54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/*
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LINK.hpp - forwarding, adapting or connecting ProcNode
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef ENGINE_LINK_H
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#define ENGINE_LINK_H
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#include "proc/engine/procnode.hpp"
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namespace engine
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{
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/**
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* Abstraction of all sorts of connecting Elements with
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* special functionality. For example the coneections enabling
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* to mix OpenGL implemented Effects/Previews with normal CPU based
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* processing in one render pipeline.
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*/
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class Link : public ProcNode
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{
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Link (WiringDescriptor const& wd)
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: ProcNode(wd)
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{ }
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///////TODO: flatten hierarchy if we don't have common functionallity for all Link-Subclasses
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///////TODO: can be decdiede when we know more how to handle OpenGL rendering
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};
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} // namespace engine
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#endif
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