NLE Video Editor
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Ichthyostega da43d7f00f follow-up to the bugfix: just plain int is yet more readable
basically the 32/64bit problem was caused by things like 23L, which creates a long.
Unfortunately on 64bit platforms, this is aliased to int64_t,
while on 32bit i386, it is a distinct data type, but just 32bit,
like int.

The code in question here is just test / demonstration code
and actually just needs "some integer number". So let's stick
to good old boring int then.
2015-08-27 23:46:12 +02:00
admin Project: switch to C++14 2015-08-16 01:43:04 +02:00
data GTK-stylesheet: change name to gtk-lumiera.css 2014-10-07 00:59:03 +02:00
doc Doxygen: adjust ignores 2015-08-17 01:14:33 +02:00
po release prep: remove defunct autotools buildsystem 2013-10-29 03:47:50 +01:00
research investigation: Segfault in GDB (IV) (related to #946) 2015-08-16 01:17:35 +02:00
src Record "object" representation now finished and passes Test 2015-08-17 22:13:36 +02:00
target update some DIR_INFO entries 2011-04-05 00:44:30 +02:00
tests follow-up to the bugfix: just plain int is yet more readable 2015-08-27 23:46:12 +02:00
uml Reference platform for Lumeira is now Debian/Jessie 2015-08-16 02:49:53 +02:00
wiki Record "object" representation now finished and passes Test 2015-08-17 22:13:36 +02:00
.gitignore Doxygen: adjust ignores 2015-08-17 01:14:33 +02:00
AUTHORS Pre-release 0.pre.02 2013-10-30 02:35:20 +01:00
COPYING we need the usual README, INSTALL, AUTHORS, and LICENSE file 2007-09-06 18:16:45 +02:00
DIR_INFO update some DIR_INFO entries 2011-04-05 00:44:30 +02:00
INSTALL Pre-release 0.pre.02 2013-10-30 02:35:20 +01:00
LICENSE ability to pick up the attribute type from the closure/functor 2015-05-03 05:24:06 +02:00
README DOC: Tighten the build requirements to C++11 and Boost-1.55 2014-04-29 09:51:00 +02:00
SConstruct implement anchor against current system time 2012-10-10 05:20:12 +02:00

Lumiera -- the video NLE for Linux
====================================
Version: 0.pre.02
:Date: 4/2014

*************************************************************
Lumiera is a non-linear video editing and compositing tool.

The Application will allow to edit footage in the common
multimedia formats (quicktime, ogg, mkv, avi) and audio/video
stream codecs (dv, mpeg1/2/4, h264 ...)

Lumiera features non-destructive editing, compositing tools,
a selection of effects plugins, processing in RGB, YUV and
RGB-float colour models and the ability to mix media with
differing sizes and framerates. Lumiera is especially well
suited for large and elaborate professional editing tasks
with lots of material, several scenes, nested sequences,
colour grading, 3D support, full fledged sound montage
and multiple edit versions prepared in parallel.

NOTE: as of 10/2013, Lumiera is in early development stage;
it is not usable yet. The above describes the Lumiera project
vision, which will need years to implement. This Debian package
installs a current development snapshot in pre-alpha stage.

Visit http://Lumiera.org and join the mailing list
when interested in Lumiera planning and development.
****************************************************************


Lumiera pre-Alpha Versions
--------------------------

**This source tree doesn't yet contain a working video editing application** +
Rather, it contains the framework and technology core
of the envisioned Application ``Lumiera''.

See http://issues.lumiera.org/roadmap[Project roadmap]

As of _10/2013_ (0.pre.02)::
the data models have been elaborated and some significant parts of the session
are finished. Work has continued with time handling, a draft of the output
connection framework, a draft of the player subsystem and interfaces to the
engine and processing network. Unfortunately there was a considerable slowdown
and decrease in team size, yet still the code base is growing towards 90k LOC.
No tangible progress regarding the GUI and the backend.

As of _1/2011_ (0.pre.01)::
the project has created and documented a fairly consistent design,
partially coded up -- starting from the technical foundations and working up.
The code base is approaching 65k LOC. Roughly half of this is test code.
The Application can be installed and started to bring up a GTK GUI framework,
but the GUI is very preliminary and not connected to core functionality.
The video processing pipeline exists only in the blueprints.

As of _2/2008_::
the project has been separated completely from ``Cinelerra'', the parent project.
The Community, which at that time was largely identical to the Cinelerra-CV community,
choose the new project name ``Lumiera'' through a collaborative selection and vote.
The basic project infrastructure is up and running, and work on the new codebase
has started. We can show nothing beyond a test suite for some time to come.

As of _7/2007_::
we started with the backend and render engine draft, some example code
complemented by several unit tests. There is a TiddlyWiki with detailed
design considerations and developer documentation and a UML model



Build Requirements
------------------

For building Lumiera, you'll need:

 * C99 / C++11 compiler GCC `>=4.7` or Clang `>=3.0`
 * Git Version management system
 * http://www.scons.org/[SCons build system]
 * http://www.boost.org/[Boost libraries]
 * http://gmerlin.sourceforge.net/[GAVL library]
 * http://nobug.pipapo.org/[NoBug library]
 * http://www.gtkmm.org/en/[GTKmm]
 * http://cgit.freedesktop.org/xorg/lib/libXv[libXv]
 * https://wiki.gnome.org/LibRsvg[lib R SVG]
 * https://git.gnome.org/browse/gdl[lib GDL]

See the online documentation at http://Lumiera.org/download.html



Debian Package
--------------
Hermann Vosseler (aka Ichthyo) maintains a *Debian* packaging of the source tree

- the package definition can be pulled from `git://git.lumiera.org/debian/lumiera/`
- the package can be built by `git-buildpackage`