...what I've implemented yesterday is effectively the same functionality as provided automatically by the C++ object system when using a virtual destructor. Thus a much cleaner solution is to turn `Destructor` into a interface and let C++ do all the hard work. Verified in test: works as intended |
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| .. | ||
| draw | ||
| DIR_INFO | ||
| dump | ||
| empty.html | ||
| InterfaceConcept_Varga.mm | ||
| renderengine.html | ||
| thinkPad.ichthyo.mm | ||
| uml | ||
| workflow.mm | ||