In the Lumiera code base, we use C-String constants as unique error-IDs. Basically this allows to create new unique error IDs anywhere in the code. However, definition of such IDs in arbitrary namespaces tends to create slight confusion and ambiguities, while maintaining the proper use statements requires some manual work. Thus I introduce a new **standard scheme** * Error-IDs for widespread use shall be defined _exclusively_ into `namespace lumiera::error` * The shorthand-Macro `LERR_()` can now be used to simplify inclusion and referral * (for local or single-usage errors, a local or even hidden definition is OK)
222 lines
7.1 KiB
C++
222 lines
7.1 KiB
C++
/*
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CommandMutation(Test) - checking the functor and undo-functor used within Steam-commands
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Copyright (C) Lumiera.org
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2009, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file command-mutation-test.cpp
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** unit test \ref CommandMutation_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "steam/control/command-mutation.hpp"
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#include "steam/control/command-simple-closure.hpp"
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#include "steam/control/memento-tie.hpp"
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#include "lib/meta/tuple-helper.hpp"
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#include "lib/meta/typelist.hpp"
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#include "lib/format-cout.hpp"
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#include <functional>
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#include <cstdlib>
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#include <string>
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using std::function;
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using std::string;
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using std::rand;
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namespace steam {
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namespace control {
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namespace test {
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using namespace lib::meta;
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using control::CmdClosure;
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using LERR_(MISSING_MEMENTO);
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using LERR_(UNBOUND_ARGUMENTS);
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namespace { /* ======= test functions to bind ========= */
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int testVal=0; ///< used to verify the effect of testFunc
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void
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testFunc (int val)
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{
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testVal += val;
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}
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int
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capture ()
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{
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return testVal;
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}
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}
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/***********************************************************************//**
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* Verify the behaviour of the type erased closure, which is used
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* by Steam-Layer commands to implement the capturing and later
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* re-invocation of a function.
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*
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* @see control::Command
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* @see control::CommandDef
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* @see control::Mutation
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* @see control::UndoMutation
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* @see command-basic-test.hpp
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*/
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class CommandMutation_test : public Test
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{
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virtual void
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run (Arg)
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{
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checkMutation();
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checkUndoMutation();
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checkStateCapturingMechanism();
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}
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/** @test check the Mutation functor which is bound to our `testFunc(int)`.
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* Then create a argument closure and use this to invoke the Mutation
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* and verify actually \c testFunc(param) is executed.
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*/
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void
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checkMutation ()
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{
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typedef void SIG_fun(int);
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function<SIG_fun> funky = testFunc;
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Mutation functor (funky);
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SimpleClosure<SIG_fun> nullClosure;
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CHECK (not nullClosure.isValid());
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cout << "empty placeholder closure: " << nullClosure << endl;
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VERIFY_ERROR (UNBOUND_ARGUMENTS, functor(nullClosure) );
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// now create a real closure....
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Tuple<Types<int>> param = std::make_tuple (23);
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SimpleClosure<void(int)> closed_over{param};
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CmdClosure& closure (closed_over);
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CHECK (closure);
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cout << "param values: " << closure << endl;
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testVal = 0;
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functor(closure);
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CHECK (testVal == 23);
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functor(closure);
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CHECK (testVal == 2*23);
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}
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/** @test check the special Mutation which is used to \em undo a command.
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* This time, we use our \c testFunc(int) as implementation of the
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* "undo" function; thus its parameter has now the meaning of an
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* captured state value. Consequently this time the \em operation
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* which is to be undone would have the signature \c void(void) .
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* Obviously this is a rather silly "undo" function, but it is
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* easy to check for unit testing. To carry out this test, we
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* first have to trigger the state capturing mechanism; after that,
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* invoking the UndoMutation will call the testFunc with the
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* previously captured state.
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* @note Mutation and UndoMutation are value objects, but they refer
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* to a common command state, which for this test is modelled
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* by local variables and which for the real commands is
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* contained in a Command-StorageHolder
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*/
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void
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checkUndoMutation ()
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{
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function<void(int)> undo_func = testFunc;
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function<int(void)> cap_func = capture;
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typedef MementoTie<void(),int> MemHolder;
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MemHolder mementoHolder (undo_func,cap_func);
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UndoMutation undoFunctor (mementoHolder);
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CHECK (!mementoHolder);
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SimpleClosure<void(void)> nullClosure;
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VERIFY_ERROR (UNBOUND_ARGUMENTS, undoFunctor(nullClosure) );
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VERIFY_ERROR (UNBOUND_ARGUMENTS, undoFunctor.captureState(nullClosure) );
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Tuple<Types<> > param;
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SimpleClosure<void()> clo{param};
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CHECK (!mementoHolder);
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VERIFY_ERROR (MISSING_MEMENTO, undoFunctor (clo) );
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VERIFY_ERROR (MISSING_MEMENTO, mementoHolder.getState() );
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testVal = 11;
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undoFunctor.captureState(clo);
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CHECK (mementoHolder);
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CHECK (testVal == 11);
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int mem = mementoHolder.getState();
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cout << "saved state: " << mem << endl;
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undoFunctor(clo);
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CHECK (testVal == 11 + 11);
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undoFunctor(clo);
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CHECK (testVal == 11 + 11 + 11);
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undoFunctor.captureState(clo);
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CHECK (33 == mementoHolder.getState());
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undoFunctor(clo);
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CHECK (testVal == 33 + 33);
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testVal = 9;
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undoFunctor(clo);
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CHECK (testVal == 42);
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}
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/** @test check the undo memento capturing mechanism in isolation
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* @see memento-tie-test.cpp more in-depth coverage */
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void
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checkStateCapturingMechanism ()
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{
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typedef MementoTie<void(),int> MemHolder;
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MemHolder mementoHolder (testFunc, capture);
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function<void()> bound_undo_func = mementoHolder.tieUndoFunc();
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function<void()> bound_cap_func = mementoHolder.tieCaptureFunc();
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int rr (rand() % 100);
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testVal = rr;
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bound_cap_func(); // invoke state capturing
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CHECK (rr == mementoHolder.getState());
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testVal = 10; // meanwhile "somehow" mutate the state
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bound_undo_func(); // invoking the undo() feeds back the memento
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CHECK (testVal == 10+rr);
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}
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};
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/** Register this test class... */
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LAUNCHER (CommandMutation_test, "unit controller");
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}}} // namespace steam::control::test
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