lumiera_/src/gui/widget/menu-button.cpp
Ichthyostega 670c670d55 style-adjustment: GUI indentation, naming and braces
over time, a specific Lumiera code writing style has emerged.
The GUI, as it stood, used somewhat different conventions,
which now have been aligned to the common standard.

Basically we use GNU style, with some adjustments for OO-programming,
we prefer CamelCase, and write TypeNames uppercase, variableNames lowercase
2015-05-29 04:44:58 +02:00

204 lines
4.7 KiB
C++

/*
MenuButton - button widget to invoke a menu
Copyright (C) Lumiera.org
2008, Joel Holdsworth <joel@airwebreathe.org.uk>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "gui/widget/menu-button.hpp"
using namespace Gtk;
using namespace Glib;
using namespace sigc;
#define POPUP_SLUG "TheMenu"
#define POPUP_PATH "/" POPUP_SLUG
namespace gui {
namespace widget {
namespace {
const int CaptionPadding = 4;
const ArrowType arrowType = ARROW_DOWN;
const ShadowType shadowType = SHADOW_NONE;
}
MenuButton::MenuButton()
: ToggleButton()
, arrow(arrowType, shadowType)
, uimanager(UIManager::create())
, actions(ActionGroup::create())
{
setupButton();
}
MenuButton::MenuButton (StockID const& stock_id)
: ToggleButton()
, image(stock_id, ICON_SIZE_MENU)
, caption()
, arrow(arrowType, shadowType)
{
StockItem stock_item;
REQUIRE (StockItem::lookup (stock_id, stock_item));
caption.set_text_with_mnemonic (stock_item.get_label());
hBox.pack_start (image);
setupButton();
}
MenuButton::MenuButton (cuString& label, bool mnemonic)
: ToggleButton()
, caption(label, mnemonic)
, arrow(arrowType, shadowType)
{
setupButton();
}
Gtk::Widget*
MenuButton::get (uString slug)
{
//TODO: if (slug == "Menu") return &get_menu();
uString path (POPUP_PATH);
path.append("/");
return uimanager->get_widget(path.append(slug));
}
Menu&
MenuButton::get_menu()
{
uString path ("/");
path.append (POPUP_SLUG);
Menu* p_menu = dynamic_cast<Menu*>(
uimanager->get_widget(path));
REQUIRE (p_menu);
return *p_menu;
}
void
MenuButton::append (uString &slug, uString &title,
sigc::slot<void> &callback, bool toggle)
{
if (!toggle)
actions->add(Action::create(slug, title,""), callback);
else
actions->add(ToggleAction::create(slug, title,"",false), callback);
uimanager->add_ui(uimanager->new_merge_id(),
ustring("ui/").append(POPUP_SLUG),
slug, slug, Gtk::UI_MANAGER_AUTO,
false);
uimanager->ensure_update();
}
void
MenuButton::append (const char *slug, const char* title,
sigc::slot<void>& callback, bool toggle)
{
uString uSlug (slug);
uString uTitle (_(title));
append (uSlug, uTitle, callback, toggle);
}
void
MenuButton::appendSeparator()
{
uimanager->add_ui_separator(
uimanager->new_merge_id(),
ustring("ui/").append(POPUP_SLUG),
"Separator", Gtk::UI_MANAGER_SEPARATOR,
false);
}
void
MenuButton::popup()
{
get_menu().popup(mem_fun(this, &MenuButton::on_menu_position),
0, gtk_get_current_event_time());
set_active();
}
void
MenuButton::setupButton()
{
uimanager = UIManager::create();
actions = ActionGroup::create();
uimanager->insert_action_group(actions);
// Setup the UIManager with a popup menu
const guint rootId = uimanager->new_merge_id();
uimanager->add_ui(rootId, "ui",
POPUP_SLUG, POPUP_SLUG,
Gtk::UI_MANAGER_POPUP);
get_menu().signal_deactivate().connect(mem_fun(
this, &MenuButton::on_menu_deactivated));
arrow.set(ARROW_DOWN, SHADOW_NONE);
hBox.pack_start(caption, PACK_EXPAND_WIDGET, CaptionPadding);
hBox.pack_start(arrow);
add(hBox);
show_all();
}
void
MenuButton::on_pressed()
{
popup();
}
void
MenuButton::on_menu_deactivated()
{
set_active(false);
}
void
MenuButton::on_menu_position (int& x, int& y, bool& push_in)
{
Glib::RefPtr<Gdk::Window> window = get_window();
REQUIRE(window);
window->get_origin(x, y);
const Allocation allocation = get_allocation();
x += allocation.get_x();
y += allocation.get_y() + allocation.get_height();
push_in = true;
}
}}// gui::widget