lumiera_/src/proc/control/command-setup.hpp

150 lines
5.2 KiB
C++

/*
COMMAND-INSTANCE-SETUP.hpp - Key abstraction for steam/edit operations and UNDO management
Copyright (C) Lumiera.org
2017, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file command-setup.hpp
** Provision for setup of concrete commands for use by the UI.
** A *Steam-Layer command* is a functor, which can be parametrised with actual arguments.
** It needs to be [defined](\ref command-def.hpp) beforehand, which means to establish an unique
** name and to supply three functions, one for the actual command operation, one to capture
** state and one to _undo_ the effect of the command invocation. CommandSetup allows to create
** series of such definitions with minimal effort. Since any access and mutation from the UI into
** the Session data must be performed by invoking such commands, a huge amount of individual command
** definitions need to be written eventually.
**
** The macro COMMAND_DEFINITION(_NAME_) allows to introduce a new definition with a single line,
** followed by a code block, which actually ends up as the body of a lambda function, and receives
** the bare CommandDef as single argument with name `cmd`. The `_NAME_` argument of the macro ends up
** both stringified as the value of the command-ID, and as an variable holding a new CommandSetup
** instance. It is assumed that a header with corresponding _declarations_ (the header \ref cmd.hpp)
** is included by all UI elements actually to use, handle and invoke commands towards the
** session-command-facade.h
**
** @see command-def.hpp
** @see command.hpp
** @see CommandSetup_test
** @see cmd.hpp
** @see cmd-context.hpp
**
*/
#ifndef CONTROL_COMMAND_SETUP_H
#define CONTROL_COMMAND_SETUP_H
#include "lib/error.hpp"
#include "lib/nocopy.hpp"
#include "proc/control/command.hpp"
#include "lib/symbol.hpp"
#include <functional>
#include <string>
namespace proc {
namespace control {
using std::string;
using lib::Symbol;
class CommandDef;
using DefinitionClosure = std::function<void(CommandDef&)>;
/**
* Marker and Helper for writing Steam-Layer Command definitions.
* Together with the Macro #COMMAND_DEFINITION, such definitions
* may be written statically, in DSL-style:
* - statically define a variable of type CommandSetup,
* with external linkage
* - the ctor argument is what will be used as command-ID
* - assign a functor, function or lambda to this variable,
* with the signature `void(CommandDef&)`
* - the argument passed to this functor will be the CommandDef
* about to be configured and registered. Thus, the body of the
* functor should use the member functions of CommandDef to setup
* the command's operation, state capturing and undo functions.
* - behind the scenes, a lumiera::LifecycleHook is scheduled
* to run ON_GLOBAL_INIT. When this hook is activated, all the
* lambdas assigned to all CommandSetup instances thus far will
* be invoked one by one. Which causes all those commands actually
* to be defined and configured for use with the session subsystem.
*/
class CommandSetup
: util::Cloneable // copy-construction allowed, but no assignment
{
Symbol cmdID_;
public:
~CommandSetup();
CommandSetup (Symbol cmdID);
operator Symbol const&() const
{
return cmdID_;
}
operator string() const
{
return string{cmdID_};
}
/** core functionality: provide a command definition block. */
CommandSetup& operator= (DefinitionClosure);
/** @internal empty the definition queue and invoke definitions */
static void invokeDefinitionClosures();
/** diagnostics / test */
static size_t pendingCnt();
friend bool
operator== (CommandSetup const& left, CommandSetup const& right)
{
return left.cmdID_ == right.cmdID_;
}
friend bool
operator!= (CommandSetup const& left, CommandSetup const& right)
{
return left.cmdID_ != right.cmdID_;
}
};
/**
* Macro to write command definitions in a compact form.
* On expansion, a variable of type CommandSetup will be defined in the current scope,
* and immediately be assigned by a lambda, whose body is what follows the macro invocation
*/
#define COMMAND_DEFINITION(_NAME_) \
CommandSetup _NAME_ = CommandSetup{STRINGIFY(_NAME_)} = [&](CommandDef& def)
}} // namespace proc::control
#endif /*CONTROL_COMMAND_SETUP_H*/