lumiera_/tests/components/proc/asset/createassettest.cpp
Ichthyostega dffd635482 switch asset ordering impl to utilize the new custom smart-ptr
passes compiler and test suite, finally!
TODO: also switch the derived asset kinds to use P<Media>, P<Struct>,....
maybe do the same with MObject?
2008-04-05 07:26:54 +02:00

207 lines
7.9 KiB
C++

/*
CreateAsset(Test) - constructing and registering Assets
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "common/test/run.hpp"
#include "common/util.hpp"
#include "proc/assetmanager.hpp"
#include "proc/asset/media.hpp"
#include "proc/asset/proc.hpp"
#include "proc/asset/assetdiagnostics.hpp"
using util::isnil;
using std::string;
namespace asset
{
namespace test
{
/***********************************************************************
* @test creating new Assets and registering them with the AssetManager.
* @see proc_interface::AssetManager#reg
*/
class CreateAsset_test : public Test
{
virtual void run(Arg arg)
{
createMedia();
factoryVariants();
if (!isnil (arg))
dumpAssetManager();
TRACE (assetmem, "leaving CreateAsset_test::run()");
}
typedef P<Media> PM; /////TODO: transition to P<>
/** @test Creating and automatically registering Asset instances.
* Re-Retrieving the newly created objects from AssetManager.
* Checking AssetManager access functions, esp. getting
* different kinds of Assets by ID, querying with the
* wrong Category and querying unknown IDs.
*/
void createMedia()
{
Category cat(VIDEO,"bin1");
Asset::Ident key("Name-1", cat, "ichthyo", 5);
PM mm1 = asset::Media::create(key,"testfile.mov");
PM mm2 = asset::Media::create("testfile1.mov", cat);
PM mm3 = asset::Media::create("testfile2.mov", VIDEO);
// Assets have been registered and can be retrieved by ID
AssetManager& aMang = AssetManager::instance();
PM registered; /////TODO: transition to P<>
registered = aMang.getAsset (mm1->getID());
ASSERT (registered == mm1);
registered = aMang.getAsset (mm2->getID());
ASSERT (registered == mm2);
registered = aMang.getAsset (mm3->getID());
ASSERT (registered == mm3);
registered = aMang.getAsset (mm1->getID());
ASSERT (registered != mm2);
/*
* TODO: switch back to original version
* once the transition to P<XX> ist done...
*
ASSERT (aMang.getAsset (mm1->getID()) == mm1);
ASSERT (aMang.getAsset (mm2->getID()) == mm2);
ASSERT (aMang.getAsset (mm3->getID()) == mm3);
ASSERT (aMang.getAsset (mm1->getID()) != mm2);
*/
PAsset aa1 = aMang.getAsset (ID<Asset>(mm1->getID())); // note we get an Asset ref
ASSERT (aa1 == mm1);
PM mX1 = aMang.getAsset (mm1->getID()); // ..and now we get a Media ref
ASSERT (mX1 == mm1);
ASSERT (mX1 == aa1);
ASSERT (aMang.known (mm1->getID()));
ASSERT (aMang.known (mm2->getID()));
ASSERT (aMang.known (mm3->getID()));
ASSERT ( !aMang.known (mm3->getID(), Category(AUDIO))); // not found within AUDIO-Category
try
{ // can't be found if specifying wrong Asset kind....
aMang.getAsset (ID<asset::Proc>(mm1->getID()));
NOTREACHED;
}
catch (lumiera::error::Invalid& xxx) {ASSERT (xxx.getID()==LUMIERA_ERROR_WRONG_ASSET_KIND);}
try
{ // try accessing nonexistant ID
aMang.getAsset (ID<Asset> (1234567890));
NOTREACHED;
}
catch (lumiera::error::Invalid& xxx) {ASSERT (xxx.getID()==LUMIERA_ERROR_UNKNOWN_ASSET_ID);}
lumiera_error (); // reset errorflag
// checking the Ident-Fields
ASSERT (mm1->ident.name == "Name-1");
ASSERT (mm2->ident.name == "testfile1");
ASSERT (mm3->ident.name == "testfile2");
ASSERT (cat == Category (VIDEO,"bin1"));
ASSERT (mm1->ident.category == Category (VIDEO,"bin1"));
ASSERT (mm2->ident.category == Category (VIDEO,"bin1"));
ASSERT (mm3->ident.category == Category (VIDEO ));
ASSERT (mm1->ident.org == "ichthyo");
ASSERT (mm2->ident.org == "lumi");
ASSERT (mm3->ident.org == "lumi");
ASSERT (mm1->ident.version == 5);
ASSERT (mm2->ident.version == 1);
ASSERT (mm3->ident.version == 1);
ASSERT (mm1->getFilename() == "testfile.mov");
ASSERT (mm2->getFilename() == "testfile1.mov");
ASSERT (mm3->getFilename() == "testfile2.mov");
TRACE (assetmem, "leaving test method scope");
}
/** @test different variants of calling the MediaFactory,
* with focus on the behaviour of the basic Asset
* creation machinery. Covers filling out Asset's
* datafields, amending missing pieces of information.
*/
void factoryVariants()
{
PM candi;
Asset::Ident key1("Au-1", Category(AUDIO), "ichthyo", 5);
candi = asset::Media::create(key1);
ASSERT ( checkProperties (candi, key1, ""));
candi = asset::Media::create(key1, string("testfile.wav"));
ASSERT ( checkProperties (candi, key1, "testfile.wav"));
Asset::Ident key2("", Category(AUDIO), "ichthyo", 5);
candi = asset::Media::create(key2, string("testfile2.wav"));
ASSERT ( checkProperties (candi, key2, "testfile2.wav"));
ASSERT (key2.name == "testfile2"); // name filled in automatically
candi = asset::Media::create(string("testfile3.wav"), Category(AUDIO));
ASSERT ( checkProperties (candi, Asset::Ident("testfile3", Category(AUDIO), "lumi", 1)
, "testfile3.wav"));
candi = asset::Media::create("some/path/testfile4.wav", Category(AUDIO));
ASSERT ( checkProperties (candi, Asset::Ident("testfile4", Category(AUDIO), "lumi", 1)
, "some/path/testfile4.wav"));
candi = asset::Media::create("", Category(AUDIO,"sub/bin"));
ASSERT ( checkProperties (candi, Asset::Ident("nil", Category(AUDIO,"sub/bin"), "lumi", 1)
, ""));
candi = asset::Media::create("", AUDIO);
ASSERT ( checkProperties (candi, Asset::Ident("nil", Category(AUDIO), "lumi", 1)
, ""));
}
bool checkProperties (PM object, Asset::Ident identity, string filename)
{
return identity == object->ident
&& filename == object->getFilename();
}
};
/** Register this test class... */
LAUNCHER (CreateAsset_test, "unit asset");
} // namespace test
} // namespace asset