lumiera_/tests/core/steam
Ichthyostega c13d6d45f4 Library: add new API for random seeding
...to the base-class of all tests
 * `seedRand()` shall be invoked by every test using randomisation
   * it will draw a new seed for the implicit default-PRNG
   * it will document this seed value
   * but when a seed was given via cmdline, it will inject that instead
 * `makeRandGen()` will create a new dedicated generator instance,
   attached (by seeding) to the current default-PRNG

It is not clear yet how to pass the actual `SeedNucleus`, which
for obvious reasons must be maintained by the `test::Suite`
2024-11-10 04:40:39 +01:00
..
asset Library: uniform definition scheme for error-IDs 2024-03-21 19:57:34 +01:00
control Library: uniform definition scheme for error-IDs 2024-03-21 19:57:34 +01:00
engine Library: add new API for random seeding 2024-11-10 04:40:39 +01:00
fixture Scheduler: devise the arrangement of basic components 2023-06-24 03:14:17 +02:00
mobject Library: uniform definition scheme for error-IDs 2024-03-21 19:57:34 +01:00
play Invocation: clarify role of Buffer-Descriptor and Dependency-Injection 2024-07-15 18:52:59 +02:00
render-segment-test.cpp Dispatcher-Pipeline: prepare test for the new NodeGraphAttachment 2023-06-07 04:03:00 +02:00