This is a crucial feature, discovered only late, while building an overall integration test: it is quite common for processing functionality to require both a technical, and an artistic parametrisation. Obviously, both are configured from quite different sources, and thus we need a way to pre-configure ''some parameter values,'' while addressing other ones later by an automation function. Probably there will be further similar requirements, regarding the combination of automation and fixed user-provided settings (but I'll leave that for later to settle). On a technical level, wiring such independent sources of information can be quite a challenging organisational problem — which however can be decomposed using ''partial function closure'' (as building a value tuple can be packaged into a builder function). Thus in the end I was able to delegate a highly technical problem to an existing generic library function.
356 lines
14 KiB
C++
356 lines
14 KiB
C++
/*
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NodeBuilder(Test) - creation and setup of render nodes
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Copyright (C)
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2024, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file node-builder-test.cpp
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** Unit test \ref NodeBuilder_test demonstrates how to build render nodes.
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*/
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#include "lib/test/run.hpp"
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#include "steam/engine/node-builder.hpp"
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#include "steam/engine/diagnostic-buffer-provider.hpp"
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#include "steam/asset/meta/time-grid.hpp"
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#include "lib/test/diagnostic-output.hpp"
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#include "lib/time/timequant.hpp"
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#include "lib/time/timecode.hpp"
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#include "lib/iter-explorer.hpp"
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#include "lib/symbol.hpp"
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#include <array>
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#include <boost/lexical_cast.hpp>
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using lib::Symbol;
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using std::string;
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using std::array;
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using lib::explore;
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using lib::time::Time;
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using lib::time::QuTime;
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using lib::time::FrameNr;
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using lib::time::SmpteTC;
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namespace steam {
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namespace engine{
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namespace test {
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namespace {
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Symbol SECONDS_GRID = "grid_sec";
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}
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/***************************************************************//**
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* @test creating and configuring various kinds of Render Nodes.
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*/
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class NodeBuilder_test : public Test
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{
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virtual void
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run (Arg)
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{
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seedRand(); // used for simple time-based „automation“
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steam::asset::meta::TimeGrid::build (SECONDS_GRID, 1);
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build_simpleNode();
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build_Node_fixedParam();
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build_Node_dynamicParam();
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build_Node_adaptedParam();
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build_Node_closedParam();
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build_connectedNodes();
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build_ParamNode();
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}
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/** @test build a simple output-only Render Node
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* @todo 12/24 ✔ define ⟶ ✔ implement
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*/
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void
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build_simpleNode()
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{
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auto fun = [](uint* buff){ *buff = LIFE_AND_UNIVERSE_4EVER; };
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ProcNode node{prepareNode("Test")
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.preparePort()
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.invoke("fun()", fun)
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.completePort()
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.build()};
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CHECK (watch(node).isSrc());
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CHECK (watch(node).ports().size() == 1);
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CHECK (LIFE_AND_UNIVERSE_4EVER == invokeRenderNode (node));
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}
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/**
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* @internal Helper for Render Node invocation
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* - use a DiagnosticBufferProvider to allocate a result buffer
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* - assuming that the Node internally does not allocate further buffers
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* - pull from Port #0 of the given node, passing the \a nomTime as argument
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* - expect the buffer to hold a single `uint` value after invocation
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*/
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uint
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invokeRenderNode (ProcNode& theNode, Time nomTime =Time::ZERO)
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{
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BufferProvider& provider = DiagnosticBufferProvider::build();
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BuffHandle buff = provider.lockBufferFor<long> (-55);
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ProcessKey key{0};
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uint port{0};
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CHECK (-55 == buff.accessAs<long>());
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// Trigger Node invocation...
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buff = theNode.pull (port, buff, nomTime, key);
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uint result = buff.accessAs<uint>();
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buff.release();
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return result;
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}
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/** @test build a Node with a fixed invocation parameter
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* @todo 12/24 ✔ define ⟶ ✔ implement
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*/
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void
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build_Node_fixedParam()
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{
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auto procFun = [](ushort param, uint* buff){ *buff = param; };
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ProcNode node{prepareNode("Test")
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.preparePort()
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.invoke ("fun()", procFun)
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.setParam (LIFE_AND_UNIVERSE_4EVER)
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.completePort()
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.build()};
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CHECK (LIFE_AND_UNIVERSE_4EVER == invokeRenderNode (node));
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}
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/** @test build a Node with dynamically generated parameter
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* - use a processing function which takes a parameter
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* - use an _automation functor,_ which just quantises
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* the time into an implicitly defined grid
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* - install both into a render node
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* - set a random _nominal time_ for invocation
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* @todo 12/24 ✔ define ⟶ ✔ implement
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*/
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void
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build_Node_dynamicParam()
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{
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auto procFun = [](long param, int* buff){ *buff = int(param); };
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auto autoFun = [](Time nomTime){ return FrameNr::quant (nomTime, SECONDS_GRID); };
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ProcNode node{prepareNode("Test")
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.preparePort()
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.invoke ("fun()", procFun)
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.attachAutomation (autoFun)
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.completePort()
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.build()};
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// invoke with a random »nominal Time« <10s with ms granularity
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Time theTime{rani(10'000),0};
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int res = invokeRenderNode (node, theTime);
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// for verification: quantise the given Time into SMPTE timecode;
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QuTime qantTime (theTime, SECONDS_GRID);
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CHECK (res == SmpteTC(qantTime).secs);
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// Explanation: since the param-functor quantises into a 1-second grid
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// and the given time is below 1 minute, the seconds field
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// of SMPTE Timecode should match the parameter value
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}
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/** @test build a node and _adapt the parameters_ for invocation.
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* - again use a processing function which takes a parameter
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* - but then _decorate_ this functor, so that it takes different arguments
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* - attach parameter handling to supply these adapted arguments
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* @todo 2/25 ✔ define ⟶ ✔ implement
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*/
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void
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build_Node_adaptedParam()
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{
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auto procFun = [](ulong param, int* buff){ *buff = int(param); };
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auto adaptor = [](string spec){ return boost::lexical_cast<int>(spec); };
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ProcNode node{prepareNode("Test")
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.preparePort()
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.invoke ("fun()", procFun)
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.adaptParam (adaptor)
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.setParam ("55")
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.completePort()
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.build()};
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CHECK (55 == invokeRenderNode (node));
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}
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/** @test build a node and partially close (≙ predefine) some parameters,
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* while leaving other parameters open to be set on invocation
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* through a parameter-functor.
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* - define a processing-function which takes an array of parameters,
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* which will be handled similar as a tuple with uniform types.
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* - demonstrate that several partial-closures can be cascaded;
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* first close one parameter given by index, then close staring
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* from the front and then aligned to the end
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* - now a single param «slot» remains open, which can be wired
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* to receive automation data (note: 1-tuple generated automatically)
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* @remark it is quite common that processing functionality provided by an
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* external library exposes both technical and artistic parameters, which
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* leads to the situation that technical parameters can be predetermined
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* and configured to a fixed value, while artistic parameters remain open
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* for control by the user, either as a fixed setting (e.g. colour balance)
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* or even a dynamic control by an automation function).
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*/
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void
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build_Node_closedParam()
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{
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using Params = array<uint, 5>;
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auto procFun = [](Params params, uint* out){ *out = explore(params).resultSum(); };
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auto autoFun = [](Time nomTime){ return uint(FrameNr::quant (nomTime, SECONDS_GRID));};
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ProcNode node{prepareNode("Test")
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.preparePort()
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.invoke ("fun()", procFun) // param(·,·,·,·,·)
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.closeParam<2> (1) // param(·,·,1,·,·)
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.closeParamFront(2) // param(2,·,1,·,·)
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.closeParamBack (3,4) // param(2,·,1,3,4)
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.attachAutomation (autoFun) // △
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.completePort()
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.build()};
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Time timeOfEvil{5555,0};
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CHECK (2+5+1+3+4 == invokeRenderNode (node, timeOfEvil));
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}
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/** @test build a chain with three connected Nodes
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* - have two source nodes, which accept a parameter
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* - but configure them differently: one gets a constant,
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* while the other draws a random number
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* - the third node takes two input buffers and and one output;
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* it retrieves the input values, and sums them together
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* - use the »simplified 1:1 wiring«, which connects consecutively
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* each input slot to the next given node on the same port number;
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* here we only use port#0 on all three nodes.
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* @todo 12/24 ✔ define ⟶ ✔ implement
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*/
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void
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build_connectedNodes()
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{
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using SrcBuffs = array<uint*, 2>;
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auto sourceFun = [](uint param, uint* out) { *out = 1 + param; };
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auto joinerFun = [](SrcBuffs src, uint* out){ *out = *src[0] + *src[1]; };
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int peek{-1};
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auto randParam = [&](TurnoutSystem&){ return peek = rani(100); };
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ProcNode n1{prepareNode("Src1")
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.preparePort()
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.invoke ("fix-val()", sourceFun)
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.setParam (LIFE_AND_UNIVERSE_4EVER)
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.completePort()
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.build()};
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ProcNode n2{prepareNode("Src2")
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.preparePort()
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.invoke ("ran-val()", sourceFun)
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.attachParamFun (randParam)
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.completePort()
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.build()};
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ProcNode n3{prepareNode("Join")
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.preparePort()
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.invoke ("add()", joinerFun)
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.connectLead(n1)
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.connectLead(n2)
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.completePort()
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.build()};
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CHECK (is_linked(n3).to(n1));
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CHECK (is_linked(n3).to(n2));
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uint res = invokeRenderNode(n3);
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CHECK (res == peek+1 + LIFE_AND_UNIVERSE_4EVER+1 );
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CHECK (peek != -1);
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}
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/** @test demonstrate the setup of a »Param Agent Node«
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* - perform effectively the same computation as the preceding test
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* - but use two new custom parameters in the Param Agent Node
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* - pick them up from the nested source nodes by accessor-functors
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* @todo 12/24 ✔ define ⟶ ✔ implement
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*/
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void
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build_ParamNode()
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{
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// Note: using exactly the same functors as in the preceding test
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using SrcBuffs = array<uint*, 2>;
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auto sourceFun = [](uint param, uint* out) { *out = 1 + param; };
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auto joinerFun = [](SrcBuffs src, uint* out){ *out = *src[0] + *src[1]; };
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int peek{-1};
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auto randParam = [&](TurnoutSystem&){ return peek = rani(100); };
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// Step-1 : build a ParamSpec
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auto spec = buildParamSpec()
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.addValSlot (LIFE_AND_UNIVERSE_4EVER)
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.addSlot (randParam)
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;
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auto get0 = spec.makeAccessor<0>();
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auto get1 = spec.makeAccessor<1>();
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// Step-2 : build delegate Node tree
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ProcNode n1{prepareNode("Src1")
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.preparePort()
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.invoke ("fix-val()", sourceFun)
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.retrieveParam (get0)
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.completePort()
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.build()};
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ProcNode n2{prepareNode("Src2")
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.preparePort()
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.invoke ("ran-val()", sourceFun)
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.retrieveParam (get1)
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.completePort()
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.build()};
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ProcNode n3{prepareNode("Join")
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.preparePort()
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.invoke ("add()", joinerFun)
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.connectLead(n1)
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.connectLead(n2)
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.completePort()
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.build()};
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// Step-3 : build Param Agent as entry point
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ProcNode n4{prepareNode("Param")
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.preparePort()
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.computeParam(spec)
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.delegateLead(n3)
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.completePort()
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.build()};
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uint res = invokeRenderNode(n4);
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CHECK (res == peek+1 + LIFE_AND_UNIVERSE_4EVER+1 );
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CHECK (peek != -1);
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}
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};
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/** Register this test class... */
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LAUNCHER (NodeBuilder_test, "unit node");
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}}} // namespace steam::engine::test
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