lumiera_/tests/components/proc/engine/dispatcher-interface-test.cpp
Ichthyostega e9dbb3bdb1 stubs for some important components of play/engine (JobTicket...)
also touches the question how to represent the job
descriptor datastructure. @Cehteh: I've just pasted
in your preliminary data struct definitinons
from the relevant mailing list discussions.
2012-10-10 05:20:11 +02:00

167 lines
5.4 KiB
C++

/*
DispatcherInterface(Test) - document and verify dispatcher for frame job creation
Copyright (C) Lumiera.org
2012, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "lib/error.hpp"
//#include "proc/engine/procnode.hpp"
#include "proc/play/dummy-play-connection.hpp"
#include "proc/mobject/model-port.hpp"
#include "proc/engine/dispatcher.hpp"
#include "proc/play/timings.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/time/timequant.hpp"
#include "lib/singleton.hpp"
//#include <boost/scoped_ptr.hpp>
//#include <iostream>
using test::Test;
//using std::cout;
//using std::rand;
namespace proc {
namespace engine{
namespace test {
using lib::time::QuTime;
using lib::time::FrameRate;
using lib::time::Duration;
using mobject::ModelPort;
using play::Timings;
namespace { // used internally
using play::PlayTestFrames_Strategy;
using play::ModelPorts;
typedef play::DummyPlayConnection<play::PlayTestFrames_Strategy> DummyPlaybackSetup;
class MockDispatcherTable
: public Dispatcher
{
DummyPlaybackSetup dummySetup_;
/* == mock Dispatcher implementation == */
FrameCoord
locateFrameNext (uint frameCountOffset)
{
UNIMPLEMENTED ("dummy implementation of the core dispatch operation");
}
public:
ModelPort
provideMockModelPort()
{
ModelPorts mockModelPorts = dummySetup_.provide_testModelPorts();
return *mockModelPorts; // using just the first dummy port
}
};
lib::Singleton<MockDispatcherTable> mockDispatcher;
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #890
ModelPort
getTestPort()
{
return mockDispatcher().provideMockModelPort();
}
} // (End) internal defs
/*******************************************************************
* @test document and verify the engine::Dispatcher interface, used
* to translate a CalcStream into individual node jobs.
* This test covers the definition of the interface itself,
* together with the supporting types and the default
* implementation of the basic operations.
* It creates and uses a mock Dispatcher implementation.
*/
class DispatcherInterface_test : public Test
{
virtual void
run (Arg)
{
verify_basicDispatch();
verify_standardDispatcherUsage();
}
/** @test perform the basic dispatch step
* and verify the generated frame coordinates
*/
void
verify_basicDispatch()
{
Dispatcher& dispatcher = mockDispatcher();
Timings timings (FrameRate::PAL);
ModelPort modelPort (getTestPort());
uint startFrame(10);
uint channel(0);
TimeAnchor refPoint = TimeAnchor::build (timings, startFrame, channel);
CHECK (refPoint == Time::ZERO + Duration(10, FrameRate::PAL));
FrameCoord coordinates = dispatcher.locateFrameNext (15);
CHECK (coordinates.absoluteNominalTime == Time(0,1));
CHECK (coordinates.absoluteFrameNumber == 25);
CHECK (coordinates.remainingRealTime() >= Time(FSecs(24,25)));
JobTicket& executionPlan = dispatcher.accessJobTicket (coordinates, modelPort);
CHECK (executionPlan.isValid());
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
}
/** @test the standard invocation sequence
* used within the engine for planning new jobs.
* The actual implementation is mocked.
*/
void
verify_standardDispatcherUsage()
{
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #880
}
};
/** Register this test class... */
LAUNCHER (DispatcherInterface_test, "unit engine");
}}} // namespace proc::engine::test