lumiera_/doc/devel/uml/class135301.html
Ichthyostega 85a8f87245 Preliminary Design of the Asset Subsystem.
While I don't want to target this complex now, I designed some of the fundamental aspects
as far as needed to be able to add Objects to the EDL and build a render graph from them.
2007-09-02 17:51:46 +02:00

20 lines
822 B
HTML

<!-- Documentation produced by the Html generator of Bouml (http://bouml.free.fr) -->
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Class Factory</title>
<link rel="stylesheet" href="style.css" type="text/css" />
</head>
<body bgcolor="#ffffff">
<div class = "title">Class Factory</div>
<p></p>
<!-- ============================================================= -->
<a name="refclass135301"></a>
<p>Declaration :</p><ul><li>C++ : template&lt;class T&gt; class Factory </li></ul><p>a template for generating functor-like Factory objects, used to encapsulate object creation and providing access via smart-pointers only.<br /></p></body>
</html>