lumiera_/tests/basics/call-queue-test.cpp
Ichthyostega afa7ca2e4d Upgrade: switch to C++23 (see #1245)
The Lumiera »Reference Platform« is now upgraded to Debian/Buster, which provides GCC-14 and Clang-20.
Thus the compiler support for C++20 language features seems solid enough, and C++23,
while still in ''experimental stage'' can be seen as a complement and addendum.

This changeset
 * upgrades the compile switches for the build system
 * provides all the necessary adjustments to keep the code base compilable

Notable changes:
 * λ-capture by value now requires explicit qualification how to handle `this`
 * comparison operators are now handled transparently by the core language,
   largely obsoleting boost::operators. This change incurs several changes
   to implicit handling rules and causes lots of ambiguities — which typically
   pinpoint some long standing design issues, especially related to MObjects
   and the ''time entities''. Most tweaks done here can be ''considered preliminary''
 * unfortunately the upgraded standard ''fails'' to handle **tuple-like** entities
   in a satisfactory way — rather an ''exposition-only'' concept is introduced,
   which applies solely to some containers from the STL, thereby breaking some
   very crucial code in the render entities, which was built upon the notion of
   ''tuple-like'' entities and the ''tuple protocol''. The solution is to
   abandon the STL in this respect and **provide an alternative implementation**
   of the `apply` function and related elements.
2025-06-19 01:52:55 +02:00

263 lines
7.6 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
CallQueue(Test) - verify queue based dispatch of bound function objects
Copyright (C)
2017, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file call-queue-test.cpp
** unit test \ref CallQueue_test
*/
#include "lib/test/run.hpp"
#include "lib/scoped-collection.hpp"
#include "lib/sync-barrier.hpp"
#include "lib/thread.hpp"
#include "lib/sync.hpp"
#include "lib/util.hpp"
#include "lib/call-queue.hpp"
#include <string>
namespace lib {
namespace test{
using lib::Sync;
using lib::SyncBarrier;
using lib::ThreadJoinable;
using util::isnil;
using std::string;
namespace { // test fixture
// --------random-stress-test------
uint const NUM_OF_THREADS = 50;
uint const MAX_RAND_INCMT = 200;
uint const MAX_RAND_STEPS = 500;
uint const MAX_RAND_DELAY = 1000;
// --------random-stress-test------
uint calc_sum = 0;
uint ctor_sum = 0;
uint dtor_sum = 0;
template<uint i>
struct Dummy
{
uint val_;
Dummy()
: val_(i)
{
ctor_sum += (val_+1);
}
~Dummy()
{
dtor_sum += val_;
}
int
operator++()
{
return ++val_;
}
};
template<uint i>
void
increment (Dummy<i>&& dummy) //NOTE: dummy is consumed here
{
calc_sum += ++dummy;
}
}//(End) test fixture
/**********************************************************************************//**
* @test verify a helper component for dispatching functors through a threadsafe queue.
* - simple usage
* - enqueue and dequeue several functors
* - multithreaded load test
* @see lib::CallQueue
* @see stage::NotificationService usage example
* @see [DemoGuiRoundtrip](http://issues.lumiera.org/ticket/1099 "Ticket #1099")
*/
class CallQueue_test : public Test
{
virtual void
run (Arg)
{
verify_SimpleUse();
verify_Consistency();
verify_ThreadSafety();
}
void
verify_SimpleUse ()
{
CallQueue queue;
CHECK (isnil (queue));
int val = 2;
queue.feed ([&]() { val = -1; });
CHECK (1 == queue.size());
CHECK (val == 2);
queue.invoke();
CHECK (val == -1);
CHECK (0 == queue.size());
queue.invoke();
CHECK (0 == queue.size());
}
/**
* @test consistency of queue data handling
* - functors of various types can be mixed
* - entries are moved in and out of the queue
* - no copying whatsoever happens
* - each entry gets invoked
* - all entries are invoked in order
* - enqueuing and dequeuing can be interspersed
* - no memory leaks in bound argument data
*/
void
verify_Consistency ()
{
calc_sum = 0;
ctor_sum = 0;
dtor_sum = 0;
CallQueue queue;
queue.feed ([]() { increment(Dummy<0>{}); }); //NOTE: each lambda binds a different instantiation of the increment template
queue.feed ([]() { increment(Dummy<1>{}); }); // and each invocation closes over an anonymous rvalue instance
queue.feed ([]() { increment(Dummy<2>{}); });
queue.invoke();
queue.invoke();
queue.feed ([]() { increment(Dummy<3>{}); });
queue.feed ([]() { increment(Dummy<4>{}); });
queue.invoke();
queue.invoke();
queue.invoke();
uint expected = (5+1)*5/2;
CHECK (calc_sum = expected);
CHECK (ctor_sum = expected);
CHECK (dtor_sum = expected);
}
struct Worker
: ThreadJoinable<>
, Sync<>
{
uint64_t producerSum = 0;
uint64_t consumerSum = 0;
SyncBarrier& trigger_;
Random rand_;
void
countConsumerCall (uint increment)
{
Lock sync{this}; // NOTE: will be invoked from some random other thread
consumerSum += increment;
}
Worker(CallQueue& queue, SyncBarrier& commonTrigger)
: ThreadJoinable{"CallQueue_test: concurrent dispatch"
, [&]() {
uint cnt = rand_.i(MAX_RAND_STEPS);
uint delay = rand_.i(MAX_RAND_DELAY);
trigger_.sync(); // block until all threads are ready
for (uint i=0; i<cnt; ++i)
{
uint increment = rand_.i(MAX_RAND_INCMT);
queue.feed ([=,this]{ countConsumerCall(increment); });
producerSum += increment;
usleep (delay);
queue.invoke(); // NOTE: dequeue one functor added during our sleep
} // and thus belonging to some random other thread
}}
, trigger_{commonTrigger}
, rand_{defaultGen}
{ }
};
using Workers = lib::ScopedCollection<Worker>;
/**
* @test torture the CallQueue by massively multithreaded dispatch
* - start #NUM_OF_THREADS (e.g. 50) threads in parallel
* - each of those has a randomised execution pattern to
* add new functors and dispatch other thread's functors
*/
void
verify_ThreadSafety()
{
seedRand();
CallQueue queue;
SyncBarrier trigger{NUM_OF_THREADS + 1};
// Start a bunch of threads with random access pattern
Workers workers{NUM_OF_THREADS,
[&](Workers::ElementHolder& storage)
{
storage.create<Worker> (queue, trigger);
}
};
// unleash all worker functions
trigger.sync();
// wait for termination of all threads and detect possible exceptions
bool allFine{true};
for (auto& worker : workers)
allFine &= worker.join().isValid();
CHECK (allFine);
// collect the results of all worker threads
uint64_t globalProducerSum = 0;
uint64_t globalConsumerSum = 0;
for (auto& worker : workers)
{
globalProducerSum += worker.producerSum;
globalConsumerSum += worker.consumerSum;
}
// VERIFY: locally recorded partial sums match total sum
CHECK (globalProducerSum == globalConsumerSum);
}
};
/** Register this test class... */
LAUNCHER (CallQueue_test, "unit common");
}} // namespace lib::test