lumiera_/src/backend/thread-wrapper.hpp

233 lines
8.7 KiB
C++

/*
THREADWRAPPER.hpp - thin convenience wrapper for starting lumiera threads
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef LIB_THREADWRAPPER_H
#define LIB_THREADWRAPPER_H
#include "include/logging.h"
#include "lib/sync.hpp"
extern "C" {
#include "backend/threads.h"
}
#include <tr1/functional>
#include <boost/noncopyable.hpp>
namespace backend {
using std::tr1::bind;
using std::tr1::function;
using lumiera::Literal;
using lib::Sync;
using lib::RecursiveLock_Waitable;
using lib::NonrecursiveLock_Waitable;
typedef struct nobug_flag* NoBugFlag;
class Thread;
/**
* Brainstorming-in-code: how I would like to shape the API for joining threads.
* Intended use: This non-copyable handle has to be created within the thread which
* wants to wait-blocking on the termination of another thread. You then pass it
* into the ctor of the Thread starting wrapper class (see below), which causes
* the embedded lock/condition var to be used to sync on the end of the newly
* created thread. Note, after ending the execution, the newly created thread
* will be on hold until either the #join() function is called or this handle
* goes out of scope altogether. Explanation: this is implemented by locking
* the embedded monitor immediately in the ctor. Thus, unless entering the
* wait state, the contained mutex remains locked and prevents the thread
* manager from invoking the broadcast() on the condition var.
*
* @note this is a draft. It doesn't even work, because Cehteh is still planning
* details of the thread handling and didn't implement the waiting feature.
*/
class JoinHandle
: public Sync<RecursiveLock_Waitable>
, Sync<RecursiveLock_Waitable>::Lock
{
typedef Sync<RecursiveLock_Waitable> SyncBase;
bool isWaiting_;
volatile bool armed_;
friend class Thread;
LumieraReccondition
accessLockedCondition()
{
ASSERT (!armed_, "Lifecycle error, JoinHandle used for several threads.");
armed_ = true;
return accessMonitor().accessCond();
}
bool
wakeupCheck()
{
if (!armed_)
throw lumiera::error::Logic ("no thread created blocking on this JoinHandle");
if (!isWaiting_)
{
isWaiting_ = true;
return false; // causes entering the blocking wait
}
TODO ("any possibility to detect spurious wakeups? can they happen?");
return true; // causes end of the blocking wait
}
public:
/** Create a promise, that the current thread will or may
* wait-blocking on another not-yet existing thread to terminate.
* When passed in on creation of the other thread, as long as this
* handle lives, the other thread will be on hold after termination.
*/
JoinHandle()
: SyncBase::Lock(this)
, isWaiting_(false)
, armed_(false)
{ }
/** put the current thread into a blocking wait until another thread
* has terminated. This other thread needs to be created by the Thread
* wrapper, passing this JoinHandle as ctor parameter.
* @throws error::Logic if no thread has been registered to block on this
*/
void
join()
{
accessMonitor().wait (*this, &JoinHandle::wakeupCheck);
}
};
/****************************************************************************
* A thin convenience wrapper for dealing with threads,
* as implemented by the backend (on top of pthread).
* Using this wrapper...
* - helps with passing data to the function executed in the new thread
* - allows to bind to various kinds of functions including member functions
* - supports integrating with an existing object monitor based lock (planned)
* The new thread starts immediately within the ctor; after returning, the new
* thread has already copied the arguments and indeed actively started to run.
*
* @note this class is \em not a thread handle. Within Lumiera, we do all of
* our thread management such as to avoid using global thread handles.
* If some cooperation between threads is needed, this should be done
* in a implementation private way, e.g. by sharing a condition var.
*
* @todo Ichthyo started this wrapper 12/08 while our own thread handling
* was just being shaped. It may well be possible that such a wrapper
* is superfluous in the final application. Re-evaluate this!
*/
class Thread
: public Sync<NonrecursiveLock_Waitable>
, boost::noncopyable
{
volatile bool started_;
typedef function<void(void)> Operation;
Operation const& operation_;
static void
run (void* arg)
{
REQUIRE (arg);
Thread* startingWrapper = reinterpret_cast<Thread*>(arg);
Operation _doIt_(startingWrapper->operation_);
{
Lock sync(startingWrapper);
startingWrapper->started_ = true;
sync.notify(); // handshake signalling we've gotten the parameter
}
_doIt_(); // execute the actual operation in the new thread
}
void
start_thread (lumiera_thread_class kind, Literal& purpose, NoBugFlag logging_flag, LumieraReccondition joinCond=0)
{
Lock sync(this);
LumieraThread res =
lumiera_thread_run ( kind
, &run // invoking the run helper and..
, this // passing this start context as parameter
, joinCond // maybe wait-blocking for the thread to terminate
, purpose.c_str()
, logging_flag
);
if (!res)
throw lumiera::error::State("failed to create new thread.");
// make sure the new thread had the opportunity to take the Operation
// prior to leaving and thereby possibly destroying this local context
sync.wait (started_);
}
public:
/** Create a new thread to execute the given operation.
* The new thread starts up synchronously, i.e. when the ctor returns, the new thread
* has started running and taken over (copied) the operation functor passed in. The
* thread will be created by lumiera_thread_run (declared in threads.h), it can't
* be cancelled and it can't be joined.
* @param purpose fixed char string used to denote the thread for diagnostics
* @param logging_flag NoBug flag to receive diagnostics regarding the new thread
* @param operation defining what to execute within the new thread. Any functor
* which can be bound to function<void(void)>. Note this functor will be
* copied onto the stack of the new thread, thus it can be transient.
*
*/
Thread (Literal& purpose, Operation const& operation, NoBugFlag logging_flag = &NOBUG_FLAG(thread))
: started_(false),
operation_(operation)
{
start_thread (LUMIERA_THREAD_INTERACTIVE, purpose, logging_flag);
}
/** Variant of the standard case, used to register a JoinHandle in addition to starting a thread.
* @param join ref to a JoinHandle, which needs to be created in the thread which plans
* to wait-blocking on the termination of this newly created thread
*
*/
Thread (Literal& purpose, Operation const& operation,
JoinHandle& join, NoBugFlag logging_flag = &NOBUG_FLAG(thread))
: started_(false),
operation_(operation)
{
start_thread (LUMIERA_THREAD_INTERACTIVE, purpose, logging_flag,
join.accessLockedCondition());
}
};
} // namespace backend
#endif