lumiera_/tests/library/hierarchy-orientation-indicator-test.cpp
Ichthyostega 974c670d41 fix **** in doxygen comments
to make them stand out more prominently, some entity comments
where started with a line of starts. Unfortunately, doxygen
(and javadoc) only recogise comments which are started exactly
with /**

This caused quite some comments to be ignored by doxygen.
Credits to Hendrik Boom for spotting this problem!

A workaround is to end the line of stars with *//**
2013-10-24 23:06:36 +02:00

411 lines
13 KiB
C++

/*
HierarchyOrientationIndicator(Test) - mechanism for reproducing a tree (of jobs)
Copyright (C) Lumiera.org
2013, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "lib/hierarchy-orientation-indicator.hpp"
#include "lib/iter-adapter-stl.hpp"
#include "lib/iter-explorer.hpp"
#include "lib/itertools.hpp"
#include "lib/util.hpp"
#include <boost/operators.hpp>
#include <tr1/functional>
#include <string>
#include <vector>
#include <cstdlib>
namespace lib {
namespace test {
namespace { // test fixture: a random Tree to navigate...
using std::rand;
using std::tr1::function;
using lib::transformIterator;
using lib::iter_stl::eachAddress;
using util::contains;
using util::max;
/* -- size of the test tree ---- */
const uint MAX_CHILDREN_CNT(5); // children per Node (5 means 0 to 4 children)
const double CHILD_PROBABILITY(0.45); // probability for a Node to have any children
const uint TEST_SEQUENCE_LENGTH(50); // test uses a sequence of Node trees
// 5 - 45% - 50 produce roughly 1000 Nodes and tree depths of about 12
uint nextChildID(1);
/**
* pick a random child count below #MAX_CHILDREN_CNT
* with a probability to get any count above zero
* as defined by CHILD_PROBABILITY
*/
inline uint
pick_random_count()
{
uint bottom((1.0/CHILD_PROBABILITY - 1) * MAX_CHILDREN_CNT);
uint limit = bottom + MAX_CHILDREN_CNT;
ASSERT (0 < bottom);
ASSERT (bottom < limit);
int cnt = (rand() % limit) - bottom;
return max(0, cnt);
}
/** (sub)tree of test data */
struct Node
: boost::equality_comparable<Node>
{
typedef std::vector<Node> Children;
int id_;
Children children_;
Node(int i) ///< build node explicitly without children
: id_(i)
{ }
Node() ///< build a random test subtree
: id_(nextChildID++)
{
uint c = pick_random_count();
for (uint j=0; j<c; ++j) // populate with c random children
children_.push_back(Node());
}
Node const&
child (uint i) const
{
REQUIRE (i < children_.size());
return children_[i];
}
bool
hasChild (Node const& o)
{
return util::contains (children_, o);
}
Node&
makeChild (int childID)
{
children_.push_back (Node(childID));
return children_.back();
}
};
inline bool
have_equivalent_children (Node const& l, Node const& r)
{
if (l.children_.size() != r.children_.size()) return false;
for (uint i=0; i<l.children_.size(); ++i)
if (l.child(i) != r.child(i)) return false;
return true;
}
inline bool
operator== (Node const& l, Node const& r)
{
return l.id_ == r.id_
&& have_equivalent_children(l,r);
}
typedef lib::IterQueue<Node*> NodeSeq;
/**
* Function to generate a depth-first tree visitation
*/
NodeSeq
exploreChildren (Node* node)
{
NodeSeq children_to_visit;
build(children_to_visit).usingSequence (eachAddress (node->children_));
return children_to_visit;
}
struct VisitationData
{
int id;
int orientation;
VisitationData(int refID,
int direction =0)
: id(refID)
, orientation(direction)
{ }
};
/**
* This functor visits the nodes to produce the actual test data.
* The intention is to describe a visitation path through a tree structure
* by a sequence of "up", "down", and "level" orientations. The test we're
* preparing here will attempt to re-create a given tree based on these
* directional information. The actual visitation path is created by
* a depth-first exploration of the source tree.
*/
class NodeVisitor
{
typedef std::deque<Node*> NodePath;
typedef NodePath::reverse_iterator PathIter;
NodePath path_;
public:
// using default ctor and copy operations
static function<VisitationData(Node*)>
create () { return NodeVisitor(); }
VisitationData
operator() (Node* node)
{
int direction = establishRelation (node);
return VisitationData(node->id_, direction);
}
private:
/** Helper for this test only: find out about the hierarchical relation.
* In the real usage situation, the key point is that we \em record
* this relation on-the-fly, when visiting the tree, instead of
* determining it after the fact. */
int
establishRelation (Node* nextNode)
{
REQUIRE (nextNode);
uint level = path_.size();
uint refLevel = level;
for (PathIter p = path_.rbegin();
0 < level ; --level, ++p )
{
Node* parent = *p;
if (parent->hasChild (*nextNode))
{
// visitation continues with children below this level
path_.resize(level);
path_.push_back(nextNode);
return (level - refLevel) + 1;
}
}
ASSERT (0 == level);
// nextNode not found as child (i.e. fork) within current tree path
// --> start new tree path at root
path_.clear();
path_.push_back(nextNode);
return (0 - refLevel) + 1;
} // by convention, root is an implicitly pre-existing context at level 0
};
/**
* the core of this test: rebuilding a tree
* based on visitation data, including the \em orientation
* of the visitation path (up, down, siblings). After construction,
* the embedded #children_ will reflect the original sequence as
* described by the given treeTraversal.
* @remarks this is a blueprint for the scheduler interface,
* which accepts a sequence of jobs with dependencies.
*/
struct TreeRebuilder
: Node
{
template<class IT>
TreeRebuilder (IT treeTraversal)
: Node(0)
{
populate (transformIterator (treeTraversal,
NodeVisitor::create()));
}
private:
template<class IT>
void
populate (IT treeVisitation)
{
struct Builder
{
Builder (Node& startPoint)
: parent_(NULL)
, current_(&startPoint)
{ }
void
populateBy (IT& treeVisitation)
{
while (treeVisitation)
{
int direction = treeVisitation->orientation;
if (direction < 0)
{
treeVisitation->orientation += 1;
return;
}
else
if (direction > 0)
{
treeVisitation->orientation -= 1;
Node* refPoint = startChildTransaction();
populateBy (treeVisitation);
commitChildTransaction(refPoint);
}
else
{
addNode (treeVisitation->id);
++treeVisitation;
}}}
private:
Node* parent_;
Node* current_;
void
addNode (int id)
{
current_ = & parent_->makeChild(id);
}
Node*
startChildTransaction()
{
Node* oldRefPoint = parent_;
ASSERT (current_);
parent_ = current_; // set new ref point
return oldRefPoint;
}
void
commitChildTransaction(Node* refPoint)
{
parent_ = refPoint;
current_ = parent_;
}
};
Builder builder(*this); // pre-existing implicit root context
builder.populateBy (treeVisitation);
}
};
} //(End) test fixture
/***********************************************************************//**
* @test describing and rebuilding a tree structure
* while visiting the tree in depth first order.
* To keep track of the level changes during that navigation,
* we use an indicator to represent the relative level difference
* compared to the previously visited node in the tree.
*
* @see HierarchyOrientationIndicator
* @see DispatcherInterface_test
*/
class HierarchyOrientationIndicator_test : public Test
{
virtual void
run (Arg)
{
demonstrate_tree_rebuilding();
verify_OrientationIndicator();
}
/** @test demonstrate how a Node tree structure can be rebuilt
* just based on the visitation sequence of an original tree.
* This visitation captures the local data of the Node (here the ID)
* and the orientation of the visitation path (down, next sibling, up)
*
* This is a demonstration and blueprint for constructing the scheduler interface.
* The Scheduler accepts a series of new jobs, but jobs may depend on each other,
* and the jobs are created while exploring the dependencies in the render engine's
* node graph (low-level-model).
*/
void
demonstrate_tree_rebuilding ()
{
Node::Children testWood;
for (uint i=0; i < TEST_SEQUENCE_LENGTH; ++i)
testWood.push_back(Node());
TreeRebuilder reconstructed (depthFirst (eachAddress(testWood)) >>= exploreChildren);
CHECK (reconstructed.children_ == testWood);
}
void
verify_OrientationIndicator ()
{
OrientationIndicator orient;
CHECK (0 == orient);
++orient;
CHECK (+1 == orient);
----orient;
CHECK (-1 == orient);
orient.markRefLevel (2);
CHECK (+2 == orient);
orient.markRefLevel (2);
CHECK ( 0 == orient);
orient.markRefLevel (3);
CHECK (+1 == orient);
orient.markRefLevel (4);
orient.markRefLevel (5);
CHECK (+1 == orient);
orient.markRefLevel (2);
CHECK (-3 == orient);
orient += 200;
orient -= 190;
CHECK (+7 == orient);
OrientationIndicator o2(orient);
o2.markRefLevel(0);
CHECK (-2 == o2);
CHECK (+7 == orient);
}
};
/** Register this test class... */
LAUNCHER(HierarchyOrientationIndicator_test, "unit common");
}} // namespace lib::test