...problem is, I actually don't know much about what kinds of markers we'll get, and how we handle them. Thus introducing a marker kind is just a wild guess, in order to get *any* tangible attribute
98 lines
2.2 KiB
C++
98 lines
2.2 KiB
C++
/*
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MarkerWidget - display of a marker in timeline or within clips
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Copyright (C) Lumiera.org
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2016, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file marker-widget.cpp
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** Implementation of marker display.
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**
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** @todo WIP-WIP-WIP as of 12/2016
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**
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*/
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#include "gui/gtk-lumiera.hpp"
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#include "gui/timeline/marker-widget.hpp"
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//#include "gui/ui-bus.hpp"
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//#include "lib/format-string.hpp"
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//#include "lib/format-cout.hpp"
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//#include "lib/util.hpp"
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//#include <algorithm>
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//#include <vector>
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//using util::_Fmt;
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using lib::diff::TreeMutator;
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//using util::contains;
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//using Gtk::Widget;
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//using sigc::mem_fun;
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//using sigc::ptr_fun;
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//using std::cout;
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//using std::endl;
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namespace gui {
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namespace timeline {
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MarkerWidget::MarkerWidget (ID identity, ctrl::BusTerm& nexus)
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: Widget{identity, nexus}
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, kind_{MARK}
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, name_{identity.getSym()} // ID symbol as name fallback
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{
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UNIMPLEMENTED ("how to attach the Marker, depending on the actual context");
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}
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MarkerWidget::~MarkerWidget()
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{
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}
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void
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MarkerWidget::buildMutator (TreeMutator::Handle buffer)
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{
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buffer.create (
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TreeMutator::build()
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.change("name", [&](string val)
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{
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name_ = val;
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})
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.change("kind", [&](string val)
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{
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if (val == "LOOP") kind_ = LOOP;
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else kind_ = MARK;
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}));
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}
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}}// namespace gui::timeline
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