It turns out that the real (not mocked) implementation of JobTicket creation is already required now for this planned (mock)Dispatcher setup; moreover, this real implementation turns out to be almost identical to the mock implementation written recently -- just nested structure of prerequiste JobTickets need to be changed into a similar structur of ExitNodes -- as an aside: rearrange various tests to be more in-line with the envisioned architecture of playback and engine
117 lines
2.7 KiB
C++
117 lines
2.7 KiB
C++
/*
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SegmentationDatastructure(Test) - verify basic properties of the Segmentation
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Copyright (C) Lumiera.org
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2010, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file segmentation-datastructure-test.cpp
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** unit test \ref SegmentationDatastructure_test
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*/
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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#include "steam/fixture/fixture-change-detector.hpp"
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#include "steam/asset/timeline.hpp"
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#include "steam/asset/pipe.hpp"
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#include "common/query.hpp"
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#include "lib/util.hpp"
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namespace steam {
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namespace fixture {
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namespace test {
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// using util::isSameObject;
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// using util::isnil;
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//
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using asset::Pipe;
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using asset::PPipe;
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using asset::Struct;
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using asset::Timeline;
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using asset::PTimeline;
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using lumiera::Query;
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//
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typedef asset::ID<Pipe> PID;
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typedef asset::ID<Struct> TID;
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//
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// typedef ModelPortRegistry::ModelPortDescriptor const& MPDescriptor;
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namespace { // test environment
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inline PID
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getPipe (string id)
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{
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return Pipe::query ("id("+id+")");
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}
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inline TID
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getTimeline (string id)
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{
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return asset::Struct::retrieve (Query<Timeline> ("id("+id+")"))->getID();
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}
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struct TestContext
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{
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/** setup */
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TestContext()
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{ }
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/** tear-down */
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~TestContext()
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{
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}
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};
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}
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/*****************************************************************************//**
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* @test TODO blubb
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*
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* @see mobject::builder::FixtureChangeDetector
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*/
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class SegmentationDatastructure_test : public Test
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{
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virtual void
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run (Arg)
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{
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TestContext ctx;
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}
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void
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fabricating_ModelPorts ()
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{
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}
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};
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/** Register this test class... */
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LAUNCHER (SegmentationDatastructure_test, "unit fixture");
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}}} // namespace steam::fixture::test
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