242 lines
5.6 KiB
C++
242 lines
5.6 KiB
C++
/*
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PlayService - interface: render- and playback control
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Copyright (C) Lumiera.org
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2011, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "lib/error.hpp"
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#include "include/play-facade.h"
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#include "proc/play/play-service.hpp"
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#include "proc/play/play-process.hpp"
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#include "lib/util-foreach.hpp"
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#include <string>
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//#include <memory>
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//#include <tr1/functional>
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#include <tr1/memory>
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//#include <boost/scoped_ptr.hpp>
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namespace lumiera {
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Play::~Play() { } // emit VTables here...
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}//(End) namespace lumiera
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namespace proc {
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namespace play {
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//using std::string;
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//using lumiera::Subsys;
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//using std::auto_ptr;
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//using boost::scoped_ptr;
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//using std::tr1::bind;
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using lib::Sync;
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using lib::RecursiveLock_NoWait;
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using std::tr1::weak_ptr;
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using std::tr1::bind;
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//using std::tr1::function;
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using std::tr1::placeholders::_1;
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using util::remove_if;
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using util::and_all;
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namespace { // hidden local details of the service implementation....
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} // (End) hidden service impl details
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class ProcessTable
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: public Sync<RecursiveLock_NoWait>
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{
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typedef weak_ptr<PlayProcess> Entry;
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typedef std::vector<Entry> ProcTable;
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/** @note holding just weak references
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* to any ongoing playback processes */
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ProcTable processes_;
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public:
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lumiera::Play::Controller
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establishProcess (PlayProcess* newProcess)
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{
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lumiera::Play::Controller frontend;
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try {
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frontend.activate (newProcess, bind (&ProcessTable::endProcess, this, _1 ));
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}
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catch(...)
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{
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delete newProcess;
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throw;
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}
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Lock sync(this);
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processes_.push_back (frontend); // keeping a weak-reference
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return frontend;
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}
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bool
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isActive() const
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{
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return ! and_all (processes_, isDead);
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}
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private:
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void
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endProcess (PlayProcess* dyingProcess)
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{
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/////////////////////////////////////////////TICKET #867 : somehow ensure sane abort of all attached calculation efforts
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delete dyingProcess;
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Lock sync(this);
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remove_if (processes_, isDead);
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}
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static bool
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isDead (Entry const& e)
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{
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return e.expired();
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}
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};
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using lumiera::Play;
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PlayService::~PlayService()
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{
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if (pTable_->isActive())
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{
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UNIMPLEMENTED ("block waiting for any ongoing play processes. Ensure the process table is empty -- OR -- hand it over to some kind of cleanup service");
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}
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ENSURE (!pTable_->isActive());
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}
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/** bring up the global render- and playback service.
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* This service allows to create individual PlayProcess instances
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* to \em perform a timeline or similar model object, creating
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* rendered data for output. Client code is assumed to access
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* this service through the lumiera::Play facade.
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*/
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PlayService::PlayService()
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: facadeAccess_(*this, "Player")
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, pTable_(new ProcessTable)
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{ }
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/**
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* @note this is the core operation of the play and render service
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*
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* Invoking this function investigates the given exit nodes of the
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* render nodes network and retrieves actual output destinations
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* through the given OutputManager. The goal is to configure an
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* PlayProcess, based on the renderengine and the collection of
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* OutputSlot instances retrieved for each of the given exit nodes.
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* Running this PlayProcess will activate the render engine to deliver
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* calculated media data to the outputs.
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*/
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Play::Controller
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PlayService::connect (ModelPorts dataGenerators, Output outputDestinations)
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{
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return pTable_->establishProcess(
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PlayProcess::initiate(dataGenerators, outputDestinations));
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}
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LUMIERA_ERROR_DEFINE (CANT_PLAY, "unable to build playback or render process for this configuration");
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}} // namespace proc::play
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namespace lumiera {
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/* ==== convenience shortcuts for creating a PlayProcess ==== */
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/**
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*
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*/
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Play::Controller
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Play::perform(Pipes, Output)
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{
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UNIMPLEMENTED ("build PlayProcess based on a set of pipes");
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}
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/**
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*
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*/
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Play::Controller
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Play::perform(Timeline)
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{
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UNIMPLEMENTED ("build PlayProcess for a Timeline");
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}
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/**
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*
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*/
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Play::Controller
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Play::perform(Viewer)
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{
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UNIMPLEMENTED ("build PlayProcess directly for a Viewer element");
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}
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/**
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*
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*/
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Play::Controller
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Play::perform(Track)
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{
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UNIMPLEMENTED ("build PlayProcess for a single Track");
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}
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/**
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*
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*/
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Play::Controller
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Play::perform(Clip)
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{
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UNIMPLEMENTED ("build virtual Timeline and PlayProcess to show a single Clip");
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}
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}
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