The `FixedFrameQuantiser` relied on three functions from the raw-time handling library. Since this (and NTSC drop-frame) are the only usages, these functions can be relocated into the implemntation translation unit `lib/time/quantiser.cpp` On closer inspection, this reveals some room for improvements: Instead of relying on raw-computation functions written in C, we could rather revert the dependency and express these computations in terms of our Time-entities, which are written in C++, are much more systematic and provide consistency checks and protection against numeric overflow, all integrated with linear arithmetic and concise notation. After performing these rearrangements, most of the functions can be collapsed into ''almost nothing''. This was taken as opportunity to re-check and improve the remaining implementation core of the `FixedFrameQuantiser` -- the handling of extreme corner cases can be much improved, now representing the "grid-local time" as `Offset`, which doubles the possible value range. The reworked unit test shows that, with this change, now the limitation happens prior to quantisation, meaning that we always get a grid-aligned result, even in the most extreme corner cases.
243 lines
9.4 KiB
C++
243 lines
9.4 KiB
C++
/*
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QuantiserBasics(Test) - a demo quantiser to cover the basic quantiser API
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Copyright (C)
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2011, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file quantiser-basics-test.cpp
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** unit test \ref QuantiserBasics_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "lib/time/quantiser.hpp"
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#include "lib/random.hpp"
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#include "lib/util.hpp"
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#include "lib/test/diagnostic-output.hpp"
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using lumiera::error::LUMIERA_ERROR_BOTTOM_VALUE;
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using util::isnil;
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using lib::rani;
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namespace lib {
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namespace time{
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namespace test{
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namespace {
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const int MAX_FRAMES = 25*500;
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const int DIRT_GRAIN = 50;
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const FSecs F25(1,25); // duration of one PAL frame
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inline Time
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secs (int seconds)
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{
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return Time(FSecs(seconds));
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}
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}
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/****************************************************//**
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* @test cover the basic Quantiser API.
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* This test uses a standalone quantiser implementation
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* to demonstrate and verify the basic behaviour
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* and the usage corner cases of a quantiser.
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*
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* In this most simple form, a quantiser is defined
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* by the time reference point (origin) to use, and
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* the frame rate (grid spacing). For each raw time
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* value, the quantiser yields a time value aligned
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* at the next lower frame bound. Besides that,
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* time values are confined to be within
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* the interval (Time::MIN, Time::MAX)
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*
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* @see TimeQuantisation_test
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*/
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class QuantiserBasics_test : public Test
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{
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virtual void
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run (Arg)
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{
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seedRand();
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checkSimpleQuantisation();
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coverQuantisationStandardCases();
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coverQuantisationCornerCases();
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}
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void
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checkSimpleQuantisation ()
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{
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FixedFrameQuantiser fixQ(25);
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int frames = rani(MAX_FRAMES);
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FSecs dirt = (F25 / (2 + rani(DIRT_GRAIN)));
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Time rawTime = Time(frames*F25) + Duration(dirt);
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CHECK (Time( frames *F25) <= rawTime);
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CHECK (Time((frames+1)*F25) > rawTime);
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Time quantTime (fixQ.gridLocal (rawTime));
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CHECK (Time(frames*F25) == quantTime);
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}
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/** Test Quantiser
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* allowing to use plain numbers.
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* 1 Frame == 3 micro ticks */
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struct TestQuant
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: FixedFrameQuantiser
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{
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TestQuant (int origin=0)
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: FixedFrameQuantiser( FrameRate(TimeValue::SCALE, 3 ), TimeValue(origin))
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{ }
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int
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quant (int testPoint)
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{
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TimeVar quantised = this->gridLocal(TimeValue(testPoint));
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return int(quantised);
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}
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};
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void
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coverQuantisationStandardCases()
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{
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TestQuant q0;
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TestQuant q1(1);
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CHECK ( 6 == q0.quant(7) );
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CHECK ( 6 == q0.quant(6) );
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CHECK ( 3 == q0.quant(5) );
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CHECK ( 3 == q0.quant(4) );
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CHECK ( 3 == q0.quant(3) );
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CHECK ( 0 == q0.quant(2) );
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CHECK ( 0 == q0.quant(1) );
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CHECK ( 0 == q0.quant(0) );
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CHECK (-3 == q0.quant(-1));
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CHECK (-3 == q0.quant(-2));
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CHECK (-3 == q0.quant(-3));
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CHECK (-6 == q0.quant(-4));
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CHECK ( 6 == q1.quant(7) );
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CHECK ( 3 == q1.quant(6) );
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CHECK ( 3 == q1.quant(5) );
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CHECK ( 3 == q1.quant(4) );
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CHECK ( 0 == q1.quant(3) );
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CHECK ( 0 == q1.quant(2) );
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CHECK ( 0 == q1.quant(1) );
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CHECK (-3 == q1.quant(0) );
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CHECK (-3 == q1.quant(-1));
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CHECK (-3 == q1.quant(-2));
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CHECK (-6 == q1.quant(-3));
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CHECK (-6 == q1.quant(-4));
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}
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void
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coverQuantisationCornerCases()
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{
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// For this test we exploit the limits of the time system
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Time SUB_MIN{-Duration::MAX};
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Time SUP_MAX{ Duration::MAX};
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// origin at lower end of the time range
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FixedFrameQuantiser case1 (1, SUB_MIN);
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CHECK (secs(0) == case1.gridLocal(SUB_MIN ));
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CHECK (secs(0) == case1.gridLocal(SUB_MIN +TimeValue(1) ));
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CHECK (secs(1) == case1.gridLocal(SUB_MIN +secs(1) ));
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CHECK (SUP_MAX -secs(1) > case1.gridLocal( secs(-1) ));
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CHECK (SUP_MAX -secs(1) <= case1.gridLocal( secs (0) ));
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CHECK (SUP_MAX > case1.gridLocal( secs (0) ));
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CHECK (SUP_MAX > case1.gridLocal( secs(+1) ));
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CHECK (SUP_MAX > case1.gridLocal( secs(+2) ));
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TimeValue largestPoint = case1.gridLocal(secs (0));
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CHECK (largestPoint == case1.gridLocal( secs(+1) ));
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CHECK (largestPoint == case1.gridLocal( secs(+2) ));
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CHECK (largestPoint < SUP_MAX);
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CHECK (largestPoint == Offset{secs(1)} * case1.gridPoint(secs(0)));
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// origin at upper end of the time range
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FixedFrameQuantiser case2 (1, SUP_MAX);
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CHECK (secs( 0) == case2.gridLocal(SUP_MAX ));
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CHECK (secs(-1) == case2.gridLocal(SUP_MAX -TimeValue(1) )); // note: next lower frame
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CHECK (secs(-1) == case2.gridLocal(SUP_MAX -secs(1) )); // i.e. the same as a whole frame down
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CHECK (SUB_MIN +secs(1) < case2.gridLocal( secs(+2) ));
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CHECK (SUB_MIN +secs(1) >= case2.gridLocal( secs(+1) ));
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CHECK (SUB_MIN < case2.gridLocal( secs(+1) ));
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CHECK (SUB_MIN == case2.gridLocal( secs( 0) )); // note: because of downward truncating,
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CHECK (SUB_MIN == case2.gridLocal( secs(-1) )); // resulting values will already exceed
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CHECK (SUB_MIN == case2.gridLocal( secs(-2) )); // allowed range and thus will be clipped
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// use very large frame with size of half the time range
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Duration hugeFrame(SUP_MAX);
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FixedFrameQuantiser case3 (hugeFrame);
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CHECK (SUB_MIN == case3.gridLocal(SUB_MIN ));
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CHECK (SUB_MIN == case3.gridLocal(SUB_MIN +TimeValue(1) ));
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CHECK (SUB_MIN == case3.gridLocal( secs(-1) ));
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CHECK (TimeValue(0) == case3.gridLocal( secs( 0) ));
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CHECK (TimeValue(0) == case3.gridLocal( secs(+1) ));
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CHECK (TimeValue(0) == case3.gridLocal(SUP_MAX -TimeValue(1) ));
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CHECK (SUP_MAX == case3.gridLocal(SUP_MAX ));
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// now displacing this grid by +1sec....
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FixedFrameQuantiser case4 (hugeFrame, secs(1));
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CHECK (SUB_MIN == case4.gridLocal(SUB_MIN ));
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CHECK (SUB_MIN == case4.gridLocal(SUB_MIN +TimeValue(1) )); // clipped...
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CHECK (SUB_MIN == case4.gridLocal(SUB_MIN +secs(1) )); // but now exact (unclipped)
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CHECK (SUB_MIN == case4.gridLocal( secs(-1) ));
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CHECK (SUB_MIN == case4.gridLocal( secs( 0) ));
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CHECK (TimeValue(0) == case4.gridLocal( secs(+1) )); //.....now exactly the frame number zero
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CHECK (TimeValue(0) == case4.gridLocal(SUP_MAX -TimeValue(1) ));
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// think big...
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TimeVar excess{SUP_MAX +secs(1)}; // this is a *loophole* to slide by the limitation of Time values
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CHECK (SUP_MAX < excess);
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CHECK (Duration{excess} < excess); // ...yet as soon as we construct another entity, the limitation applies
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CHECK (Duration{excess} == SUP_MAX);
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CHECK (SUP_MAX == case4.gridLocal(excess )); // Thus, more by accident, the next higher grid point can be computed
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CHECK (secs(1) == case4.timeOf(0));
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CHECK (excess == case4.timeOf(1)); // The same loophole also allows to generate this next higher grid point
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CHECK (excess == case4.timeOf(2)); // ...while the next after next will limited in computation
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FixedFrameQuantiser broken (Duration::MAX, SUP_MAX); // Can drive this loophole to the extreme...
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CHECK (secs(0) == broken.timeOf(-1)); // since there is leeway by one order of magnitude
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CHECK (SUP_MAX == broken.timeOf(0));
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CHECK (SUP_MAX+SUP_MAX > Duration::MAX);
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CHECK (SUP_MAX+SUP_MAX == broken.timeOf(1));
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CHECK (SUP_MAX+SUP_MAX == broken.timeOf(2));
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// frame sizes below the time micro grid get trapped
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long subAtomic = 2*TimeValue::SCALE; // too small for this universe...
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VERIFY_ERROR (BOTTOM_VALUE, FixedFrameQuantiser quark(subAtomic) );
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VERIFY_ERROR (BOTTOM_VALUE, FixedFrameQuantiser quark(Duration (FSecs (1,subAtomic))) );
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}
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};
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/** Register this test class... */
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LAUNCHER (QuantiserBasics_test, "unit common");
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}}} // namespace lib::time::test
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