214 lines
6.5 KiB
C++
214 lines
6.5 KiB
C++
/*
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FUNCTION-ERASURE.hpp - wrapping a functor object for inline storage while hiding the signature
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Copyright (C) Lumiera.org
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2009, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file function-erasure.hpp
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** Generic holder for functor objects, concealing the concrete function type.
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** When working with generic function objects and function pointers typed to
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** arbitrary signatures, often there is the necessity to hold onto such a functor
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** while hiding the actual signature behind an common interface ("type erasure").
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** The usual solution based on subclassing has the downside of requiring separate
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** storage for the concrete functor object, which might become problematic when
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** dealing with lots of functor objects.
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**
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** Especially when dealing with std::function objects, all of the type differences
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** are actually encoded into 3 internal pointers, thus yielding the same size for
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** all various types of functors. Building on this observation, we can create an
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** common container object to store the varying functors inline, while hiding the
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** actual signature.
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**
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** There remains the problem of re-accessing the concrete functor later on. As
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** C++ has only rudimental introspection capabilities, we can only rely on the
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** usage context to provide the correct function signature; only when using a
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** virtual function for the re-access, we can perform at least a runtime-check.
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**
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** Thus there are various flavours for actually implementing this idea, and
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** picking a suitable implementation depends largely on the context. Thus we
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** provide a common frontend for access and expect the client code to pick
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** a suitable implementation policy.
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**
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** @see control::Mutation usage example
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** @see function-erasure-test.cpp
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**
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*/
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#ifndef LIB_META_FUNCTION_ERASURE_H
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#define LIB_META_FUNCTION_ERASURE_H
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#include "lib/util.hpp"
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#include "lib/error.hpp"
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#include "lib/opaque-holder.hpp"
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#include <functional>
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namespace lib {
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namespace meta{
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using std::function;
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using util::unConst;
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/**************************************************//**
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* Generic wrapper carrying a function object
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* while hiding the actual function signature
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* - create it using a function ref or pointer
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* - the StoreFunction-policy also allows
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* creation based on an existing function object
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* - re-access the functor or function ref
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* using the templated \c getFun()
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*
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* @param FH policy to control the implementation.
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* In most cases, you should use "StoreFunction"
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* @note not statically typesafe. Depending on
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* the specified policy, it \em might be
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* run-time typesafe.
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*/
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template<class FH>
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struct FunErasure
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: FH
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{
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template<typename FUN>
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FunErasure (FUN const& functor)
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: FH(functor)
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{ }
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friend bool
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operator!= (FunErasure const& fer1, FunErasure const& fer2)
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{
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return not (fer1==fer2); // use equality defined by FH
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}
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};
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/* ====== Policy classes ====== */
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typedef function<void(void)> FunVoid;
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typedef lib::InPlaceAnyHolder< sizeof(FunVoid) // same size for all function objects
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, lib::InPlaceAnyHolder_unrelatedTypes // no common base class!
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> FunHolder;
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typedef lib::InPlaceAnyHolder< sizeof(void*)
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, lib::InPlaceAnyHolder_unrelatedTypes
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> FunPtrHolder;
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/**
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* Policy for FunErasure: store an embedded std::function
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* Using this policy allows to store arbitrary complex functor objects
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* embedded within a neutral container and retrieving them later type-safe.
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* The price to pay is vtable access and heap storage of function arguments.
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*/
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class StoreFunction
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: public FunHolder
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{
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public:
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template<typename SIG>
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StoreFunction (SIG& fun)
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: FunHolder(function<SIG>(fun))
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{ }
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template<typename SIG>
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StoreFunction (function<SIG> const& fun)
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: FunHolder(fun)
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{ }
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template<typename SIG>
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function<SIG>&
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getFun () const
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{
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return get<function<SIG>>();
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}
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};
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/**
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* Policy for FunErasure: store a bare function pointer.
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* Using this policy allows to store a conventional function ptr,
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* while still being able to re-access it later with run-time type check.
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* The price to pay is vtable access.
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*/
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class StoreFunPtr
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: public FunPtrHolder
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{
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public:
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template<typename SIG>
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StoreFunPtr (SIG& fun)
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: FunPtrHolder(&fun)
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{ }
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template<typename SIG>
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StoreFunPtr (SIG *fun)
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: FunPtrHolder(fun)
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{ }
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template<typename SIG>
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SIG&
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getFun () const
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{
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SIG *fun = get<SIG*>();
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REQUIRE (fun);
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return *fun;
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}
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};
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/**
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* Policy for FunErasure: store an unchecked bare function pointer.
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* Using this policy allows to store a conventional function ptr,
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* and to retrieve it without overhead, but also without safety.
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*/
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class StoreUncheckedFunPtr
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{
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void *funP_;
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public:
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template<typename SIG>
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StoreUncheckedFunPtr (SIG& fun)
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{
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funP_ = reinterpret_cast<void*> (&fun);
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}
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template<typename SIG>
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StoreUncheckedFunPtr (SIG *fun)
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{
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funP_ = reinterpret_cast<void*> (fun);
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}
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template<typename SIG>
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SIG&
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getFun ()
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{
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return *reinterpret_cast<SIG*> (funP_);
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}
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explicit operator bool() const { return funP_; }
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bool isValid() const { return funP_; }
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};
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}} // namespace lib::meta
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#endif
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