lumiera_/doc/devel/uml/public_operations.html
Ichthyostega 814a584fa1 upgraded UML-Model to BOUML 2.29-1
To help with the conversion, which will create a bunch of new object instance nodes,
I separated out the Object diagrams into a separate use case view
2007-08-03 18:40:18 +02:00

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<tr bgcolor=#f0f0f0><td align=center><b>Operation</b></td><td align=center><b>Class</b></td><td align=center><b>Description</b></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134021.html#refoperation129669"><b>apply</b></a></td><td><a href="class134021.html#refclass134021"><b>Buildable</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class131077.html#refoperation128901"><b>build</b></a></td><td><a href="class131077.html#refclass131077"><b>Assembler</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class130565.html#refoperation128517"><b>buildEngine</b></a></td><td><a href="class130565.html#refclass130565"><b>BuilderFacade</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class130437.html#refoperation128261"><b>buildProcessor</b></a></td><td><a href="class130437.html#refclass130437"><b>PathManager</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class130693.html#refoperation128773"><b>configure</b></a></td><td><a href="class130693.html#refclass130693"><b>ToolFactory</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128261.html#refoperation129157"><b>getAutomation</b></a></td><td><a href="class128261.html#refclass128261"><b>Fixture</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class130821.html#refoperation129029"><b>getConnection</b></a></td><td><a href="class130821.html#refclass130821"><b>ConManager</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128181.html#refoperation128181"><b>getFrame</b></a></td><td><a href="class128181.html#refclass128181"><b>File</b></a></td><td>mode = READ, WRITE, ...</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128261.html#refoperation128645"><b>getPlaylistForRender</b></a></td><td><a href="class128261.html#refclass128261"><b>Fixture</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class130949.html#refoperation128389"><b>getStateProxy</b></a></td><td><a href="class130949.html#refclass130949"><b>RenderState</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129925.html#refoperation131077"><b>getValue</b></a></td><td><a href="class129925.html#refclass129925"><b>Auto</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134533.html#refoperation130821"><b>getValue</b></a></td><td><a href="class134533.html#refclass134533"><b>Parameter</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134661.html#refoperation130949"><b>getValue</b></a></td><td><a href="class134661.html#refclass134661"><b>ParamProvider</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class131333.html#refoperation129413"><b>play</b></a></td><td><a href="class131333.html#refclass131333"><b>RenderEngine</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128645.html#refoperation128005"><b>resolve</b></a></td><td><a href="class128645.html#refclass128645"><b>Placement</b></a></td><td>create an actual (explicite) placement while trying to satisfy the network of adjacent objects and placements.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134405.html#refoperation130693"><b>treat</b></a></td><td><a href="class134405.html#refclass134405"><b>NodeCreatorTool</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134405.html#refoperation130437"><b>treat</b></a></td><td><a href="class134405.html#refclass134405"><b>NodeCreatorTool</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134405.html#refoperation130309"><b>treat</b></a></td><td><a href="class134405.html#refclass134405"><b>NodeCreatorTool</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134405.html#refoperation130565"><b>treat</b></a></td><td><a href="class134405.html#refclass134405"><b>NodeCreatorTool</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134277.html#refoperation130181"><b>treat</b></a></td><td><a href="class134277.html#refclass134277"><b>SegmentationTool</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134277.html#refoperation129925"><b>treat</b></a></td><td><a href="class134277.html#refclass134277"><b>SegmentationTool</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134277.html#refoperation130053"><b>treat</b></a></td><td><a href="class134277.html#refclass134277"><b>SegmentationTool</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class134149.html#refoperation129797"><b>treat</b></a></td><td><a href="class134149.html#refclass134149"><b>Tool</b></a></td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129333.html#refoperation128010"><b>useFile</b></a></td><td><a href="class129333.html#refclass129333"><b>FileProvider</b></a></td><td>Announces that the application intends to use this file with mode (READ|WRITE|READWRITE)</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129333.html#refoperation128138"><b>useTemporaryStorage</b></a></td><td><a href="class129333.html#refclass129333"><b>FileProvider</b></a></td><td>Provides a pool for interminate frames</td></tr>
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