lumiera_/src/proc/engine/link.hpp

54 lines
1.5 KiB
C++

/*
LINK.hpp - forwarding, adapting or connecting ProcNode
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef ENGINE_LINK_H
#define ENGINE_LINK_H
#include "proc/engine/procnode.hpp"
namespace engine
{
/**
* Abstraction of all sorts of connecting Elements with
* special functionality. For example the coneections enabling
* to mix OpenGL implemented Effects/Previews with normal CPU based
* processing in one render pipeline.
*/
class Link : public ProcNode
{
Link (WiringDescriptor const& wd)
: ProcNode(wd)
{ }
///////TODO: flatten hierarchy if we don't have common functionallity for all Link-Subclasses
///////TODO: can be decdiede when we know more how to handle OpenGL rendering
};
} // namespace engine
#endif