lumiera_/doc/design/index.txt
Ichthyostega 501f92bc87 improved and slightly extended the design index page
this is the entry point into the section holding the various
design documents -- we try to separatte conceptual/design
from the actual technical documentation
2013-01-04 01:45:47 +01:00

107 lines
4.7 KiB
Text

Lumiera Design Documents
========================
// Menu : prepend child design/backend
// Menu : prepend child engine
// Menu : prepend child model
// Menu : prepend child design/gui
// Menu : prepend child architecture
// Menu : append child plugins
// Menu : append child workflow
The goal of Lumiera is to provide a professional tool for video editing on
GNU/Linux systems. The vision of the development team defines a modern design
for the core of a Non-Linear Editing software. One of the key aspect of Lumiera
is the strong separation between the user interface and the processing core.
Lumiera as a software will come along with a GTK GUI but that does not make this
exclusive, any other GUI could be written as well as scripts to drive the core.
This is made possible by an ongoing effort to decrease coupling. Each major
component in the application strives to be open to extensions, but closed
against external modification. The presentation, the model and the ``performing''
of the model are separate and self-contained parts of the application. Lumiera
as a processing core will be able to do anything possibly conceivable, therefore it
may be used to do any task on video (and audio?), even unrelated to video editing.
.Workflow
*****************
The word Workflow is used to name the way tasks can be achieved in an
application. Any operation in Lumiera must be possible in the most suitable and
stringent fashion. The Workflow is closely related to how flexible the GUI is
but also the concern of deeper and more technical parts of the application.
*****************
Overview
--------
The internal structure of Lumiera is divided in numerous subsystems. This
overview will try to go through the elements from the highest to the lowest
piece of the structure. They can be categorized into three main categories plus
extra components:
Graphical User Interface
~~~~~~~~~~~~~~~~~~~~~~~~
User interfaces are basically included as a plugin, consequently it is possible
to interface with Lumiera through scripts. It is also possible to create
specialised GUIs. The interface is the closest component to the user, it is
purely visual. There the user manipulates, organizes, loads, configures all
sorts of data, especially MObjects (media objects) and Assets. These elements
are contained within a structure called the Session. +
-> link:gui/index.html[GUI design documents]
The Processing Layer
~~~~~~~~~~~~~~~~~~~~
The processing layer (``Proc-layer'' or ``proc'') covers several closely related aspects.
While the user works with the GUI, all the clips, effects and other components presented
there are actually stored within the _Session model_ (``high-level model''). Any editing
operations initiated by the user are actually performed here. Next, after each change,
a component known as _the Builder_ assembles the contents of this model and transforms
them to form a network of nodes, which can be _performed_ efficiently for rendering.
Often, we refer to this node structure as the ``low-level model''. On rendering or
playback, the Proc-layer is responsible for accessing this node structure to
generate individual _frame render jobs,_ ready to be handed over to the backend
for the actual rendering calculations. +
-> more about the link:model/index.html[Model] +
-> design of the link:engine/index.html[Engine] subsystem
The Backend
~~~~~~~~~~~
The backend uses the Low-level model and the _render jobs_ generated by Proc.
It actually performs the the rendering operations and makes a heavy use of the
Input/Output System for accessing media content and sending generated data to
the screen or external output. +
-> link:backend/index.html[Backend design level documents] +
-> link:{ldoc}/technical/backend/index.html[technical documentation] +
Extra components
----------------
The Application
~~~~~~~~~~~~~~~
The application controls the initialization and shutdown procedures as well as
loading external elements like plugins that are widely used. It acts as a framework
to support the operation of the core components. This framework is complemented by
a library of commonly used components, algorithms and data structures. +
-> link:application/index.html[Application framework]
link:plugins/index.html[Plugins]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Plugins play an important role within Lumiera since the application relies heavily
existing implementations and external libraries. Moreover, the application is envisioned
to be configurable and can be extended in various ways; whenever some extension isn't permanent
or will be used only on demand, it is packaged as separate module into a plug-in. For example,
the GUI of Lumiera is a plugin. +
-> design doruments regarding the link:plugins/index.html[Plugins]