lumiera_/src/proc/mobject/session/segmentation.hpp

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1.7 KiB
C++

/*
SEGMENTATION.hpp - Partitioning of a timeline for organising the render graph.
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef MOBJECT_SESSION_SEGMENTATION_H
#define MOBJECT_SESSION_SEGMENTATION_H
#include "proc/mobject/session/segment.hpp"
#include <list>
using std::list;
namespace mobject {
namespace session {
/**
* For the purpose of building and rendering, the fixture (for each timeline)
* is partitioned such that each segment is <i>structurally constant</i>.
* The Segmentation defines and maintains this partitioning. Further,
* it is the general entry point for accessing the correct part of the engine
* responsible for a given timeline time point.
* @see SegmentationTool actually calculating the Segmentation
*/
class Segmentation
{
/** segments of the engine in ordered sequence. */
list<Segment> segments_;
};
} // namespace mobject::session
} // namespace mobject
#endif