lumiera_/tests/core/proc/engine/node-basic-test.cpp
Ichthyostega ada5cefaaf re-arrange tests according to layer structure
the buildsystem will now pick up and link
all test cases according to the layer, e.g.
backend tests will automatically be linked
against the backend + library solely.
2013-01-07 05:43:01 +01:00

109 lines
3 KiB
C++

/*
NodeBasic(Test) - unit test covering render node basic lifecycle and usage
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
//#include "lib/util.hpp"
#include "proc/engine/nodefactory.hpp"
#include "proc/engine/nodewiring.hpp"
#include "proc/engine/stateproxy.hpp"
#include "proc/engine/channel-descriptor.hpp"
#include "proc/mobject/session/effect.hpp"
#include "lib/allocation-cluster.hpp"
//#include <boost/format.hpp>
//#include <iostream>
//using boost::format;
//using std::string;
//using std::cout;
namespace proc {
namespace engine{
namespace test {
using lib::AllocationCluster;
using mobject::session::PEffect;
namespace { // Test fixture
/**
* Mock State/Invocation object.
* Used as a replacement for the real RenderInvocation,
* so the test can verify that calculations are actually
* happening in correct order.
*/
class TestContext
: public StateProxy
{
//////////////TODO: facility to verify the right access operations get called
};
inline PEffect
createTestEffectMObject()
{
UNIMPLEMENTED ("how to create a dummy Effect for tests");
}
}
/*******************************************************************
* @test basic render node properties and behaviour.
*/
class NodeBasic_test : public Test
{
virtual void run(Arg)
{
UNIMPLEMENTED ("build a simple render node and then activate it");
AllocationCluster alloc;
NodeFactory nodeFab(alloc);
ProcNode * testSource; ///////////TODO: how to fabricate a test-Node???
WiringSituation setup(testSource);
PEffect pEffect = createTestEffectMObject();
ProcNode* pNode = nodeFab (pEffect, setup);
CHECK (pNode);
TestContext simulatedInvocation;
BuffHandle result = pNode->pull(simulatedInvocation, 0);
CHECK (result);
// CHECK we got calculated data in the result buffer
}
};
/** Register this test class... */
LAUNCHER (NodeBasic_test, "unit engine");
}}} // namespace proc::engine::test