lumiera_/tests/core/steam/fixture/segmentation-datastructure-test.cpp
Ichthyostega f6af4c6a16 Dispatcher-Pipeline: prepare test for the new NodeGraphAttachment
It turns out that the real (not mocked) implementation of JobTicket creation
is already required now for this planned (mock)Dispatcher setup;
moreover, this real implementation turns out to be almost identical
to the mock implementation written recently -- just nested structure
of prerequiste JobTickets need to be changed into a similar structur
of ExitNodes

-- as an aside: rearrange various tests to be more in-line
   with the envisioned architecture of playback and engine
2023-06-07 04:03:00 +02:00

117 lines
2.7 KiB
C++

/*
SegmentationDatastructure(Test) - verify basic properties of the Segmentation
Copyright (C) Lumiera.org
2010, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file segmentation-datastructure-test.cpp
** unit test \ref SegmentationDatastructure_test
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "steam/fixture/fixture-change-detector.hpp"
#include "steam/asset/timeline.hpp"
#include "steam/asset/pipe.hpp"
#include "common/query.hpp"
#include "lib/util.hpp"
namespace steam {
namespace fixture {
namespace test {
// using util::isSameObject;
// using util::isnil;
//
using asset::Pipe;
using asset::PPipe;
using asset::Struct;
using asset::Timeline;
using asset::PTimeline;
using lumiera::Query;
//
typedef asset::ID<Pipe> PID;
typedef asset::ID<Struct> TID;
//
// typedef ModelPortRegistry::ModelPortDescriptor const& MPDescriptor;
namespace { // test environment
inline PID
getPipe (string id)
{
return Pipe::query ("id("+id+")");
}
inline TID
getTimeline (string id)
{
return asset::Struct::retrieve (Query<Timeline> ("id("+id+")"))->getID();
}
struct TestContext
{
/** setup */
TestContext()
{ }
/** tear-down */
~TestContext()
{
}
};
}
/*****************************************************************************//**
* @test TODO blubb
*
* @see mobject::builder::FixtureChangeDetector
*/
class SegmentationDatastructure_test : public Test
{
virtual void
run (Arg)
{
TestContext ctx;
}
void
fabricating_ModelPorts ()
{
}
};
/** Register this test class... */
LAUNCHER (SegmentationDatastructure_test, "unit fixture");
}}} // namespace steam::fixture::test