUEUE_H*/
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