388 lines
12 KiB
C++
388 lines
12 KiB
C++
/*
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NODEOPERATION.hpp - Specify how the nodes call each other and how processing is organized
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file nodeoperation.hpp
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** Chunks of operation for invoking the rendernodes.
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** This header defines the "glue" which holds together the render node network
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** and enables to pull a result frames from the nodes. Especially, the aspect of
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** buffer management is covered here. Each node has been preconfigured by the builder
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** with a WiringDescriptor and a concrete type of a StateAdapter. These concrete
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** StateAdapter objects are assembled out of the building blocks defined in this header,
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** depending on the desired mode of operation. Any node can be built to
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** - participate in the Caching or ignore the cache
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** - actually process a result or just pull frames from a source
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** - employ in-Place calculations or use separate in/out buffers
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** Additionally, each node may have a given number of input/output pins, expecting to
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** be provided with buffers holding a specific kind of data.
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**
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** \par composition of the StateAdapter
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** For each individual ProcNode#pull() call, the WiringAdapter#callDown() builds an StateAdapter
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** instance directly on the stack, holding the actual buffer pointers and state references. Using this
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** StateAdapter, the predecessor nodes are pulled. The way these operations are carried out is encoded
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** in the actual StateAdapter type known to the NodeWiring (WiringAdapter) instance. All of these actual
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** StateAdapter types are built as implementing the engine::State interface, on top of the InvocationStateBase
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** and inheriting from a chain of strategy classes (single inheritance, mostly \em no virtual functions).
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**
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** @see engine::ProcNode
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** @see engine::StateProxy
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** @see nodewiring.hpp interface for building/wiring the nodes
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**
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*/
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#ifndef ENGINE_NODEOPERATION_H
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#define ENGINE_NODEOPERATION_H
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#include "proc/engine/procnode.hpp"
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#include "proc/engine/nodewiringconfig.hpp"
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#include "lib/appconfig.hpp"
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namespace engine {
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/**
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* Adapter to shield the ProcNode from the actual buffer management,
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* allowing the processing function within ProcNode to use logical
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* buffer IDs. StateAdapter is created on the stack for each pull()
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* call, using setup/wiring data preconfigured by the builder.
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* Its job is to provide the actual implementation of the Cache
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* push / fetch and recursive downcall to render the source frames.
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*
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* \par assembling the implementation
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* This is the abstract base class of all concrete StateAdapter types.
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* Each ProcNode#pull() call creates such a StateAdapter on the stack,
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* with a concrete type according to the WiringDescriptor of the node
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* to pull. The concrete type is assembled by a chain of policy templates
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* on top of InvocationStateBase. For each of the possible configuratons
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* we define such a chain (see bottom of this header). The WiringFactory
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* defined in nodewiring.cpp actually drives the instantiation of all
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* those possible combinations
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*/
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class StateAdapter
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: public State
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{
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protected:
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State& parent_;
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State& current_;
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uint requiredOutputNr;
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StateAdapter (State& callingProcess)
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: parent_ (callingProcess),
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current_(callingProcess.getCurrentImplementation())
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{ }
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virtual State& getCurrentImplementation () { return current_; }
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};
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struct BuffTable
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{
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BuffHandle *const outHandle;
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BuffHandle *const inHandle;
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BuffHandle::PBuff *const outBuff;
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BuffHandle::PBuff *const inBuff;
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};
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struct Invocation
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{
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WiringDescriptor const& wiring;
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BuffTable& buffTab;
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const uint outNr;
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protected:
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Invocation (WiringDescriptor const& w, BuffTable& b, uint o)
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: wiring(w),
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buffTab(b),
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outNr(o)
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{ }
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};
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template<uint SZ>
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class InvocationImpl
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: private StateAdapter,
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private BuffTableStorage<SZ>,
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public Invocation
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{
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protected:
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InvocationImpl (State& callingProcess, WiringDescriptor const& w, const uint outCh)
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: StateAdapter(callingProcess),
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BuffTableStorage(w),
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Invocation(w, static_cast<BuffTable&>(*this), outCh)
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{ }
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/** contains the details of Cache query and recursive calls
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* to the predecessor node(s), eventually followed by the
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* ProcNode::process() callback
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*/
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template<class Strategy>
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BuffHandle retrieve ()
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{
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return Strategy::step (*this);
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}
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};
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class OperationBase
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{
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};
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template<class NEXT>
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struct QueryCache : NEXT
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{
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BuffHandle
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step (Invocation& ivo)
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{
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BuffHandle fetched = this->current_.fetch (
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this->genFrameID (
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this->requiredOutputNr));
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if (fetched)
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return fetched;
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else
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return NEXT::step (ivo);
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}
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};
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template<class NEXT>
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struct PullInput : NEXT
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{
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BuffHandle
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step (Invocation& ivo)
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{
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this->createBuffTable();
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ASSERT (this->buffTab);
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ASSERT (0 < this->buffTabSize());
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ASSERT (this->nrO == this->nrI );
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ASSERT (this->nrO+this->nrI <= this->buffTabSize());
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ASSERT (this->buffTab->inHandles = &this->buffTab->handles[this->nrO]);
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BuffHandle *inH = this->buffTab->inHandles;
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BuffHandle::PBuff *inBuff = this->buffTab->inBuffs;
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for (uint i = 0; i < this->nrI; ++i )
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{
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inBuff[i] =
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*(inH[i] = this->pullPredecessor(i)); // invoke predecessor
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// now Input #i is ready...
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}
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return NEXT::step (ivo);
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}
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};
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template<class NEXT>
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struct ReadSource : NEXT
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{
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BuffHandle
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step (Invocation& ivo)
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{
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this->createBuffTable();
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ASSERT (this->buffTab);
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ASSERT (0 < this->buffTabSize());
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ASSERT (this->nrO+this->nrI <= this->buffTabSize());
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ASSERT (this->buffTab->inHandles = &this->buffTab->handles[this->nrO]);
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BuffHandle *inH = this->buffTab->inHandles;
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BuffHandle *outH = this->buffTab->handles;
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BuffHandle::PBuff *inBuff = this->buffTab->inBuffs;
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BuffHandle::PBuff *outBuff = this->buffTab->buffers;
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for (uint i = 0; i < this->nrI; ++i )
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{
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inBuff[i] = outBuff[i] =
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*(inH[i] = outH[i] = this->getSource(i)); // TODO: how to access source nodes???
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// now Input #i is ready...
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}
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return NEXT::step (ivo);
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}
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};
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template<class NEXT, class BUFFSRC>
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struct AllocOutput
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{
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BuffHandle
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step (Invocation& ivo)
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{
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ASSERT (this->buffTab);
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ASSERT (this->nrO < this->buffTabSize());
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BuffHandle *outH = this->buffTab->handles;
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BuffHandle::PBuff *outBuff = this->buffTab->buffers;
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for (uint i = 0; i < this->nrO; ++i )
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{
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outBuff[i] =
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*(outH[i] = allocateBuffer (i));
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// now Output buffer for channel #i is available...
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}
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return NEXT::step (ivo);
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}
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private:
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BuffHandle const&
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allocateBuffer (uint outCh)
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{
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BUFFSRC::getBufferProvider(this).allocateBuffer(
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this->getBufferDescriptor(outCh));
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}
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};
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enum OutBuffProvider { PARENT, CACHE };
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template<OutBuffProvider>
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struct OutBuffSource ;
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template<>
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struct OutBuffSource<PARENT>
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{
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State& getBufferProvider (InvocationStateBase& thisState) { return thisState.parent_; }
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};
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template<>
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struct OutBuffSource<CACHE>
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{
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State& getBufferProvider (InvocationStateBase& thisState) { return thisState.current_; }
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};
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template<class NEXT>
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struct ProcessData
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{
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BuffHandle
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step (Invocation& ivo)
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{
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ASSERT (this->buffTab);
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ASSERT (this->nrO+this->nrI <= this->buffTabSize());
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ASSERT (this->validateBuffers());
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// Invoke our own process() function, providing the buffer array
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this->wiring_.processFunction (this->buffTab->buffers);
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return NEXT::step (ivo);
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}
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};
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template<class NEXT>
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struct FeedCache
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{
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BuffHandle
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step (Invocation& ivo)
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{
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// declare all Outputs as finished
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this->current_.isCalculated(this->buffTab->handles,
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this->nrO);
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return NEXT::step (ivo);
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}
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};
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template<class NEXT>
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struct ReleaseBuffers
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{
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BuffHandle
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step (Invocation& ivo)
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{
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// all buffers besides the required Output no longer needed
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this->current_.releaseBuffers(this->buffTab->handles,
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this->buffTabSize(),
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this->requiredOutputNr);
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return this->buffTab->outH[this->requiredOutputNr];
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}
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};
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/* === declare the possible Assembly of these elementary steps === */
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template<class Config>
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struct Strategy ;
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template<char CACE_Fl=0, char INPLACE_Fl=0>
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struct SelectBuffProvider;
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template<> struct SelectBuffProvider<CACHING> : OutBuffSource<CACHE> { };
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template<> struct SelectBuffProvider<NOT_SET,INPLACE> : OutBuffSource<PARENT>{ };
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template<> struct SelectBuffProvider<CACHING,INPLACE> : OutBuffSource<CACHE> { };
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template<> struct SelectBuffProvider<> : OutBuffSource<PARENT>{ };
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using lumiera::typelist::Config;
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template<char INPLACE_Fl>
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struct Strategy< Config<CACHING,PROCESS,INPLACE_Fl> >
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: QueryCache<
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PullInput<
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AllocOutput<SelectBuffProvider<CACHING,INPLACE_Fl>,
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ProcessData<
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FeedCache<
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ReleaseBuffers<
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OperationBase > > > > > >
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{ };
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template<char INPLACE_Fl>
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struct Strategy< Config<PROCESS> >
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: PullInput<
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AllocOutput<SelectBuffProvider<NOT_SET,INPLACE_Fl>,
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ProcessData<
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ReleaseBuffers<
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OperationBase > > > >
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{ };
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template<>
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struct Strategy< Config<> >
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: ReadSource<
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ReleaseBuffers<
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OperationBase > >
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{ };
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template<>
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struct Strategy< Config<INPLACE> > : Strategy< Config<> > { };
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template<>
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struct Strategy< Config<CACHING> >
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: ReadSource<
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AllocOutput<OutBuffSource<CACHE>,
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ProcessData< // wiring_.processFunction is supposed to do just buffer copying here
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ReleaseBuffers<
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OperationBase > > > >
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{ };
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} // namespace engine
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#endif
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