showing the Node-symbol and a reduced rendering of either the predecessor or a collection of source nodes. For this we need functionality to traverse the node graph depth-first and collect all leaf nodes (which are the source nodes without predecessor); such can be implemented with the help of the expandAll() functionality of `lib::IterExplorer`. In addition we need to collect, sort and deduplicate all the source-node specs; since this is a common requirement, a new convenience builder was added to `lib::IterExplorer`
147 lines
5.1 KiB
C++
147 lines
5.1 KiB
C++
/*
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NodeLinkage(Test) - verify proper render node operation and calldown
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Copyright (C) Lumiera.org
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2009, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file node-linkage-test.cpp
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** unit test \ref NodeLinkage_test
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*/
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#include "lib/test/run.hpp"
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#include "steam/engine/proc-node.hpp"
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#include "steam/engine/node-builder.hpp"
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#include "steam/engine/test-rand-ontology.hpp" ///////////TODO
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#include "lib/test/diagnostic-output.hpp"/////////////////TODO
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#include "lib/util.hpp"
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using util::isnil;
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//using std::string;
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using util::isSameObject;
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namespace steam {
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namespace engine{
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namespace test {
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/***************************************************************//**
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* @test demonstrate and document how [render nodes](\ref proc-node.hpp)
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* are connected into a processing network, allowing to _invoke_
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* a \ref Port on a node to pull-generate a render result.
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* - the foundation layer is formed by the nodes as linked into a network
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* - starting from any Port, a TurnoutSystem can be established
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* - which in turn allows _turn out_ a render result from this port.
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*/
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class NodeLinkage_test : public Test
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{
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virtual void
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run (Arg)
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{
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build_connected_nodes();
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generate_turnout_system();
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trigger_node_port_invocation();
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}
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/** @test TODO Build render nodes linked into a connectivity network
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* @todo WIP 7/24 🔁 define ⟶ ✔ implement
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*/
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void
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build_connected_nodes()
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{
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auto con = prepareNode("Test:Src")
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.preparePort()
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.invoke(DUMMY_FUN_ID, dummyOp)
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.completePort()
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.build();
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CHECK (isnil (con.leads));
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CHECK (1 == con.ports.size());
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// can build a ProcNode with this connectivity
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ProcNode n1{move(con)};
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CHECK (watch(n1).isValid());
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CHECK (watch(n1).leads().empty());
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CHECK (watch(n1).ports().size() == 1);
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// can generate a symbolic spec to describe the Port's processing functionality...
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CHECK (watch(n1).getPortSpec(0) == "Test:Src.dummyFun(TestFrame)"_expect);
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CHECK (watch(n1).getPortSpec(1) == "↯"_expect);
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// such a symbolic spec is actually generated by a deduplicated metadata descriptor
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auto& meta1 = ProcID::describe("N1","(arg)");
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auto& meta1b = ProcID::describe("N1","(arg)");
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auto& meta2 = ProcID::describe("N2","(arg)");
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auto& meta3 = ProcID::describe("N1","uga()");
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CHECK ( isSameObject (meta1,meta1b));
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CHECK (not isSameObject (meta1,meta2));
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CHECK (not isSameObject (meta1,meta3));
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CHECK (hash_value(meta1) == hash_value(meta1b));
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CHECK (hash_value(meta1) != hash_value(meta2));
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CHECK (hash_value(meta1) != hash_value(meta3));
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CHECK (meta1.genProcSpec() == "N1(arg)"_expect);
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CHECK (meta2.genProcSpec() == "N2(arg)"_expect);
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CHECK (meta3.genProcSpec() == "N1.uga()"_expect);
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// re-generate the descriptor for the source node (n1)
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auto& metaN1 = ProcID::describe("Test:Src",DUMMY_FUN_ID);
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CHECK (metaN1.genProcSpec() == "Test:Src.dummyFun(TestFrame)"_expect);
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SHOW_EXPR(metaN1.genProcName())
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CHECK (metaN1.genProcName() == "Test:Src.dummyFun"_expect);
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SHOW_EXPR(metaN1.genNodeName())
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CHECK (metaN1.genNodeName() == "Test:Src"_expect);
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SHOW_EXPR(metaN1.genNodeSpec(con.leads))
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CHECK (metaN1.genNodeSpec(con.leads) == "Test:Src-◎"_expect);
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}
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/** @test TODO Use existing node connectivity to generate a TurnoutSystem
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* @todo WIP 7/24 🔁 define ⟶ implement
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*/
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void
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generate_turnout_system()
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{
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UNIMPLEMENTED ("use existing node connectivity to generate a TurnoutSystem");
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}
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/** @test TODO Invoke some render nodes as linked together
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* @todo WIP 7/24 🔁 define ⟶ implement
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*/
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void
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trigger_node_port_invocation()
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{
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UNIMPLEMENTED ("operate some render nodes as linked together");
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}
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};
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/** Register this test class... */
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LAUNCHER (NodeLinkage_test, "unit node");
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}}} // namespace steam::engine::test
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