...to the base-class of all tests * `seedRand()` shall be invoked by every test using randomisation * it will draw a new seed for the implicit default-PRNG * it will document this seed value * but when a seed was given via cmdline, it will inject that instead * `makeRandGen()` will create a new dedicated generator instance, attached (by seeding) to the current default-PRNG It is not clear yet how to pass the actual `SeedNucleus`, which for obvious reasons must be maintained by the `test::Suite` |
||
|---|---|---|
| .. | ||
| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||