lumiera_/tests/core/steam/engine/node-builder-test.cpp
Ichthyostega b7fc2df478 Invocation: NodeBuilder now handles all cases of partial-closure
This is a crucial feature, discovered only late, while building
an overall integration test: it is quite common for processing functionality
to require both a technical, and an artistic parametrisation. Obviously,
both are configured from quite different sources, and thus we need a way
to pre-configure ''some parameter values,'' while addressing other ones
later by an automation function. Probably there will be further similar
requirements, regarding the combination of automation and fixed
user-provided settings (but I'll leave that for later to settle).

On a technical level, wiring such independent sources of information
can be quite a challenging organisational problem — which however can be
decomposed using ''partial function closure'' (as building a value tuple
can be packaged into a builder function). Thus in the end I was able to
delegate a highly technical problem to an existing generic library function.
2025-02-18 20:42:25 +01:00

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/*
NodeBuilder(Test) - creation and setup of render nodes
Copyright (C)
2024, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file node-builder-test.cpp
** Unit test \ref NodeBuilder_test demonstrates how to build render nodes.
*/
#include "lib/test/run.hpp"
#include "steam/engine/node-builder.hpp"
#include "steam/engine/diagnostic-buffer-provider.hpp"
#include "steam/asset/meta/time-grid.hpp"
#include "lib/test/diagnostic-output.hpp"
#include "lib/time/timequant.hpp"
#include "lib/time/timecode.hpp"
#include "lib/iter-explorer.hpp"
#include "lib/symbol.hpp"
#include <array>
#include <boost/lexical_cast.hpp>
using lib::Symbol;
using std::string;
using std::array;
using lib::explore;
using lib::time::Time;
using lib::time::QuTime;
using lib::time::FrameNr;
using lib::time::SmpteTC;
namespace steam {
namespace engine{
namespace test {
namespace {
Symbol SECONDS_GRID = "grid_sec";
}
/***************************************************************//**
* @test creating and configuring various kinds of Render Nodes.
*/
class NodeBuilder_test : public Test
{
virtual void
run (Arg)
{
seedRand(); // used for simple time-based „automation“
steam::asset::meta::TimeGrid::build (SECONDS_GRID, 1);
build_simpleNode();
build_Node_fixedParam();
build_Node_dynamicParam();
build_Node_adaptedParam();
build_Node_closedParam();
build_connectedNodes();
build_ParamNode();
}
/** @test build a simple output-only Render Node
* @todo 12/24 ✔ define ⟶ ✔ implement
*/
void
build_simpleNode()
{
auto fun = [](uint* buff){ *buff = LIFE_AND_UNIVERSE_4EVER; };
ProcNode node{prepareNode("Test")
.preparePort()
.invoke("fun()", fun)
.completePort()
.build()};
CHECK (watch(node).isSrc());
CHECK (watch(node).ports().size() == 1);
CHECK (LIFE_AND_UNIVERSE_4EVER == invokeRenderNode (node));
}
/**
* @internal Helper for Render Node invocation
* - use a DiagnosticBufferProvider to allocate a result buffer
* - assuming that the Node internally does not allocate further buffers
* - pull from Port #0 of the given node, passing the \a nomTime as argument
* - expect the buffer to hold a single `uint` value after invocation
*/
uint
invokeRenderNode (ProcNode& theNode, Time nomTime =Time::ZERO)
{
BufferProvider& provider = DiagnosticBufferProvider::build();
BuffHandle buff = provider.lockBufferFor<long> (-55);
ProcessKey key{0};
uint port{0};
CHECK (-55 == buff.accessAs<long>());
// Trigger Node invocation...
buff = theNode.pull (port, buff, nomTime, key);
uint result = buff.accessAs<uint>();
buff.release();
return result;
}
/** @test build a Node with a fixed invocation parameter
* @todo 12/24 ✔ define ⟶ ✔ implement
*/
void
build_Node_fixedParam()
{
auto procFun = [](ushort param, uint* buff){ *buff = param; };
ProcNode node{prepareNode("Test")
.preparePort()
.invoke ("fun()", procFun)
.setParam (LIFE_AND_UNIVERSE_4EVER)
.completePort()
.build()};
CHECK (LIFE_AND_UNIVERSE_4EVER == invokeRenderNode (node));
}
/** @test build a Node with dynamically generated parameter
* - use a processing function which takes a parameter
* - use an _automation functor,_ which just quantises
* the time into an implicitly defined grid
* - install both into a render node
* - set a random _nominal time_ for invocation
* @todo 12/24 ✔ define ⟶ ✔ implement
*/
void
build_Node_dynamicParam()
{
auto procFun = [](long param, int* buff){ *buff = int(param); };
auto autoFun = [](Time nomTime){ return FrameNr::quant (nomTime, SECONDS_GRID); };
ProcNode node{prepareNode("Test")
.preparePort()
.invoke ("fun()", procFun)
.attachAutomation (autoFun)
.completePort()
.build()};
// invoke with a random »nominal Time« <10s with ms granularity
Time theTime{rani(10'000),0};
int res = invokeRenderNode (node, theTime);
// for verification: quantise the given Time into SMPTE timecode;
QuTime qantTime (theTime, SECONDS_GRID);
CHECK (res == SmpteTC(qantTime).secs);
// Explanation: since the param-functor quantises into a 1-second grid
// and the given time is below 1 minute, the seconds field
// of SMPTE Timecode should match the parameter value
}
/** @test build a node and _adapt the parameters_ for invocation.
* - again use a processing function which takes a parameter
* - but then _decorate_ this functor, so that it takes different arguments
* - attach parameter handling to supply these adapted arguments
* @todo 2/25 ✔ define ⟶ ✔ implement
*/
void
build_Node_adaptedParam()
{
auto procFun = [](ulong param, int* buff){ *buff = int(param); };
auto adaptor = [](string spec){ return boost::lexical_cast<int>(spec); };
ProcNode node{prepareNode("Test")
.preparePort()
.invoke ("fun()", procFun)
.adaptParam (adaptor)
.setParam ("55")
.completePort()
.build()};
CHECK (55 == invokeRenderNode (node));
}
/** @test build a node and partially close (≙ predefine) some parameters,
* while leaving other parameters open to be set on invocation
* through a parameter-functor.
* - define a processing-function which takes an array of parameters,
* which will be handled similar as a tuple with uniform types.
* - demonstrate that several partial-closures can be cascaded;
* first close one parameter given by index, then close staring
* from the front and then aligned to the end
* - now a single param «slot» remains open, which can be wired
* to receive automation data (note: 1-tuple generated automatically)
* @remark it is quite common that processing functionality provided by an
* external library exposes both technical and artistic parameters, which
* leads to the situation that technical parameters can be predetermined
* and configured to a fixed value, while artistic parameters remain open
* for control by the user, either as a fixed setting (e.g. colour balance)
* or even a dynamic control by an automation function).
*/
void
build_Node_closedParam()
{
using Params = array<uint, 5>;
auto procFun = [](Params params, uint* out){ *out = explore(params).resultSum(); };
auto autoFun = [](Time nomTime){ return uint(FrameNr::quant (nomTime, SECONDS_GRID));};
ProcNode node{prepareNode("Test")
.preparePort()
.invoke ("fun()", procFun) // param(·,·,·,·,·)
.closeParam<2> (1) // param(·,·,1,·,·)
.closeParamFront(2) // param(2,·,1,·,·)
.closeParamBack (3,4) // param(2,·,1,3,4)
.attachAutomation (autoFun) // △
.completePort()
.build()};
Time timeOfEvil{5555,0};
CHECK (2+5+1+3+4 == invokeRenderNode (node, timeOfEvil));
}
/** @test build a chain with three connected Nodes
* - have two source nodes, which accept a parameter
* - but configure them differently: one gets a constant,
* while the other draws a random number
* - the third node takes two input buffers and and one output;
* it retrieves the input values, and sums them together
* - use the »simplified 1:1 wiring«, which connects consecutively
* each input slot to the next given node on the same port number;
* here we only use port#0 on all three nodes.
* @todo 12/24 ✔ define ⟶ ✔ implement
*/
void
build_connectedNodes()
{
using SrcBuffs = array<uint*, 2>;
auto sourceFun = [](uint param, uint* out) { *out = 1 + param; };
auto joinerFun = [](SrcBuffs src, uint* out){ *out = *src[0] + *src[1]; };
int peek{-1};
auto randParam = [&](TurnoutSystem&){ return peek = rani(100); };
ProcNode n1{prepareNode("Src1")
.preparePort()
.invoke ("fix-val()", sourceFun)
.setParam (LIFE_AND_UNIVERSE_4EVER)
.completePort()
.build()};
ProcNode n2{prepareNode("Src2")
.preparePort()
.invoke ("ran-val()", sourceFun)
.attachParamFun (randParam)
.completePort()
.build()};
ProcNode n3{prepareNode("Join")
.preparePort()
.invoke ("add()", joinerFun)
.connectLead(n1)
.connectLead(n2)
.completePort()
.build()};
CHECK (is_linked(n3).to(n1));
CHECK (is_linked(n3).to(n2));
uint res = invokeRenderNode(n3);
CHECK (res == peek+1 + LIFE_AND_UNIVERSE_4EVER+1 );
CHECK (peek != -1);
}
/** @test demonstrate the setup of a »Param Agent Node«
* - perform effectively the same computation as the preceding test
* - but use two new custom parameters in the Param Agent Node
* - pick them up from the nested source nodes by accessor-functors
* @todo 12/24 ✔ define ⟶ ✔ implement
*/
void
build_ParamNode()
{
// Note: using exactly the same functors as in the preceding test
using SrcBuffs = array<uint*, 2>;
auto sourceFun = [](uint param, uint* out) { *out = 1 + param; };
auto joinerFun = [](SrcBuffs src, uint* out){ *out = *src[0] + *src[1]; };
int peek{-1};
auto randParam = [&](TurnoutSystem&){ return peek = rani(100); };
// Step-1 : build a ParamSpec
auto spec = buildParamSpec()
.addValSlot (LIFE_AND_UNIVERSE_4EVER)
.addSlot (randParam)
;
auto get0 = spec.makeAccessor<0>();
auto get1 = spec.makeAccessor<1>();
// Step-2 : build delegate Node tree
ProcNode n1{prepareNode("Src1")
.preparePort()
.invoke ("fix-val()", sourceFun)
.retrieveParam (get0)
.completePort()
.build()};
ProcNode n2{prepareNode("Src2")
.preparePort()
.invoke ("ran-val()", sourceFun)
.retrieveParam (get1)
.completePort()
.build()};
ProcNode n3{prepareNode("Join")
.preparePort()
.invoke ("add()", joinerFun)
.connectLead(n1)
.connectLead(n2)
.completePort()
.build()};
// Step-3 : build Param Agent as entry point
ProcNode n4{prepareNode("Param")
.preparePort()
.computeParam(spec)
.delegateLead(n3)
.completePort()
.build()};
uint res = invokeRenderNode(n4);
CHECK (res == peek+1 + LIFE_AND_UNIVERSE_4EVER+1 );
CHECK (peek != -1);
}
};
/** Register this test class... */
LAUNCHER (NodeBuilder_test, "unit node");
}}} // namespace steam::engine::test