* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
165 lines
4.8 KiB
C++
165 lines
4.8 KiB
C++
/*
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CommandEquality(Test) - verify equality comparisons on command's subsystems
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Copyright (C)
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2009, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file command-equality-test.cpp
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** unit test \ref CommandEquality_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "steam/control/command-def.hpp"
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#include "steam/control/command-mutation.hpp"
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#include "steam/control/argument-erasure.hpp"
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#include "steam/control/command-storage-holder.hpp"
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#include "steam/control/command-simple-closure.hpp"
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#include "steam/control/memento-tie.hpp"
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#include "lib/meta/tuple-helper.hpp"
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#include "lib/format-cout.hpp"
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#include "lib/symbol.hpp"
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#include "lib/util.hpp"
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#include <functional>
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#include <string>
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#include <tuple>
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namespace steam {
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namespace control {
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namespace test {
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using namespace lib::meta;
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using lib::Symbol;
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using util::isnil;
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using util::isSameObject;
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using std::function;
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using std::bind;
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using std::string;
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using std::make_tuple;
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namespace {
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string check_;
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Symbol COMMAND1 ("test.equalityCommand1");
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Symbol COMMAND2 ("test.equalityCommand2");
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const string MARK_1 ("|_1_");
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const string MARK_2 ("|_2_");
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void oper_1 (char par) { check_ += MARK_1 + par; }
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void oper_2 (char par) { check_ += MARK_2 + par; }
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string capt_1 (char par) { return check_ + MARK_1 + "|"+par+"|"; }
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string capt_2 (char par) { return check_ + MARK_2 + "|"+par+"|"; }
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void undo_1 (char par, string mem) { check_ = mem + MARK_1 + par + "|";}
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void undo_2 (char par, string mem) { check_ = mem + MARK_2 + par + "|";}
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typedef void Sig_oper(char);
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typedef string Sig_capt(char);
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typedef void Sig_undo(char,string);
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typedef function<Sig_oper> Fun_o;
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typedef function<Sig_capt> Fun_c;
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typedef function<Sig_undo> Fun_u;
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using ArgTuple = Tuple<Types<char>>;
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using ArgHolder = OpClosure<Sig_oper>;
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using MemHolder = MementoTie<Sig_oper, string>;
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using Closure = SimpleClosure<Sig_oper>;
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}
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/*************************************************************************************//**
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* @test cover command equality detection.
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* Two commands are deemed equivalent, if they are based on the same CommandImpl record.
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* This means, we only rely on the _identity_ of those commands, but do not check the
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* _equivalence_ of their backing implementations. The latter can not be possibly
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* implemented in a totally airtight fashion, and for this reason, the C++ standard
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* decided not to support comparison between std::function objects.
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*
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* @see control::Command
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* @see control::CommandImpl
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* @see command-basic-test.hpp
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*/
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class CommandEquality_test : public Test
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{
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virtual void
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run (Arg)
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{
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CHECK (&oper_1 != &oper_2);
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CHECK (&capt_1 != &capt_2);
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CHECK (&undo_1 != &undo_2);
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CommandDef (COMMAND1)
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.operation (oper_1)
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.captureUndo (capt_1)
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.undoOperation (undo_1)
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;
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CommandDef (COMMAND2)
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.operation (oper_2)
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.captureUndo (capt_2)
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.undoOperation (undo_2)
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;
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Command c1 = Command::get(COMMAND1);
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Command c2 = Command::get(COMMAND2);
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CHECK (c1 == c1);
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CHECK (c1 != c2);
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CHECK (c2 != c1);
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Command cx = c1;
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CHECK (c1 == cx);
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CHECK (cx == c1);
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CHECK (!isSameObject (c1, c2));
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// verify equality matches behaviour
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string protocol1 = execCommand(c1);
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string protocolX = execCommand(cx);
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string protocol2 = execCommand(c2);
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CHECK (protocol1 == protocolX);
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CHECK (protocol1 != protocol2);
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}
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/** Helper: invoke and undo a command,
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* @return resulting operation protocol
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*/
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string
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execCommand (Command com)
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{
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check_ = "(start)";
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com.bind('o');
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com();
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cout << com << ":" << check_ << endl;
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com.undo();
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cout << com << ":" << check_ << endl;
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return check_;
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}
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};
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/** Register this test class... */
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LAUNCHER (CommandEquality_test, "function controller");
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}}} // namespace steam::control::test
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