this fixes a silly mistake: obviously we want named sub-nodes, aka. "Attributes", but we used the anonymous sub-nodes instead, aka. "Children" Incidentally, this renders the definitions also way more readable; in fact the strange post-fix naming notation of the original version was a clear indication of using the system backwards....
310 lines
13 KiB
C++
310 lines
13 KiB
C++
/*
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UICoordResolver(Test) - resolve UI coordinates against actual topology
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Copyright (C) Lumiera.org
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2017, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file ui-coord-resolver-test.cpp
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** unit test \ref UICoordResolver_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "gui/interact/ui-coord.hpp"
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#include "gui/interact/ui-coord-resolver.hpp"
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#include "gui/interact/gen-node-location-query.hpp"
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#include "lib/diff/gen-node.hpp"
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#include "lib/format-cout.hpp"/////////////////////////TODO RLY?
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#include "lib/format-util.hpp"
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//#include "lib/idi/entry-id.hpp"
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//#include "lib/diff/gen-node.hpp"
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#include "lib/util.hpp"
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#include <string>
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using std::string;
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//using lib::idi::EntryID;
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using lib::diff::MakeRec;
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using lib::diff::Rec;
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//using util::isSameObject;
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using lib::Symbol;
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using util::isnil;
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using util::join;
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namespace gui {
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namespace interact {
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namespace test {
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// using lumiera::error::LUMIERA_ERROR_WRONG_TYPE;
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// using lumiera::error::LUMIERA_ERROR_INDEX_BOUNDS;
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using lumiera::error::LUMIERA_ERROR_STATE;
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// using lumiera::error::LUMIERA_ERROR_LOGIC;
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namespace { //Test fixture...
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}//(End)Test fixture
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/******************************************************************************//**
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* @test verify query and mutation of UICoord in relation to actual UI topology.
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*
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* @see UICoordResolver
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* @see navigator.hpp
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* @see ViewLocator
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* @see UICoord_test
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*/
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class UICoordResolver_test : public Test
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{
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virtual void
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run (Arg)
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{
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// verify_simpleUsage();
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verify_backingQuery();
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verify_queryAnchor();
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verify_queryCoverage();
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verify_mutateAnchor();
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verify_mutateCovered();
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verify_mutateExtend();
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}
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/** @test introduction to UI coordinate resolution
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* - use a backing "real" (dummy) data structure to resolve against
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* - establish a suitable implementation of the LocationQuery interface
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* - attach a resolver
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* - have fun
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*/
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void
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verify_simpleUsage()
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{
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// a Test dummy placeholder for the real UI structure
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Rec dummyUiStructure = MakeRec()
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.set("window-1"
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, MakeRec()
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.type("perspective-A")
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)
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.set("window-2"
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, MakeRec()
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.type("perspective-B")
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.set("panelX", MakeRec())
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.set("panelXX", MakeRec())
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);
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// helper to answer "location queries" backed by this structure
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GenNodeLocationQuery locationQuery{dummyUiStructure};
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UICoord uic{"window-1","*","panelX","someView"};
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UICoordResolver resolver{uic, locationQuery};
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CHECK (not resolver.isCovered());
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CHECK ( resolver.canCover());
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UICoord uic2 = resolver.cover()
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.extend("otherView");
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CHECK ("UI:window-2[perspective-B]-panelX.otherView" == string(uic2));
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}
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/** @test verify the command-and-query interface backing the resolver.
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* This test actually uses a dummy implementation of the interface, which,
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* instead of navigating an actual UI topology, just uses a `Record<GenNode>`
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* (a "GenNode tree") to emulate the hierarchical structure of UI components.
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* @remarks note some twists how the GenNode tree is used here to represent
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* an imaginary UI structure:
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* - we use the special _type_ attribute to represent the _perspective_
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* within each window; deliberately, we'll use this twisted structure
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* here to highlight the fact that the backing structure need not be
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* homogeneous; rather, it may require explicit branching
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* - we use the _attributes_ within the GenNode "object" representation,
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* since these are named nested elements, and the whole notion of an
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* UI coordinate path is based on named child components
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* - we use the _object builder_ helper to define the whole structure
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* as nested inline tree; named nested elements ("attributes") are
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* added with the `set(key, val)` builder function, and for each
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* nested scope, we start a new nested builder with `MakeRec()`.
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* - there is a special convention _for this test setup solely_ to
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* set the `currentWindow` to be the last one in list -- in a real
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* UI this would not of course not be a configurable property of
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* the LocationQuery, but rather just reflect the transient window
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* state and return the currently activated window
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*/
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void
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verify_backingQuery()
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{
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GenNodeLocationQuery queryAPI{MakeRec()
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.set("window-1"
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, MakeRec()
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.type("perspective-A")
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.set("panelX"
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, MakeRec()
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.set("firstView", MakeRec())
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.set("secondView", MakeRec())
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)
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)
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.set("window-2"
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, MakeRec()
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.type("perspective-B")
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.set("panelY", MakeRec())
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)
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.set("window-3"
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, MakeRec()
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.type("perspective-C")
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.set("panelZ"
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, MakeRec()
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.set("thirdView", MakeRec())
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)
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.set("panelZZ", MakeRec())
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)
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};
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// the LocationQuery API works by matching a UICoord spec against the "real" structure
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UICoord uic1 = UICoord::window("window-2").persp("perspective-B");
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UICoord uic2 = UICoord::window("windows");
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UICoord uic3 = UICoord::firstWindow().persp("perspective-A").panel("panelX").view("secondView");
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UICoord uic4 = UICoord::currentWindow().persp("perspective-B");
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UICoord uic5 = UICoord::currentWindow().persp("perspective-C").panel("panelZ").view("someOtherView");
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CHECK ("window-2" == queryAPI.determineAnchor(uic1));
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CHECK (Symbol::BOTTOM == queryAPI.determineAnchor(uic2));
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CHECK ("window-1" == queryAPI.determineAnchor(uic3));
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CHECK ("window-3" == queryAPI.determineAnchor(uic4));
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CHECK ("window-3" == queryAPI.determineAnchor(uic5));
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CHECK (2 == queryAPI.determineCoverage(uic1));
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CHECK (0 == queryAPI.determineCoverage(uic2));
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CHECK (4 == queryAPI.determineCoverage(uic3));
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CHECK (1 == queryAPI.determineCoverage(uic4));
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CHECK (3 == queryAPI.determineCoverage(uic5));
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LocationQuery::ChildIter cii = queryAPI.getChildren(uic3, 3);
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CHECK (not isnil(cii));
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CHECK ("firstView" == *cii);
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++cii;
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CHECK ("secondView" == *cii);
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CHECK (not isnil(cii));
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++cii;
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CHECK (isnil(cii));
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CHECK ("window-1, window-2, window-3" == join (queryAPI.getChildren (uic3, 0)));
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CHECK ("perspective-A" == join (queryAPI.getChildren (uic3, 1)));
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CHECK ("panelX" == join (queryAPI.getChildren (uic3, 2)));
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CHECK ("firstView, secondView" == join (queryAPI.getChildren (uic3, 3)));
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CHECK (isnil ( queryAPI.getChildren (uic3, 4))); // "firstView" has no children
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CHECK ("window-1, window-2, window-3" == join (queryAPI.getChildren (uic2, 0)));
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VERIFY_ERROR (STATE, queryAPI.getChildren (uic2, 1) ); // "windows" at pos==0 is not covered by real UI
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CHECK ("window-1, window-2, window-3" == join (queryAPI.getChildren (uic5, 0)));
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CHECK ("perspective-C" == join (queryAPI.getChildren (uic5, 1)));
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CHECK ("panelZ, panelZZ" == join (queryAPI.getChildren (uic5, 2)));
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CHECK ("thirdView" == join (queryAPI.getChildren (uic5, 3)));
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VERIFY_ERROR (STATE, queryAPI.getChildren (uic5, 4) ); // "someOtherView" at level 4 does not exist
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}
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/** @test query anchorage of given UI coordinates.
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* - an anchored UI coordinate spec explicitly rooted within a top level window.
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*/
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void
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verify_queryAnchor()
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{
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GenNodeLocationQuery loQu{MakeRec()
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.set("window-1"
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, MakeRec()
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.type("perspective-A")
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)
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.set("window-2"
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, MakeRec()
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.type("perspective-B")
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.set("panelX"
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, MakeRec()
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.set("someView", MakeRec())
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)
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)
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};
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UICoord uic1 = UICoord::window("window-1").persp("perspective-A");
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UICoord uic2 = UICoord::window("windows");
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UICoord uic3 = UICoord::firstWindow();
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UICoord uic4 = UICoord::currentWindow().persp("perspective-B");
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UICoord uic5 = UICoord::currentWindow().panel("panelY");
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UICoord uic6 = UICoord().view("someView").path("α/β/γ");
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UICoordResolver r1{uic1, loQu};
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UICoordResolver r2{uic2, loQu};
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UICoordResolver r3{uic3, loQu};
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UICoordResolver r4{uic4, loQu};
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UICoordResolver r5{uic5, loQu};
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UICoordResolver r6{uic6, loQu};
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CHECK ( r1.isAnchored());
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CHECK (not r2.isAnchored());
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CHECK ( r3.isAnchored());
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CHECK ( r4.isAnchored());
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CHECK (not r5.isAnchored());
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CHECK (not r6.isAnchored());
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CHECK ( r1.canAnchor());
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CHECK (not r2.canAnchor());
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CHECK ( r3.canAnchor());
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CHECK ( r4.canAnchor());
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CHECK (not r5.canAnchor());
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CHECK ( r6.canAnchor());
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}
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void
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verify_queryCoverage()
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{
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UNIMPLEMENTED ("query coverage of given UI coordinates with respect to actual UI");
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}
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void
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verify_mutateAnchor()
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{
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UNIMPLEMENTED ("mutate given UI coordinates by anchoring them");
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}
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void
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verify_mutateCovered()
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{
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UNIMPLEMENTED ("mutate given UI coordinates by reducing to covered part");
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}
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void
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verify_mutateExtend()
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{
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UNIMPLEMENTED ("mutate given UI coordinates by uncovered extension");
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}
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};
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/** Register this test class... */
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LAUNCHER (UICoordResolver_test, "unit gui");
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}}} // namespace gui::interact::test
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