lumiera_/tests/core/proc/control/command-basic-test.cpp
Ichthyostega ada5cefaaf re-arrange tests according to layer structure
the buildsystem will now pick up and link
all test cases according to the layer, e.g.
backend tests will automatically be linked
against the backend + library solely.
2013-01-07 05:43:01 +01:00

124 lines
3.4 KiB
C++

/*
CommandBasic(Test) - checking simple ProcDispatcher command definition and execution
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "proc/control/command-def.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/p.hpp"
#include <cstdlib>
using std::rand;
namespace proc {
namespace control {
namespace test {
using lib::P;
using lib::time::Time;
using lib::time::TimeVar;
using lib::time::TimeValue;
namespace { // functions to be invoked through the command system
void
operate (P<TimeVar> dummyObj, int randVal)
{
*dummyObj += TimeValue(randVal);
}
TimeVar
capture (P<TimeVar> dummyObj, int)
{
return *dummyObj;
}
void
undoIt (P<TimeVar> dummyObj, int, TimeVar oldVal)
{
*dummyObj = oldVal;
}
}
/***************************************************************************
* @test basic usage of the Proc-Layer command dispatch system.
* Shows how to define a simple command inline and how to
* trigger execution and UNDO. Verifies the command action
* takes place and is reverted again by the UNDO function.
*
* This is a simplified demonstration. Usually, commands would be defined
* in bulk and without specifying parameters. Later, typically client code
* accesses a handle by ID, binds to the concrete argument and dispatches
* the invocation. Note in this example that by using a smart-ptr as
* argument allows accessing an object by reference and late binding.
*
* @see control::Command
* @see control::CommandDef
* @see mobject::ProcDispatcher
*/
class CommandBasic_test : public Test
{
virtual void
run (Arg)
{
int randVal ((rand() % 10) - 5);
Time five(TimeValue(5));
TimeValue randomTime(randVal);
P<TimeVar> obj (new TimeVar(five));
CommandDef ("test.command1")
.operation (operate)
.captureUndo (capture)
.undoOperation (undoIt)
.bind (obj, randVal)
;
Command ourCmd = Command::get("test.command1");
// invoke the command
CHECK (*obj == five);
ourCmd();
CHECK (*obj == five + randomTime);
// undo the effect of the command
ourCmd.undo();
CHECK (*obj == five);
}
};
/** Register this test class... */
LAUNCHER (CommandBasic_test, "unit controller");
}}} // namespace proc::control::test