lumiera_/tests/components/proc/asset/asset-category-test.cpp

142 lines
3.8 KiB
C++

/*
AssetCategory(Test) - verifying Asset category tuple functions
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "lib/util.hpp"
#include "proc/asset/category.hpp"
#include "proc/asset/asset-format.hpp"
#include <boost/format.hpp>
#include <iostream>
using boost::format;
using util::isnil;
using std::string;
using std::cout;
namespace proc {
namespace asset{
namespace test {
/***********************************************************************
* @test checking the properties of Asset Category structs.
* They are included in the Asset::Ident identification tuple
* of Assets and can be used to organize Assets into a tree
* like structure
*/
class AssetCategory_test : public Test
{
virtual void run(Arg)
{
createCategory();
containmentQuery();
ordering();
}
void createCategory()
{
Category c1 (AUDIO);
Category c2 (VIDEO,"bin1");
Category c3 (VIDEO,"bin1/subbin");
Category c4 (EFFECT,"some_kind");
format fmt ("Category: %s");
cout << fmt % c1 << "\n";
cout << fmt % c2 << "\n";
cout << fmt % c3 << "\n";
cout << fmt % c4 << "\n";
}
void containmentQuery()
{
Category c1 (VIDEO);
Category c2 (VIDEO,"bin1");
Category c3 (VIDEO,"bin1/subbin");
Category c4 (EFFECT,"some_kind");
CHECK ( c1.hasKind(VIDEO) );
CHECK (!c1.hasKind(AUDIO) );
CHECK ( c2.isWithin(c1) );
CHECK ( c3.isWithin(c2) );
CHECK ( c3.isWithin(c1) );
CHECK (!c1.isWithin(c2) );
CHECK (!c2.isWithin(c3) );
CHECK (!c1.isWithin(c3) );
CHECK (!c3.isWithin(c4) );
CHECK (!c4.isWithin(c3) );
}
void ordering()
{
Category c1 (AUDIO);
Category c2 (VIDEO);
Category c3 (EFFECT);
Category c4 (CODEC);
Category c5 (STRUCT);
Category c6 (META);
CHECK (0 > c1.compare(c2));
CHECK (0 > c2.compare(c3));
CHECK (0 > c3.compare(c4));
CHECK (0 > c4.compare(c5));
CHECK (0 > c5.compare(c6));
CHECK (0 ==c1.compare(c1));
CHECK (0 > c1.compare(c6));
Category c21 (VIDEO,"bin1");
Category c22 (VIDEO,"bin2");
Category c23 (VIDEO,"bin2/sub");
CHECK (0 > c1.compare(c21));
CHECK (0 > c2.compare(c21));
CHECK (0 < c22.compare(c21));
CHECK (0 < c23.compare(c22));
CHECK (0 < c23.compare(c21));
CHECK ( 0==c22.compare(c22));
CHECK ( c2 == c2 );
CHECK ( c2 != c22 );
CHECK ( c2 != c3 );
}
};
/** Register this test class... */
LAUNCHER (AssetCategory_test, "unit asset");
}}} // namespace proc::asset::test