lumiera_/tests/core/steam/play/timing-constraints-test.cpp
Ichthyostega f6af4c6a16 Dispatcher-Pipeline: prepare test for the new NodeGraphAttachment
It turns out that the real (not mocked) implementation of JobTicket creation
is already required now for this planned (mock)Dispatcher setup;
moreover, this real implementation turns out to be almost identical
to the mock implementation written recently -- just nested structure
of prerequiste JobTickets need to be changed into a similar structur
of ExitNodes

-- as an aside: rearrange various tests to be more in-line
   with the envisioned architecture of playback and engine
2023-06-07 04:03:00 +02:00

92 lines
2.7 KiB
C++

/*
TimingConstraints(Test) - verify timing constraint specifications
Copyright (C) Lumiera.org
2012, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file timing-constraints-test.cpp
** unit test \ref TimingConstraints_test
*/
#include "lib/test/run.hpp"
#include "steam/play/timings.hpp"
#include "lib/time/timevalue.hpp"
//#include "steam/engine/buffhandle.hpp"
//#include "steam/engine/testframe.hpp"
//#include "lib/time/control.hpp"
namespace steam {
namespace play {
namespace test {
using lib::time::Time;
using lib::time::Duration;
using lib::time::FrameRate;
//using steam::engine::BuffHandle;
//using steam::engine::test::testData;
//using steam::engine::test::TestFrame;
//using lumiera::Play;
//typedef time::Control<time::Duration> DurationControl;
//
//typedef DummyPlayConnection<PlayTestFrames_Strategy> DummyPlayer;
/***************************************************************//**
* @test document and verify the definition and combining of
* timing constraints for playback and rendering.
*/
class TimingConstraints_test : public Test
{
virtual void
run (Arg)
{
define_basicTimingConstraints();
}
void
define_basicTimingConstraints()
{
Timings timings (FrameRate::PAL);
Time t(0,10);
Duration lengthPAL (1, FrameRate::PAL);
CHECK (timings.getOrigin() == Time::ZERO);
CHECK (timings.getFrameDurationAt(t) == lengthPAL);
CHECK (ASAP == timings.playbackUrgency);
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #831
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #831
}
};
/** Register this test class... */
LAUNCHER (TimingConstraints_test, "unit play");
}}} // namespace steam::play::test