lumiera_/src/proc/facade.cpp
Ichthyostega 1b970cd943 Session-Subsytem(#318): finish review of locking and lifecycle sanity
This subsystem as such can be considered as implemented now,
while several details still wait to be filled in.
2017-01-05 03:38:46 +01:00

167 lines
4.9 KiB
C++

/*
Facade - access point for communicating with the Proc-Interface
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file facade.cpp
** Implementation of subsystem lifecycle behaviour for the core parts of Proc-Layer.
** - The »session subsystem« is responsible for accepting operations to work on the
** session datastructure, and it will trigger the Builder to reflect those changes
** into a suitable render nodes network
** - The »play out subsystem« is able to _perform_ such a render nodes network
** for video playback and rendering.
**
** lumiera::Subsys and lumiera::SubsystemRunner together define a protocol for some
** large scale building blocks of the whole application to be started and terminated.
** Typically this entails to create a dedicated thread to manage the top level concerns
** for the given subsystem, and to create registration and services for public access:
** - to operate on the session, use the proc::control::SessionCommand facade
** - playback and render operations can be operated by the lumiera::Play facade
**
** @see ProcDispatcher
** @see OutputDirector
** @see subsys.hpp
** @see main.cpp
**
*/
#include "proc/facade.hpp"
#include "lib/depend.hpp"
#include "proc/control/proc-dispatcher.hpp"
#include "proc/play/output-director.hpp"
#include <string>
namespace proc {
using std::string;
using std::unique_ptr;
using lumiera::Subsys;
using lumiera::Option;
using proc::control::ProcDispatcher;
class SessionSubsystem
: public Subsys
{
operator string() const { return "Session"; }
/** @remarks there is no need explicitly to start the session,
* since it is passive, waiting for invocations and will be
* pulled up as prerequisite of other subsystems. */
bool
shouldStart (Option&) override
{
return false;
}
bool
start (Option&, Subsys::SigTerm termNotification) override
{
return ProcDispatcher::instance().start (termNotification);
}
void
triggerShutdown() noexcept override
{
ProcDispatcher::instance().requestStop();
}
bool
checkRunningState() noexcept override
{
return ProcDispatcher::instance().isRunning();
}
};
class PlayOutSubsysDescriptor
: public Subsys
{
operator string() const { return "PlayOut"; }
/** determine, if any output system is required to start up explicitly.
* Moreover, extract configuration variations for specific kinds of output
* @return true if any output system is required to start stand-alone.
* otherwise, the player and a default configured output connection
* is pulled up only when required by another subsystem (e.g. GUI)
* @todo actually define cmdline options and parse/decide here!
*/
bool
shouldStart (Option&) override
{
TODO ("extract options about specific output systems to be brought up");
return false;
}
bool
start (Option&, Subsys::SigTerm termination) override
{
this->completedSignal_ = termination;
return play::OutputDirector::instance().connectUp();
}
SigTerm completedSignal_;
void
triggerShutdown() noexcept override
{
play::OutputDirector::instance().triggerDisconnect (completedSignal_);
}
bool
checkRunningState() noexcept override
{
return play::OutputDirector::instance().isOperational();
}
};
namespace {
lib::Depend<SessionSubsystem> theSessionSubsystemLifecycle;
lib::Depend<PlayOutSubsysDescriptor> thePlayOutDescriptor;
}
/** @internal intended for use by main(). */
Subsys&
Facade::getSessionDescriptor()
{
return theSessionSubsystemLifecycle();
}
/** @internal intended for use by main(). */
Subsys&
Facade::getPlayOutDescriptor()
{
return thePlayOutDescriptor();
}
} // namespace proc