lumiera_/src/steam/mobject/session/session-impl.cpp
Ichthyostega d58174db4d Segmentation: reorganise namespaces
The Fixture and the low-level model backbone deserve a distinct namespace on their own.
Since it's built by the Builder from the Session contents, and also used by the frame dispatch,
we can expect dependence on some types from Steam-Layer, and thus this namespace
needs to reside in Steam-Layer rather, while the actual low-level Model
might become part of Vault-Layer, creating a hierarchy of data structures.

(Remark: likely also the session related namespaces will need a reorganisation)
2023-04-25 18:27:16 +02:00

159 lines
4.4 KiB
C++

/*
SessionImpl - holds the complete session data to be edited by the user
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file session-impl.cpp
** Implementation of the global session datastructure
** @todo WIP implementation of session core from 2010
** @todo as of 2016, this effort is considered stalled but basically valid
*/
#include "steam/mobject/session/session-impl.hpp"
#include "steam/mobject/session/mobjectfactory.hpp"
#include "steam/mobject/session/query-focus.hpp"
#include "steam/mobject/placement.hpp"
#include "steam/mobject/mobject.hpp"
#include "lib/error.hpp"
namespace steam {
namespace mobject {
namespace session {
/** create a new empty session with default values.
* @note any exception arising while creating this
* default session will inevitably halt the
* system (and this is desirable)
*/
SessionImpl::SessionImpl ()
: SessionInterfaceModules()
, Session( defaultsManager_
, elementQueryAPI_
, timelineRegistry_
, sequenceRegistry_ )
, contents_( MObject::create (defaultsManager_))
, fixture_(new fixture::Fixture)
{
INFO (session, "new Session created.");
}
/** @internal used by SessionManager#clear
* discard all Session content,
* without touching global configuration.
*/
void
SessionImpl::clear ()
{
try
{
//////////////////////////////////////////////////////////////////////////TICKET #496
}
catch (...)
{
throw error::Fatal ("unexpected exception while clearing the session"); ///////////TODO still required??
}
}
bool
SessionImpl::isValid ()
{
return true; //////////////////////////////////////////////////////////////////////////TICKET #694
}
/** attach a copy within the scope
* of the current QueryFocus point
* @return reference to the newly created
* instance (placement) which was attached
* below the position given by current focus
*/
MObjectRef
SessionImpl::attach (PMO const& placement)
{
MObjectRef newAttachedInstance;
RefPlacement attachmentPoint = QueryFocus().currentPoint();
newAttachedInstance.activate(
contents_.insert (placement, attachmentPoint));
return newAttachedInstance;
}
/** detach the denoted object (placement) from model,
* together with any child objects contained in the
* scope of this placement.
* @note as a sideeffect, the current QueryFocus
* is moved to the scope containing the
* object to be removed
* @throw error::Invalid when attempting to kill root
* @return \c true if actually removing something
*/
bool
SessionImpl::detach (PMO const& placement)
{
bool is_known = contents_.contains (placement);
if (is_known)
{
if (Scope(placement).isRoot())
throw error::Invalid ("Can't detach the model root."
, LERR_(INVALID_SCOPE));
QueryFocus currentFocus;
currentFocus.shift (Scope(placement).getParent());
contents_.clear (placement);
}
ENSURE (!contents_.contains (placement));
return is_known;
}
MObjectRef
SessionImpl::getRoot()
{
MObjectRef refRoot;
refRoot.activate (contents_.getRoot());
return refRoot;
}
PFixture&
SessionImpl::getFixture ()
{
return fixture_;
}
void
SessionImpl::rebuildFixture ()
{
UNIMPLEMENTED ("rebuild Fixture");
}
}}} // namespace steam::mobject::session