lumiera_/tests/core/steam/engine/node-base-test.cpp
Ichthyostega 991f0a31f4 Invocation: this »weaving-pattern« evolves into a default
Starting from a prototypical implementation,
where each »slot« in the function is directly connected to the corresponding lead / port,
the implementation of the `SimpleWeavingPattern` (as it was called previously) could be
augmented and adapted gradually — and seems well suited to cover most standard cases of ''media processing''

So a name change is mandated, and the code is also extracted and relocated, possibly even
to be combined with the code of the `InvocationAdapter`, thereby hopefully making the implementation more accessible
Generally speaking, ''weaving patterns'' take on the role of the prime extension point regarding `Port` implementation.
2024-12-14 05:57:37 +01:00

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/*
NodeBase(Test) - unit test to cover the render node base elements
Copyright (C)
2009, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file node-base-test.cpp
** Unit test \ref NodeBase_test covers elementary components of render nodes.
*/
#include "lib/test/run.hpp"
//#include "lib/test/test-helper.hpp"
#include "lib/meta/function.hpp"
#include "steam/engine/proc-node.hpp"
#include "steam/engine/turnout.hpp"
#include "steam/engine/turnout-system.hpp"
//#include "lib/format-cout.hpp"
//#include "lib/util.hpp"
//using std::string;
namespace steam {
namespace engine{
namespace test {
namespace { // Test fixture
/**
*/
}
/***************************************************************//**
* @test basic render node properties and behaviour.
*/
class NodeBase_test : public Test
{
virtual void
run (Arg)
{
seedRand();
verify_TurnoutSystem();
UNIMPLEMENTED ("build a simple render node and then activate it");
}
/** @test the TurnoutSystem as transient coordinator for node invocation
*/
void
verify_TurnoutSystem()
{
Time nomTime{rani(10'000),0}; // drive test with a random »nominal Time« <10s with ms granularity
TurnoutSystem invoker{nomTime}; // a time spec is mandatory, all further parameters are optional
}
};
/** Register this test class... */
LAUNCHER (NodeBase_test, "unit node");
}}} // namespace steam::engine::test