Building a precise Frame Cache is a tough job, and is doomed to fail when attempting to tie cache invalidation to state changes. The only viable path is to create a system of systematic tagging of processing steps, and use this as foundation for chained hash values, linked in accordance to the actual processing structure. This is complicated by the secondary concern of maintaining memory efficacy for the render node model, which can be expected to grow to massive scale. And even while this invocation can not be fully devised right now, an attempt can be made to build a foundation that is not outright wasteful, by detaching the logical information from the specific weaving pattern used for implementation, and by minimising the representation in memory and computing the compound information on-demand....
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
/*
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TEST-RAND-ONTOLOGY.hpp - placeholder for a domain-ontology working on dummy data frames
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Copyright (C) Lumiera.org
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2024, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file test-rand-ontology.hpp
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** A faked »media calculation« environment to validate the render node network.
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*/
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#ifndef STEAM_ENGINE_TEST_RAND_ONTOLOGY_H
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#define STEAM_ENGINE_TEST_RAND_ONTOLOGY_H
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#include "lib/error.hpp"
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#include "lib/symbol.hpp"
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#include "steam/engine/testframe.hpp"
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#include <array>
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namespace steam {
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namespace engine{
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namespace test {
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using lib::Literal;
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #1367 : Dummy / Placeholder
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using NoArg = std::array<char*, 0>;
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using SoloArg = std::array<char*, 1>;
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extern Literal DUMMY_FUN_ID;
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/** @todo a placeholder operation to wire a prototypical render node
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*/
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inline void
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dummyOp (NoArg in, SoloArg out)
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{
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UNIMPLEMENTED ("a sincerely nonsensical operation");
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #1367 : Dummy / Placeholder
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/**
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* A fake _Domain Ontology_ to describe mocked »render operations« on
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* dummy data frames filled with random numbers.
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*
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* @see TestFrame_test
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* @see NodeDevel_test
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* @see NodeLinkage_test
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*
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*/
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class TestRandOntology
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{
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public:
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~TestRandOntology() = default;
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TestRandOntology() = default;
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private:
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};
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/** */
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}}} // namespace steam::engine::test
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#endif
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