This is rather the easy part, building upon the foundation developed with `HeteroData`: * the `TurnoutSystem` will now accept a `HeteroData`-Accessor * the `ParamBuldSpec` can thus construct an Accessor-Type for each »slot« ...the more tricky part will be how actually to build, populate and attach such an extension data slot, placed into the local stack frame... |
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| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||