63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/*
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DISPATCH-TABLE.hpp - implementation of frame job creation
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Copyright (C) Lumiera.org
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2012, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef PROC_ENGINE_DISPATCH_TABLE_H
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#define PROC_ENGINE_DISPATCH_TABLE_H
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#include "proc/common.hpp"
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#include "proc/engine/dispatcher.hpp"
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namespace proc {
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namespace engine {
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using lib::time::TimeSpan;
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using lib::time::FSecs;
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using lib::time::Time;
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//
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// class ExitNode;
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/**
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* @todo 11/11 extremely fuzzy at the moment
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*/
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class DispatchTable
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: public Dispatcher
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{
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protected:
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/** timerange covered by this RenderGraph */
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TimeSpan segment_;
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public:
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DispatchTable()
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: segment_(Time::ZERO, FSecs(5))
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{
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UNIMPLEMENTED ("anything regarding the Engine backbone");
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}
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};
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}} // namespace proc::engine
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#endif
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