While this is not strictly necessary for this experiment, this is something we should try to establish early: A »play control« should be handled as an independent UI element, without tying it logically with some viewer (or timeline); the reason is that such a play control needs a set of very well designed keyboard bindings, and thus we will attempt use a focus concept to link to some active viewer instead of creating one primary viewer, which gets the benefit of the well accessible keybindings. Basically we want to create an explicit association between - a timeline - some viewer - a play-control Introducing a new kind of panel shows again that the `PanelManager` needs a rework; everything there is way too much ''hard wired'' And the new panel with the play control needs an **Icon** — which is a challenge in itself; my proposal here is to build on the film metaphor, and combine the symbol of "Play / Pause" with an stylised film or tape player (with the secondary idea that this icon also somewhat looks like a owl face)
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